Spiel konfigurieren · YAML-Editor

Glover konfigurieren

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Glover · World 0.0.0 · Paket 1.0.1+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 7 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

tag_link
Hilfe · Gewichtung möglich

When you transform the ball, everyone who enabled tag link changes character or the ball. Of course, the reverse is true too. Default off.

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

When you get a trap, sends a similar trap to everyone else with trap link enabled. Of course, the reverse is true too. Default off.

World-Standard: 0

tip_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that are Tips. !! UNIMPLIMENTED !!

World-Standard: 0

generate_puml
Hilfe · Gewichtung möglich

Generates a .puml file of the world for debugging use with the AP Logic Builder. Default off. !! DEBUG !!

World-Standard: 0

Victory Conditions · 4 Optionen
victory_condition
Hilfe · Gewichtung möglich

The condition needed to beat Glover. Endscreen: Get to the endscreen. Crystal Count: Get the number of crystals required to the castle cave. Golden Garibs: Get the number of Golden Garib items required

World-Standard: 0

required_crystals
Hilfe · Gewichtung möglich

The number of crystals needed to beat Glover while Victory Condition is Crystal Count. Default 4.

World-Standard: 4

golden_garib_count
Hilfe · Gewichtung möglich

The number of Golden Garibs in the world pool while Victory Condition is Golden Garibs. Default 12.

World-Standard: 12

required_golden_garibs
Hilfe · Gewichtung möglich

The number of Golden Garibs required to win while Victory Condition is Golden Garibs. Default 6.

World-Standard: 6

Difficulty · 2 Optionen
difficulty_logic
Hilfe · Gewichtung möglich

What tricks are allowed. Default Intended. Intended: No clips, no skips, no glitches. Things that are reasonable for a player to do. Easy Tricks: Jumping through the garib completion marks is expected. Things that are hard to do that don't require glitches, and minor skips are allowed. Hard Tricks: Any glitches and clips are expected.

World-Standard: 0

easy_ball_walk
Hilfe · Gewichtung möglich

Forces the game to de-invert ball controls.

World-Standard: 0

Game Setup · 3 Optionen
starting_ball
Hilfe · Gewichtung möglich

Set the ball you start with. Default Crystal. Any Random and Power Ball require Power Ball Transformation to be enabled.

World-Standard: 3

randomize_jump
Hilfe · Gewichtung möglich

Start without jump. Default off.

World-Standard: 0

include_power_ball
Hilfe · Gewichtung möglich

Adds the Power Ball to the items. Default off.

World-Standard: 0

Garibs · 6 Optionen
garib_logic
Hilfe · Gewichtung möglich

How the garibs are placed in logic. Default Garib Groups. Level Garibs: Acts as vanilla Glover. Garib Groups: Each group of garibs in a level is a check. You are sent bundles of garibs. Garibsanity: Each garib is a check. You can be sent individual garibs.

World-Standard: 1

garib_sorting
Hilfe · Gewichtung möglich

Where Garibs are sent to. Default In Order. Ignored if Garib Logic is Level Garibs. By Level: Garibs sent to you are from specific levels, and all garibs from that level must be gotten to get a completion mark. In Order: Garibs are sent to levels in world order. Random Order: Garibs are sent to levels in a random order.

World-Standard: 1

garib_order_overrides
Hilfe

The postions of checkpoints when Garib Sorting is set to Random Order. Structured World Name[Level Number] : Array Positon Example "Atl3" : 0 (Starts the game's garib order with Atl3)

World-Standard: {}

random_garib_sounds
Hilfe · Gewichtung möglich

Makes garib sounds use random sounds instead. Only works if garibs are not Level Garibs.

World-Standard: 0

mad_garibs
Hilfe · Gewichtung möglich

Swaps garibs with the Mad Garib variant.

World-Standard: 0

disable_garib_items
Hilfe · Gewichtung möglich

Replaces filler garib items with other items from the filler table. Only works if garibs are enabled and aren't required to unlock checks.

World-Standard: 0

Levels · 6 Optionen
bonus_levels
Hilfe · Gewichtung möglich

Makes Bonus Levels contain checks. Default on.

World-Standard: 1

entrance_randomizer
Hilfe · Gewichtung möglich

Loading zones are randomized. Default on.

World-Standard: 1

entrance_overrides
Hilfe

The postions of levels when Spawn Randomizer is on. Structured {"Level" : "Original Door"} Example [{"Atl1" : "FoF!"}, {"Atl?" : "Otw?"}]

World-Standard: {}

open_worlds
Hilfe · Gewichtung möglich

All the world portals start open. Default off.

World-Standard: 0

open_levels
Hilfe · Gewichtung möglich

All doors in each wayroom start open. Default off.

World-Standard: 0

portalsanity
Hilfe · Gewichtung möglich

Goals and All Garibs in Level are checks. Portals and garib completion marks are items. Default off.

World-Standard: 0

Checkpoints · 2 Optionen
spawning_checkpoint_randomizer
Hilfe · Gewichtung möglich

Spawning checkpoints are randomized. Default off.

World-Standard: 0

checkpoint_overrides
Hilfe

The postions of checkpoints when Spawn Randomizer is on. Structured World Name[Level Number] : [Checkpoint Number] Example "Atl3" : 2 (Spawns you at the top of the stairs in Atlantis 3)

World-Standard: {}

Locations · 7 Optionen
checkpoint_checks
Hilfe · Gewichtung möglich

Checkpoints are checks and items. Default off.

World-Standard: 0

switches_checks
Hilfe · Gewichtung möglich

Switches are checks and level events are items. Default on.

World-Standard: 1

mr_tip_checks
Hilfe · Gewichtung möglich

Mr. Tips are checks. Default on.

World-Standard: 1

enemysanity
Hilfe · Gewichtung möglich

Enemies that can normally be defeated are checks.

World-Standard: 0

insectity
Hilfe · Gewichtung möglich

Defeating insects are checks.

World-Standard: 0

total_scores
Hilfe

What total scores being reached will give checks. Formatted ["Score Value A", "Score Value B"] Example ["50000", "100000"] Scores must be a multiple of 10000.

World-Standard: []

level_scores
Hilfe

What level-specific scores being reached will give a check. Formatted {"LevelNameA":Score Value A, "LevelNameB":Score Value B} Example {"Atl1":3790, "Atl2":6000} Scores must be a multiple of 10.

World-Standard: {}

Hints · 4 Optionen
mr_hints
Hilfe · Gewichtung möglich

Mr. Tips give AP hints. Default 1. Catagory only will tell you a vauge hint in regards to the quality, but not the item.

World-Standard: 1

mr_tip_text_display
Hilfe · Gewichtung möglich

Sets the text of Mr. Tip Textboxes. Default Hints and Custom. Off: Ingame Mr. Tips do not display text. Hints and Custom: Displays hint text until there are no more hints, and then falls back to custom. Custom Only: Only displays custom text. Multiworld hints can still be given.

World-Standard: 1

mr_hints_scouts
Hilfe · Gewichtung möglich

Makes Mr. Tip's hints show up as multiworld hints.

World-Standard: 1

chicken_hints
Hilfe · Gewichtung möglich

Cheat Chicken gives AP hints. Default 3.

World-Standard: 3

Filler and Trap Setup · 3 Optionen
filler_duration
Hilfe · Gewichtung möglich

On a scale from 1-5, how full the potion bottle gets when you are given a filler effect. This also changes the duration of traps.

World-Standard: 1

trap_percentage
Hilfe · Gewichtung möglich

What percentage of checks that would be filler are replaced with traps. Default is 20.

World-Standard: 20

extra_garibs_value
Hilfe · Gewichtung möglich

How many Garibs 'Extra Garibs' are worth. Only applies if Garib Sorting is not By Level.

World-Standard: 4

Filler Weights · 13 Optionen
filler_extra_garibs_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Extra Garibs. Default is 0.

World-Standard: 0

filler_chicken_sound_weight
Hilfe · Gewichtung möglich

The weight of filler items that play a chicken noise. That's it. Default is 10.

World-Standard: 10

filler_life_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Extra Lives. Default is 50.

World-Standard: 50

filler_boomerang_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Boomerang Balls. Default is 5.

World-Standard: 5

filler_beachball_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Beach Balls. Default is 5.

World-Standard: 5

filler_hercules_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Hercules Potions. Default is 5.

World-Standard: 5

filler_helicopter_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Helicopter Potions. Default is 5.

World-Standard: 5

filler_speed_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Speed Potions. Default is 5.

World-Standard: 5

filler_frog_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Frog Potions. Default is 5.

World-Standard: 5

filler_death_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Death Potions. Default is 5.

World-Standard: 5

filler_sticky_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Sticky Potions. Default is 5.

World-Standard: 5

filler_big_ball_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Big Balls. Default is 5.

World-Standard: 5

filler_low_gravity_weight
Hilfe · Gewichtung möglich

The weight of filler items that are Low Gravity. Default is 5.

World-Standard: 5

Trap Weights · 8 Optionen
frog_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that are Frog Traps. Default is 20.

World-Standard: 20

cursed_ball_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that are Cursed Ball. Default is 20.

World-Standard: 20

instant_crystal_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that are Crystal Transformations. Default is 15.

World-Standard: 15

camera_rotate_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that are Camera Tilts. Default is 15.

World-Standard: 15

fish_eye_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that are Fish Eyes. Default is 15.

World-Standard: 15

enemy_ball_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that make your ball an enemy. Default is 10.

World-Standard: 10

control_ball_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that turn you into the ball. Default is 10.

World-Standard: 10

invisiball_trap_weight
Hilfe · Gewichtung möglich

The weight of traps that make your ball vanish. Default is 5.

World-Standard: 5

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.