Spiel konfigurieren · YAML-Editor

Gauntlet Legends konfigurieren

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Gauntlet Legends · World 2.1.7 · Paket 2.1.7 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 21 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

included_areas
Hilfe

Select which areas will have their locations included in the randomization pool. Each selected area's stages and checks will be accessible in your world. Unselected areas will not be included in the location pool. Mountain is always available and cannot be excluded.

World-Standard: ["Castle", "Town", "Ice", "Battlefield"]

chests_barrels
Hilfe · Gewichtung möglich

Choose how you want Chests and Barrels to be randomized. None: Neither Chests nor Barrels will be added as locations. All Chests: Chests will be added as locations, Barrels will not. All Barrels: Barrels will be added as locations, Chests will not. All Both: Both Chests and Barrels will be added as locations.

World-Standard: 3

obelisks
Hilfe · Gewichtung möglich

Obelisks will be added to the random pool as items. Activating all the obelisks in an area will unlock access to the next. Disabling this will lock obelisks in their original locations.

World-Standard: 1

mirror_shards
Hilfe · Gewichtung möglich

Mirror Shards will be added to the random pool as items. Collecting all four mirror shards will unlock access to the Desecrated Temple. Disabling this will lock mirror shards in their original locations.

World-Standard: 1

portals
Hilfe · Gewichtung möglich

Level portals will be added to the random pool as items. Getting a portal item will unlock access to that level. Levels will no longer unlock in succession when clearing the previous level.

World-Standard: 1

goal
Hilfe · Gewichtung möglich

Choose your objective required to goal. Defeat Skorne: Collect all 13 stones to unlock and defeat Skorne in the Underworld. Defeat X Bosses: Defeat X number of bosses to goal.

World-Standard: 1

boss_goal_count
Hilfe · Gewichtung möglich

Choose how many bosses you must defeat to goal if 'Defeat X Bosses' is selected as your goal. This includes both Temple and Underworld Skorne.

World-Standard: 4

max_difficulty
Hilfe · Gewichtung möglich

Select the difficulty value you want to be the maximum. This will affect the amount of checks in each level as well as enemy strength and number of spawners.

World-Standard: 4

instant_max
Hilfe · Gewichtung möglich

All stages will load with their max difficulty on the first run through. By default, stages increase in difficulty by 1 at a set interval that changes per zone. The starting level for each zone increases gradually as you would progress in vanilla.

World-Standard: 1

infinite_keys
Hilfe · Gewichtung möglich

You will be given more keys than you could ever use.

World-Standard: 0

permanent_speed
Hilfe · Gewichtung möglich

You will be given speed boots with a permanent duration.

World-Standard: 0

included_traps
Hilfe

Choose what traps will be put in the item pool. Valid Keys: Death, Poison Fruit, Crossbow Shooter, Bomb Thrower, Bomb Runner, Golem

World-Standard: ["Death", "Poison Fruit", "Crossbow Shooter", "Bomb Thrower", "Bomb Runner", "Golem"]

traps_frequency
Hilfe · Gewichtung möglich

Choose the frequency of traps added into the item pool This range is a percentage of all items in the pool that will be traps.

World-Standard: 10

local_filler_frequency
Hilfe · Gewichtung möglich

Choose the frequency of filler items that will be placed locally in your world. This range is a percentage of how many filler items will be locally placed before generation occurs.

World-Standard: 50

unlock_character_one
Hilfe · Gewichtung möglich

Unlock a secret character for Player 1 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.

World-Standard: 0

unlock_character_two
Hilfe · Gewichtung möglich

Unlock a secret character for Player 2 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.

World-Standard: 0

unlock_character_three
Hilfe · Gewichtung möglich

Unlock a secret character for Player 3 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.

World-Standard: 0

unlock_character_four
Hilfe · Gewichtung möglich

Unlock a secret character for Player 4 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.