Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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Included Areas ↺ Standard
included_areas
Erweiterte Option · YAML-Wert
Hilfe
Select which areas will have their locations included in the randomization pool.
Each selected area's stages and checks will be accessible in your world.
Unselected areas will not be included in the location pool.
Mountain is always available and cannot be excluded.
World-Standard: ["Castle", "Town", "Ice", "Battlefield"]
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Chests and Barrels ↺ Standard
chests_barrels
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose how you want Chests and Barrels to be randomized.
None: Neither Chests nor Barrels will be added as locations.
All Chests: Chests will be added as locations, Barrels will not.
All Barrels: Barrels will be added as locations, Chests will not.
All Both: Both Chests and Barrels will be added as locations.
World-Standard: 3
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Obelisks ↺ Standard
obelisks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Obelisks will be added to the random pool as items.
Activating all the obelisks in an area will unlock access to the next.
Disabling this will lock obelisks in their original locations.
World-Standard: 1
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Mirror Shards ↺ Standard
mirror_shards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Mirror Shards will be added to the random pool as items.
Collecting all four mirror shards will unlock access to the Desecrated Temple.
Disabling this will lock mirror shards in their original locations.
World-Standard: 1
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Portals ↺ Standard
portals
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Level portals will be added to the random pool as items.
Getting a portal item will unlock access to that level.
Levels will no longer unlock in succession when clearing the previous level.
World-Standard: 1
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose your objective required to goal.
Defeat Skorne: Collect all 13 stones to unlock and defeat Skorne in the Underworld.
Defeat X Bosses: Defeat X number of bosses to goal.
World-Standard: 1
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Boss Goal Count ↺ Standard
boss_goal_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose how many bosses you must defeat to goal if 'Defeat X Bosses' is selected as your goal.
This includes both Temple and Underworld Skorne.
World-Standard: 4
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Max Difficulty Value ↺ Standard
max_difficulty
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Select the difficulty value you want to be the maximum.
This will affect the amount of checks in each level as well as enemy strength and number of spawners.
World-Standard: 4
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Instant Max Difficulty ↺ Standard
instant_max
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
All stages will load with their max difficulty on the first run through.
By default, stages increase in difficulty by 1 at a set interval that changes per zone.
The starting level for each zone increases gradually as you would progress in vanilla.
World-Standard: 1
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Infinite Keys ↺ Standard
infinite_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
You will be given more keys than you could ever use.
World-Standard: 0
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Permanent Speed Boots ↺ Standard
permanent_speed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
You will be given speed boots with a permanent duration.
World-Standard: 0
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Included Traps ↺ Standard
included_traps
Erweiterte Option · YAML-Wert
Hilfe
Choose what traps will be put in the item pool.
Valid Keys: Death, Poison Fruit, Crossbow Shooter, Bomb Thrower, Bomb Runner, Golem
World-Standard: ["Death", "Poison Fruit", "Crossbow Shooter", "Bomb Thrower", "Bomb Runner", "Golem"]
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Trap Frequency ↺ Standard
traps_frequency
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose the frequency of traps added into the item pool
This range is a percentage of all items in the pool that will be traps.
World-Standard: 10
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Local Filler Frequency ↺ Standard
local_filler_frequency
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose the frequency of filler items that will be placed locally in your world.
This range is a percentage of how many filler items will be locally placed before generation occurs.
World-Standard: 50
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unlock_character_one ↺ Standard
unlock_character_one
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Unlock a secret character for Player 1 from the start.
None: No secret characters will be unlocked.
Chosen Character: The selected character will be available from a new save.
World-Standard: 0
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unlock_character_two ↺ Standard
unlock_character_two
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Unlock a secret character for Player 2 from the start.
None: No secret characters will be unlocked.
Chosen Character: The selected character will be available from a new save.
World-Standard: 0
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unlock_character_three ↺ Standard
unlock_character_three
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Unlock a secret character for Player 3 from the start.
None: No secret characters will be unlocked.
Chosen Character: The selected character will be available from a new save.
World-Standard: 0
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unlock_character_four ↺ Standard
unlock_character_four
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Unlock a secret character for Player 4 from the start.
None: No secret characters will be unlocked.
Chosen Character: The selected character will be available from a new save.
World-Standard: 0
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