Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Randomize Player Units ↺ Standard
player_unit_rando
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, playable units will be randomzied
World-Standard: 1
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Enable Playable Monsters ↺ Standard
player_unit_monsters
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Allow playable units to randomize into monsters when enabled
World-Standard: 1
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Super Demon King ↺ Standard
super_demon_king
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Buffs the final boss to have higher stats and to take less damage from
non-holy weapons.
If enabled, it is strongly recommended to set `Required Usable Holy
Weapons` to at least 2.
World-Standard: 0
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Smooth Level Caps ↺ Standard
smooth_level_caps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Tie level cap progression roughly against story progression.
This may cause problems if enabled when `Minimum Endgame Level Cap` is
below 30.
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Enable Level Caps ↺ Standard
enable_level_caps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, your party's level cap starts low and is raised by "Progressive
Level Cap" items shuffled into the item pool.
If disabled, those items are left out of the pool and your party is uncapped
from the start (up to the game's normal maximum). Note that `Minimum Endgame
Level Cap` and `Smooth Level Caps` have no effect when this is disabled.
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Enable Weapon Level Caps ↺ Standard
enable_weapon_level_caps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, your party's weapon ranks start low and are raised by
"Progressive Weapon Level" items shuffled into the item pool.
If disabled, those items are left out of the pool and weapon levels
work like the base game
World-Standard: 1
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Minimum Endgame Level Cap ↺ Standard
min_endgame_level_cap
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Attempt to place level uncaps such that your level cap will be at least
this high by the time you reach the final boss. Note that this is your
level *cap*, not your actual party level. Rounds to the next highest
multiple of 5. Promoted level caps are treated as 20+n (so promoted level
10 would be level 30).
Beware of setting this too low, especially if Super Demon King is enabled.
Setting this too high may lead to level cap checks being placed late into
progression if `Smooth Level Caps` is unset.
World-Standard: 40
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Required Usable Holy Weapons ↺ Standard
required_holy_weapons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The expected number of holy weapons necessary to defeat the final boss.
If nonzero, attempt to place holy weapons *and* the weapon rank boosts
necessary to use them such that `n` holy weapons are accessible before the
final boss. See also `Exclude Latona from holy weapon pool`.
World-Standard: 0
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Exclude Latona from holy weapon pool ↺ Standard
exclude_latona
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, don't count Latona as a holy weapon for the sake of
`Required Usable Holy Weapons`.
World-Standard: 1
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Buff Ephraim's party for chapter 5x ↺ Standard
easier_5x
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Give Ephraim, Forde and Kyle extra base stats. This is recommended to make
chapter 5x significantly less of a slog.
World-Standard: 1
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Unbreakable Regalia ↺ Standard
unbreakable_regalia
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make all holy weapons other than Latona unbreakable.
World-Standard: 0
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Enable recruit checks ↺ Standard
recruit_checks_enabled
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make each character recruitment a check. Adds 31 locations (one per
recruitable unit) and adds deploy permit items to the item pool, so
units must be unlocked before they can be deployed on the prep screen.
World-Standard: 1
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Progressive Seth deployment ↺ Standard
progressive_seth_deployment
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Requires Enable recruit checks.
When enabled, Seth's deploy permit is replaced by 4 progressive items
(denoted by the letters S, E, T, and H). Each received item reveals a hint and the
fourth grants Seth's deploy permit. When disabled, a single Deploy Seth
item is used instead.
World-Standard: 0
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Smooth deployments ↺ Standard
smooth_deployments
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Gate chapter progression on the size of your deployable army.
Requires Enable recruit checks.
Deploy permits become progression items and can be placed anywhere in the
multiworld. Logic expects 8 deploy permits for early units (recruited by
Chapter 7) before advancing past Chapter 8, and 11 deploy permits for
early/mid units before advancing past Chapter 15.
World-Standard: 1
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Enable promotion unlocks ↺ Standard
promotion_unlocks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Gate class promotion behind Archipelago items. Adds one "... Promotion"
item per promoted class (Great Lord is always available); units cannot
promote into a class until its item has been received. Also makes the
super trainee path available from the start of the game.
When disabled, promotion behaves as in the vanilla game.
World-Standard: 0
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Enable Tower of Valni checks ↺ Standard
tower_enabled
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make each floor of the Tower of Valni a check. This can help balance the
amount of early/lategame checks a bit more.
World-Standard: 0
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Enable Lagdou Ruins checks ↺ Standard
ruins_enabled
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make each floor of the Lagdou Ruins a check.
World-Standard: 0
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Shuffle internal randomizer tables ↺ Standard
shuffle_skirmish_tables
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Shuffle enemy spawn tables for the Tower, Ruins and skirmishes.
World-Standard: 1
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Lockpick usability ↺ Standard
lockpick_usability
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Allow units other than thieves to use lockpicks and the Rogue's Pick
command.
- Vanilla: Only Thieves, Assassins and Rogues can use lockpicks.
- Global Lockpicks: All characters can use lockpicks.
- Global Rogue pick: In addition to global lockpicks, all characters can use
the Rogue class's "Pick" command.
World-Standard: 0
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Normalize gendered class stats ↺ Standard
normalize_genders
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adjust female classes to have identical base stats and caps to their male
counterparts, if one exists.
In most cases, this is a buff to those classes. However, some low-turn
strategies may rely on the fact that female mounted units have more Aid.
World-Standard: 0
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DeathLink ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When you die, everyone dies. Of course the reverse is true, too.
World-Standard: 0
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Growth Randomizing ↺ Standard
growth_rando
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes growth rates.
- Redistribute: Preserves growth total, possibly adjusted (positive or negative)
between GrowthRandoMin and GrowthRandoMax.
- Delta: Adjusts vanilla growths by amounts between GrowthRandoMin and GrowthRandoMax
- Full Random: Growths are assigned randomly between GrowthRandoMin and GrowthRandoMax
GrowthRandoMin and GrowthRandoMax control the min/max of the adjustment.
World-Standard: 0
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Growth Rando Min ↺ Standard
growth_rando_min
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
See Growth Rando.
World-Standard: 10
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Growth Rando Max ↺ Standard
growth_rando_max
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
See Growth Rando.
World-Standard: 70
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music_rando ↺ Standard
music_rando
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes music tracks.
- Context: Music tracks will be shuffled within the same group (battle themes
will be randomized to other battle themes, etc)
- Chaos: Music tracks will be shuffled randomly
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the goal of the game.
- Defeat Fomortiis: Defeat the usual final boss, which can take a long time.
- Clear Valni: Clear the 8th floor of the Tower of Valni. Implies Enable Tower.
Recommended for short- to medium-length games.
- Defeat Tirado: Clear Chapter 8. Recommended for short games.
- Clear Lagdou: Clear the 10th floor of the Lagdou Ruins. Implies Enable Ruins.
Note that this option only change which check is considered the goal and
does not affect progression logic at all.
World-Standard: 0
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