Spiel konfigurieren · YAML-Editor

Final Fantasy X konfigurieren

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Final Fantasy X · World 0.8.2 · Paket 0.8.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Goal Options · 4 Optionen
goal
Hilfe · Gewichtung möglich

Sets the goal. - Yu Yevon: Defeat Yu Yevon. - Nemesis: Defeat Nemesis.

World-Standard: 0

goal_requirement
Hilfe · Gewichtung möglich

Sets the requirement to start the final battles. Defeating Yu Yevon is always the goal. - None: No requirements. - Party Members: Requires unlocking a number of party members (not counting Aeons). - Party Members and Aeons: Requires unlocking a number of party members (including Aeons). - Pilgrimage: Complete all required temples, and defeat the boss in Zanarkand Ruins. - Nemesis: Requires defeating Nemesis in the Monster Arena. To enable this option Capture Sanity must be enabled, and Creation Rewards & Arena Bosses must be set to Original Creations

World-Standard: 0

required_party_members
Hilfe · Gewichtung möglich

Sets how many party members are required if goal_requirement is set to party_members or party_members_and_aeons. Default is 7. Max is 8 for party_members, 16 for party_members_and_aeons.

World-Standard: 7

required_primers
Hilfe · Gewichtung möglich

Set how many Al Bhed Primers are required to allow access to the goal. This is in addition to the regular goal_requirement, meaning that for example, both Party Members & Primers may be required.

World-Standard: 0

Progression Options · 3 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Sets the percentage of non-progression items that will be traps. Default is 0.

World-Standard: 0

logic_difficulty
Hilfe · Gewichtung möglich

Sets how strict the logic is for region access. Higher is harder / less restrictive. Default is 3.

World-Standard: 3

early_party_members
Hilfe · Gewichtung möglich

Sets how many additional party members will be placed globally in sphere 1. This will allow players to have access to more characters earlier. This value does **NOT** include the starting character Default is 0.

World-Standard: 0

General Options · 8 Optionen
ap_multiplier
Hilfe · Gewichtung möglich

Sets the AP (Ability Point) multiplier. Setting the multiplier to 0 will disable any AP gain (Effectively NSG - No Sphere Grid) Default is 2.

World-Standard: 2

recruit_sanity
Hilfe · Gewichtung möglich

Sets whether Blitzball Free Agents are included or not. If off they will only have filler items. There are 24 Free Agents throughout Spira. There are 59 total players throughout Spira. Default is off.

World-Standard: 0

super_bosses
Hilfe · Gewichtung möglich

Sets whether Super Boss locations are included or not. If off they will only have filler items. - Omega Weapon: Enables the Omega Weapon boss fight in Omega Ruins. - Dark Aeons: Enables the Dark Aeon checks around Spira, as well as the above. Default is off.

World-Standard: 0

jecht_spheres
Hilfe · Gewichtung möglich

Sets whether Jecht Sphere locations are included or not. If off they will only have filler items. Includes all 8 Jecht Spheres, as well as the Auron & Braska Sphere Default is off.

World-Standard: 0

always_sensor
Hilfe · Gewichtung möglich

Sets whether to always have the Sensor ability active, regardless of equipped weapon abilities Default is off.

World-Standard: 0

skip_contest_of_aeons
Hilfe · Gewichtung möglich

Sets whether to skip Contest of Aeons before fighting Yu Yevon. Default is off.

World-Standard: 0

hardcore_dreams_end
Hilfe · Gewichtung möglich

Sets whether eternal auto-life is removed from the Contest of Aeons and Yu Yevon battles. Default is off.

World-Standard: 0

sphere_grid_randomization
Hilfe · Gewichtung möglich

Sets whether the Sphere Grid is randomized. Default is off.

World-Standard: 0

Minigame Options · 6 Optionen
mini_game_blitzball
Hilfe · Gewichtung möglich

Sets whether Blitzball is included. If off it will only have filler items. This includes: - Luca Story Blitzball win - World Champion - Wakka's Overdrives - Jupiter Sigil

World-Standard: 0

mini_game_butterflies
Hilfe · Gewichtung möglich

Sets whether the Macalania Butterflies are included. If off they will only have filler items.

World-Standard: 0

mini_game_lightning_dodging
Hilfe · Gewichtung möglich

Sets whether the Thunder Plains Lightning Dodging is included. If off it will only have filler items.

World-Standard: 0

mini_game_cactuar_village
Hilfe · Gewichtung möglich

Sets whether the Bikanel Cactuar Village sidequest is included. If off it will only have filler items.

World-Standard: 0

mini_game_chocobo_training
Hilfe · Gewichtung möglich

Sets whether the Calm Lands Chocobo Training minigames are included. If off they will only have filler items.

World-Standard: 0

mini_game_chocobo_race
Hilfe · Gewichtung möglich

Sets whether the Remiem Temple Chocobo Race minigames are included. If off they will only have filler items.

World-Standard: 0

Overdrive Options · 4 Optionen
tidus_overdrives
Hilfe · Gewichtung möglich

Sets whether Tidus's Overdrive locations are included or not. If off they will only have filler items. Default is off.

World-Standard: 0

tidus_early_overdrive_access
Hilfe · Gewichtung möglich

This option can provide early access to a random one of Tidus's overdrives, to allow for earlier logical access to his overdrive locations. Tidus requires at least one of his overdrives to be able to begin grinding towards his others. - Off: Tidus begins with zero overdrives, and his overdrive locations will only be in logic once he has access to at least one, as well as an appropriate number of combat regions. - Early: A random one of Tidus's overdrives will be placed globally in sphere 1. Otherwise, the same as 'Off'. - Start With: Tidus will start with one random overdrive. His overdrive locations will be in logic immediately depending on the number of combat regions available. Default is off.

World-Standard: 0

kimahri_ronso_rages
Hilfe · Gewichtung möglich

Sets whether Kimahri's Ronso Rage locations are included or not. If off they will only have filler items. Default is off.

World-Standard: 0

overdrive_modes
Hilfe · Gewichtung möglich

Sets whether you will start with all overdrive modes enabled for each chararcter. Default is off.

World-Standard: 0

Monster Arena Options · 7 Optionen
capture_sanity
Hilfe · Gewichtung möglich

Sets whether Fiend Captures are included or not. If off they will only have filler items. A check is included for the first capture of each of the 102 unique capturable fiends Default is off.

World-Standard: 0

arena_access
Hilfe · Gewichtung möglich

The Monster Arena will be accessible directly from the Airship menu, instead of via the Calm Lands. This option sets how the 'Region: Monster Arena' item will be placed in the multiworld. - Normal: The Monster Arena region item will be placed in the multiworld, and captures will come into logic per region once the arena is accessible - Early: The Monster Arena region item will be placed globally in sphere 1. Otherwise, the same as 'Normal' - Always: Start with the Monster Arena region item, and captures will be in logic immediately per region. Default is off.

World-Standard: 0

creation_rewards
Hilfe · Gewichtung möglich

** Requires Capture Sanity ** Sets whether Monster Arena Creation Rewards are included or not. If off they will only have filler. These rewards can be gained from the Monster Arena after completing any Area or Species Conquest, or unlocking an Original Creation - Off: All arena rewards will be filler. - Area: Only Area Conquest rewards will be in logic. Other rewards will only have filler. - Species: Both Area & Species Conquest rewards will be in logic. Other rewards will only have filler. - Original: All rewards will be in logic. This can require up to 10 captures of every fiend. Default is off.

World-Standard: 0

arena_bosses
Hilfe · Gewichtung möglich

** Requires Capture Sanity ** Sets whether Monster Arena boss locations are included or not. If off they will only have filler items. Monster Arena bosses include all Area & Species Conquests, as well as the Original Creations. - Off: All arena bosses will have filler. - Area: Area Conquest bosses will be in logic. Other arena bosses will have filler. - Species: Area & Species Conquest bosses will be in logic. Other arena bosses will have filler. - Original: All arena bosses will be in logic, up to & including Nemesis. Default is off.

World-Standard: 0

encounter_weighting
Hilfe · Gewichtung möglich

** Requires Capture Sanity ** Sets how much more likely enemy formations are to appear in encounters when they contain fiends that need to be captured. - Disabled: No weighting will be done. This is the default option. - Low: Remaining formations will be weighted a little. - Comfortable: Remaining formations will be weighted a noticeable amount. - Extreme: Remaining formations will be heavily weighted.

World-Standard: 0

always_capture
Hilfe · Gewichtung möglich

Sets whether to always have the Capture ability active, regardless of equipped weapon abilities Default is off.

World-Standard: 0

capture_damage
Hilfe · Gewichtung möglich

Sets which damage type(s) will trigger a capture attempt, assuming that you have a capture weapon or 'Always Capture' is enabled. - Physical: Only physical damage originating from a party member (base game rules). - All Direct: Any damage directly caused by a party member (or Aeon if 'Always Capture' is enabled). This includes items, magical damage and overdrives. - All: Any damage caused by a party member (or Aeon if 'Always Capture' is enabled). This includes status effects. - Behaves the same as 'All Direct' when 'Always Capture' is disabled. Default is Physical.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.