Spiel konfigurieren · YAML-Editor

Final Fantasy Tactics Ivalice Island konfigurieren

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Final Fantasy Tactics Ivalice Island · World 0.4.0 · Paket 0.4.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Main Options · 9 Optionen
zodiac_stones_in_pool
Hilfe · Gewichtung möglich

How many Zodiac Stones will be in the item pool. If set to less than the number required, will instead become however many are required.

World-Standard: 6

zodiac_stones_required
Hilfe · Gewichtung möglich

How many Zodiac Stones will be required to beat the game.

World-Standard: 6

zodiac_stone_locations
Hilfe · Gewichtung möglich

Where can Zodiac Stones appear? Vanilla limits their possible locations to those events which had one in the vanilla game. This limits the maximum number of stones in the pool from 8-12, depending on sidequest and Altima options. Note that with fewer stones in the pool, potential Stone locations can have other items. Anywhere Local means stones can be at any location in your world. Anywhere means stones can be anywhere in the multiworld.

World-Standard: 0

final_battles
Hilfe · Gewichtung möglich

What the final goal is, located at the Murond Death City world map dot near Deep Dungeon. Vanilla requires the completion of all six final battles in sequence at Murond Death City. Altima Only requires only Altima at Murond Death City, and the other endgame battles will be located at Orbonne.

World-Standard: 0

sidequest_battles
Hilfe · Gewichtung möglich

Are sidequest battles (Colliery, Nelveska, Zarghidas, Deep Dungeon) in the pool of locations?

World-Standard: 1

job_unlocks
Hilfe · Gewichtung möglich

Are job unlocks in the item and location pools?

World-Standard: 1

poach_locations
Hilfe · Gewichtung möglich

Are poaches in the location pool? WARNING: Can be grindy and RNG-heavy.

World-Standard: 0

rare_battles
Hilfe · Gewichtung möglich

Are the rare battles for each battleground in the location pool?

World-Standard: 0

logical_difficulty
Hilfe · Gewichtung möglich

Affects the placement of logically required shop levels and jobs in the multiworld.

World-Standard: 1

Item Options · 4 Optionen
chemist_placement
Hilfe · Gewichtung möglich

Where Chemist is placed in the multiworld when Job Unlocks are enabled. Starting will have you start with Chemist. Early will ensure Chemist is one of your first items in the multiworld. Shuffled will shuffle Chemist into the pool like other jobs.

World-Standard: 1

early_pass
Hilfe · Gewichtung möglich

Will a Pass for a neighboring region be an early item?

World-Standard: 1

starting_shop_level
Hilfe · Gewichtung möglich

The starting shop level of your game.

World-Standard: 0

randomize_poach_rewards
Hilfe · Gewichtung möglich

Whether Fur Shop awards from poaching should be randomized. Split will make the rare result (12% of the time) always be an item unavailable in shops, while the common result will always be an item available in shops.

World-Standard: 0

Filler Options · 6 Optionen
normal_item_weight
Hilfe · Gewichtung möglich

Weight of items normally sold in shops in the filler pool.

World-Standard: 3

rare_item_weight
Hilfe · Gewichtung möglich

Weight of items not normally sold in shops in the filler pool.

World-Standard: 1

bonus_gil_item_weight
Hilfe · Gewichtung möglich

Weight of bonus items in the filler pool.

World-Standard: 2

jp_boon_item_weight
Hilfe · Gewichtung möglich

Weight of JP Boon items that award JP to the team in the filler pool

World-Standard: 1

bonus_gil_item_size
Hilfe · Gewichtung möglich

Adjusts the value of bonus gil items in the pool. Normal is 5000/10000/40000. Frugal halves that, Expensive doubles.

World-Standard: 1

jp_boon_size
Hilfe · Gewichtung möglich

Adjusts the value of JP Boon items. Normal is 50/100/250 JP. Frugal halves that, Expensive doubles.

World-Standard: 1

Enemy Randomizer Options · 8 Optionen
enemy_randomizer
Hilfe · Gewichtung möglich

Randomizes enemies. Disabled leaves enemies as vanilla. Boss Shuffle shuffles only unique story bosses amongst each other. Randomized randommizes all enemies per other settings in this section. Boss Shuffle Randomized combines the above two options: bosses will be shuffled and all other slots will be randomized per other settings.

World-Standard: 0

randomize_gariland
Hilfe · Gewichtung möglich

Whether to randomize the Gariland story fight.

World-Standard: 0

cross_enemy_randomizer
Hilfe · Gewichtung möglich

If enabled, generic jobs can randomize into special units and vice versa.

World-Standard: 0

cross_species_randomizer
Hilfe · Gewichtung möglich

If enabled, randomized humans can become monster units and vice versa.

World-Standard: 0

randomize_story_fights_only
Hilfe · Gewichtung möglich

If enabled, only story and sidequest fights will be randomized, and random encounters will be left alone.

World-Standard: 0

enemy_randomizer_locality
Hilfe · Gewichtung möglich

Controls the scope of enemy randomization. Battle randomizes enemy units of the same job differently per battle. Region randomizes enemy units of the same job differently per region. Global randomizes all enemy units in the game of the same job to the same randomized job.

World-Standard: 0

lucavi_randomizer
Hilfe · Gewichtung möglich

Controls if Lucavi and Altima are included in randomization. Disabled leaves Lucavi (Queklain, Velius, Zalera, Adramelk, Hashmalum, Elidibs) the same as vanilla. Lucavi enables those locations and jobs to be included in randomization. Include Altima also includes Altima 1 and 2 in the randomization. Will cause graphical glitches.

World-Standard: 0

enemy_randomizer_method
Hilfe · Gewichtung möglich

Controls the randomization method for determining randomized units. Shuffle will attempt to map vanilla units to new unique jobs, such that only Squires will become Chemists, for example. Chaos allows duplicates, such that multiple jobs could become Chemists, for example.

World-Standard: 0

Move-Find Item Options · 3 Optionen
move_find_item_locations
Hilfe · Gewichtung möglich

Will Move-Find Item locations contain multiworld items? WARNING: Will be more annoying than you think.

World-Standard: 0

move_find_item_location_logic
Hilfe · Gewichtung möglich

Controls what is needed and used to access MFI locations. Vanilla requires Move-Find Item to be equipped. Chemist Innate makes Move-Find Item innate to Chemists. Player Innate makes Move-Find Item innate to all player units.

World-Standard: 0

randomize_move_find_item_rewards
Hilfe · Gewichtung möglich

Should MFI tile rewards be randomized? If Split is chosen, the rare slot (more likely with lower Brave) will always have an item unavailable in shops while the common slot will only have shop items.

World-Standard: 0

QOL Options · 3 Optionen
exp_gain_multiplier
Hilfe · Gewichtung möglich

Multiplier to in-battle EXP gains.

World-Standard: 1

jp_gain_multiplier
Hilfe · Gewichtung möglich

Multiplier to in-battle JP gains.

World-Standard: 1

vanilla_changes
Hilfe

Controls changes from vanilla. SwordskillUsersSwordOnly locks swordskill users like Orlandu and Beowulf to swords and knightswords. Most impactful for enemy randomizer. MateriaBladeNotRequired changes Limit to require any sword, not specifically the Materia Blade. RandomMagicHitsIncreased increases the number of hits of Truth, Un-Truth, and Holy Bracelet to ten, like in WotL/TIC. Improved Shops adds in an early katana and spear as well as adding guns to trade cities.

World-Standard: ["MateriaBladeNotRequired", "RandomMagicHitsIncreased", "ImprovedShops"]

Transmooglifier Options · 2 Optionen
enable_transmooglifier
Hilfe · Gewichtung möglich

Enables Transmooglifier, which gives Rad, Alicia, and Lavian new special jobs. Check the Transmooglifier wiki page at https://github.com/Rosalie-A/Archipelago/wiki/FFT-Transmooglifier-Reference for more info.

World-Standard: 0

transmooglifier_options
Hilfe

Which jobs are options for Transmooglifier. If fewer than three, the remainder will be picked at random.

World-Standard: ["Berserker", "Red Mage", "Testudo", "Hunter", "Time Master", "Librarian", "Dark Magician", "Vampire Lord", "Sage"]

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.