Hilfe
Sets how many shop upgrades there are and what items they unlock.
If an item's price is changed its sell value is set to half its price (like most items in vanilla).
named options:
four_tiers: 3 shop upgrades. Starting items and first two upgrades are vanilla.
The items normally unlocked by freeing some number of turfs are all in tier 3.
four_tiers_random: four_tiers but with random prices
five_tiers: 4 shop upgrades. Starting items and first two upgrades are vanilla.
The items normally unlocked by freeing some number of turfs are split between tier 3 and 4.
five_tiers_random: five_tiers but with random prices
vanilla: 13 shop upgrades. Starting items and first two upgrades are vanilla.
The rest have 1 item each, unlocked in the same order as freeing turfs.
vanilla_random: vanilla but with random prices
default: Same as five_tiers.
Custom option syntax:
[[<Tier>], [<Tier>], [<Tier>], ...]
<Tier> syntax:
[<Item>, <Item>, <Item>, ...]
<Item> syntax:
[<Name>, <Price>] or <Name>
<Price> may be a number between 1-65535, "default", "random", "random-high",
"random-middle", "random-low", "random-range-low-<min>-<max>", "random-range-middle-<min>-<max>",
"random-range-high-<min>-<max>", or "random-range-<min>-<max>".
<Name> may be the name of any equipment or consumable item, an <ItemGroup>, or a <Random> value.
If only <Name> is specified, <Price> will be "default".
<Random> may be: "random-<Groups>", "random-<Groups>-<number>", or "random-<Groups>-<min>-<max>".
<Groups> syntax:
<ItemGroup>-<ItemGroup>-<ItemGroup> ...
<ItemGroup> may be: "vanillashoptier0", "vanillashoptier1", "vanillashoptier2", "all", "weapons", "otherequipment",
"swords", "blades", "sabers", "knightswords", "greatswords", "broadswords", "knives", "rapiers", "katanas",
"staves", "rods", "maces", "bows", "greatbows", "spears", "instruments", "knuckles", "souls", "guns", "shields",
"helmets", "gloves", "hats", "armor", "rings", "clothing", "robes", "shoes", "consumables"
If the same item appears more than once, only the first processed entry takes effect.
Entries are processed in 3 steps. Each step starts from the lowest tier:
1. Directly named items.
2. Items that are added as part of a group
3. Random items. (Will never pick an item already added in previous steps)
Example:
[
[
["vanillashoptier0", "random-range-low-100-10000"],
["Elixir", "random-high"],
["Potion", "default"],
],
[
["vanillashoptier1", "default"],
["random-otherequipment-20", "random-range-200-20000"],
["random-weapons-10-20", "random-range-500-50000"],
],
[
"vanillashoptier2",
["random-katanas-knightswords-staves-6-12", "random-range-5000-50000"],
]
]
Before upgrades the shop will have:
Vanilla items at random prices between 100 and 10000, biased towards 100.
Elixirs at a random price between 1 and 65535, biased towards high numbers.
Potions at default price (higher priority than the potion in vanillashoptier0).
The first upgrade will add:
Vanilla items unlocked at 10 battles.
20 non-weapon equipment at random prices between 200 and 20000.
A random amount between 10 and 20 of random weapons at random prices between 500 and 50000.
The second upgrade will add:
Vanilla items unlocked at 20 battles.
A random amount between 6 and 12 of random katanas, knightswords,
and staffs at random prices between 500 and 50000.
World-Standard: [[["vanillashoptier0", "default"]], [["vanillashoptier1", "default"]], [["vanillashoptier2", "default"]], [["Cureall", "default"], ["Star Armlet", "default"], ["Bracers", "default"], ["Hunt Bow", "default"], ["Estreledge", "default"]], [["Temple Cloth", "default"], ["Masamune", "default"], ["Princess Rod", "default"], ["Tiptaptwo", "default"], ["Seventh Heaven", "default"], ["Elixir", "default"]]]
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