Spiel konfigurieren · YAML-Editor

Final Fantasy Tactics A2 konfigurieren

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Final Fantasy Tactics A2 · World 0.0.0 · Paket 0.0.9+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 18 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

gate_balancing
Hilfe · Gewichtung möglich

Randomizes quests with weights based on gate number and quest rank. Low rank quests have higher weights in early gates, and high rank quests have higher weights in late gates. A value of 0 means no balancing. Higher values are more heavily weighted.

World-Standard: 10

gate_num
Hilfe · Gewichtung möglich

Sets the number of quest gates. Each gate contains four quests each. The Two Grimoires will always be the last quest. Amount of locations per gate depends on number of item rewards

World-Standard: 6

path_num
Hilfe · Gewichtung möglich

Sets the number of branching gate paths. How many must be completed depends on the paths_required option. Useful for higher mission gate counts.

World-Standard: 1

paths_required
Hilfe · Gewichtung möglich

Sets the number of gate paths that must be completed to unlock the final quest.

World-Standard: 1

final_quests
Hilfe · Gewichtung möglich

Sets the final questline. "The Two Grimoires" leads directly into "From The Rift". The Ritual: You must complete "The Ritual", "The Two Grimoires", and "From the Rift" to win. The Two Grimoires: You must complete "The Two Grimoires", and "From the Rift" to win.

World-Standard: 0

reward_num
Hilfe · Gewichtung möglich

Sets the number of locations per quest.

World-Standard: 4

quest_ap
Hilfe · Gewichtung möglich

Sets the amount of AP gained from quests. The amount is mulitplied by 10. Default is 5 = 50 AP.

World-Standard: 5

quest_exp
Hilfe · Gewichtung möglich

Sets the base amount of exp gained from quests. Default is 60 exp.

World-Standard: 60

quest_gil
Hilfe · Gewichtung möglich

Sets the amount of gil gained from quests. Special values: Vanilla: Default value. Same as the vanilla game

World-Standard: -1

dispatch_quests
Hilfe · Gewichtung möglich

Toggle dispatch quests on or off. Vanilla: Dispatch quests are the same as vanilla. No Dispatch: Dispatch quests are turned turned into normal quests.

World-Standard: 1

job_unlock_req
Hilfe · Gewichtung möglich

Sets job requirements. Vanilla: Jobs require mastered abilities and certain quests (not recommended). No Quests: Jobs require mastered abilities, but not quests. All Unlocked: Jobs have no requirements. All Locked: All jobs are locked. Units can only be their starting job. Job Items: All jobs start locked. Job unlocks are checks.

World-Standard: 1

randomize_starting_units
Hilfe · Gewichtung möglich

Randomizes starting units. Disabled: Starting units will not be randomized. Random Jobs: Starting units will have their jobs randomized. Random Races and Jobs: Starting units will have their race and jobs randomized. Special units will only have their jobs randomized. Random Races and Jobs Experimental: Starting units will have their race and jobs randomized including special units. Special units with randomized races may crash or freeze the game.

World-Standard: 0

starting_equipment
Hilfe · Gewichtung möglich

Sets starting unit equipment. Basic: Units will start with basic equipment for their job. Randomized: Units will start with random equipment.

World-Standard: 0

starting_units
Hilfe

Sets the starting units. Starting unit randomization overrides this except for special units. You cannot start with more than 5 non-special units. Format: ["{Name}", "{Name}", ..., "{Name}"] {Name} can be a special unit, or a Race and Job. Special units are: Adelle, Cid, Hurdy, Vaan, Penelo, Al-Cid, Montblanc, Frimelda Race and Job examples: Hume Archer, Nu Mou Black Mage No duplicates allowed.

World-Standard: ["Nu Mou Black Mage", "Viera White Mage", "Bangaa Warrior", "Hume Archer", "Moogle Thief"]

bazaar_options
Hilfe · Gewichtung möglich

Bazaar options. Vanilla: All loot items are in the pool. (Not recommended) No Loot: Loot items are removed from the pool of possible checks. This makes equipment checks much more likely. Randomized Recipes: All recipes in the bazaar are randomized. Checks: All recipes in the bazaar are randomized and are also checks (and still unlock shop items).

World-Standard: 1

bazaar_loot_pool
Hilfe · Gewichtung möglich

If recipes are randomized this is the max number of different items used of each loot type (7 types). The amount received of a loot item from a check will be enough for all recipes that use that item. Warning: Setting this to 14 or higher is likely to generate fill errors if path_num is set to 1 (and still possible at 3).

World-Standard: 10

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.