Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
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Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Gate balancing ↺ Standard
gate_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes quests with weights based on gate number and quest rank.
Low rank quests have higher weights in early gates, and high rank quests have higher weights in late gates.
A value of 0 means no balancing. Higher values are more heavily weighted.
World-Standard: 10
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Number of quest gates ↺ Standard
gate_num
Erweiterte Option · YAML-Wert
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Sets the number of quest gates. Each gate contains four quests each.
The Two Grimoires will always be the last quest.
Amount of locations per gate depends on number of item rewards
World-Standard: 6
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Number of gate paths ↺ Standard
path_num
Erweiterte Option · YAML-Wert
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Sets the number of branching gate paths.
How many must be completed depends on the paths_required option.
Useful for higher mission gate counts.
World-Standard: 1
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Number of gate paths required ↺ Standard
paths_required
Erweiterte Option · YAML-Wert
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Sets the number of gate paths that must be completed to unlock the final quest.
World-Standard: 1
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Final quest ↺ Standard
final_quests
Erweiterte Option · YAML-Wert
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Sets the final questline. "The Two Grimoires" leads directly into "From The Rift".
The Ritual: You must complete "The Ritual", "The Two Grimoires", and "From the Rift" to win.
The Two Grimoires: You must complete "The Two Grimoires", and "From the Rift" to win.
World-Standard: 0
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Number of quest rewards ↺ Standard
reward_num
Erweiterte Option · YAML-Wert
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Sets the number of locations per quest.
World-Standard: 4
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AP gained from quests ↺ Standard
quest_ap
Erweiterte Option · YAML-Wert
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Sets the amount of AP gained from quests.
The amount is mulitplied by 10. Default is 5 = 50 AP.
World-Standard: 5
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Base exp gained from quests ↺ Standard
quest_exp
Erweiterte Option · YAML-Wert
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Sets the base amount of exp gained from quests.
Default is 60 exp.
World-Standard: 60
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Gil gained from quests ↺ Standard
quest_gil
Erweiterte Option · YAML-Wert
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Sets the amount of gil gained from quests.
Special values:
Vanilla: Default value. Same as the vanilla game
World-Standard: -1
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Dispatch quests ↺ Standard
dispatch_quests
Erweiterte Option · YAML-Wert
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Toggle dispatch quests on or off.
Vanilla: Dispatch quests are the same as vanilla.
No Dispatch: Dispatch quests are turned turned into normal quests.
World-Standard: 1
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Job unlocks ↺ Standard
job_unlock_req
Erweiterte Option · YAML-Wert
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Sets job requirements.
Vanilla: Jobs require mastered abilities and certain quests (not recommended).
No Quests: Jobs require mastered abilities, but not quests.
All Unlocked: Jobs have no requirements.
All Locked: All jobs are locked. Units can only be their starting job.
Job Items: All jobs start locked. Job unlocks are checks.
World-Standard: 1
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Randomize starting units ↺ Standard
randomize_starting_units
Erweiterte Option · YAML-Wert
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Randomizes starting units.
Disabled: Starting units will not be randomized.
Random Jobs: Starting units will have their jobs randomized.
Random Races and Jobs: Starting units will have their race and jobs randomized.
Special units will only have their jobs randomized.
Random Races and Jobs Experimental: Starting units will have their race and jobs randomized including special units.
Special units with randomized races may crash or freeze the game.
World-Standard: 0
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Starting equipment ↺ Standard
starting_equipment
Erweiterte Option · YAML-Wert
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Sets starting unit equipment.
Basic: Units will start with basic equipment for their job.
Randomized: Units will start with random equipment.
World-Standard: 0
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Starting units ↺ Standard
starting_units
Erweiterte Option · YAML-Wert
Hilfe
Sets the starting units. Starting unit randomization overrides this except for special units.
You cannot start with more than 5 non-special units.
Format:
["{Name}", "{Name}", ..., "{Name}"]
{Name} can be a special unit, or a Race and Job.
Special units are: Adelle, Cid, Hurdy, Vaan, Penelo, Al-Cid, Montblanc, Frimelda
Race and Job examples: Hume Archer, Nu Mou Black Mage
No duplicates allowed.
World-Standard: ["Nu Mou Black Mage", "Viera White Mage", "Bangaa Warrior", "Hume Archer", "Moogle Thief"]
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Bazaar ↺ Standard
bazaar_options
Erweiterte Option · YAML-Wert
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Bazaar options.
Vanilla: All loot items are in the pool. (Not recommended)
No Loot: Loot items are removed from the pool of possible checks. This makes equipment checks much more likely.
Randomized Recipes: All recipes in the bazaar are randomized.
Checks: All recipes in the bazaar are randomized and are also checks (and still unlock shop items).
World-Standard: 1
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Bazaar loot pool ↺ Standard
bazaar_loot_pool
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If recipes are randomized this is the max number of different items used of each loot type (7 types).
The amount received of a loot item from a check will be enough for all recipes that use that item.
Warning: Setting this to 14 or higher is likely to generate fill errors if path_num is set to 1 (and still possible at 3).
World-Standard: 10
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