Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
**Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and
some locations may be inaccessible.
World-Standard: 1
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Logic ↺ Standard
logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Placement logic sets the rules that will be applied when placing items. Friendly: Required Items to clear a
dungeon will never be placed in that dungeon to avoid the need to revisit it. Also, the Magic Mirror and the Mask
will always be available before Ice Pyramid and Volcano, respectively. Note: If Dungeons are shuffled, Friendly
logic will only ensure the availability of the Mirror and the Mask. Standard: Items are randomly placed and logic
merely verifies that they're all accessible. As for Region access, only the Coins are considered. Expert: Same as
Standard, but Items Placement logic also includes other routes than Coins: the Crests Teleporters, the
Fireburg-Aquaria Lava bridge and the Sealed Temple Exit trick.
World-Standard: 1
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Brown Boxes ↺ Standard
brown_boxes
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Include the 201 brown box locations from the original game. Brown Boxes are all the boxes that contained a
consumable in the original game. If shuffle is chosen, the consumables contained will be shuffled but the brown
boxes will not be Archipelago location checks.
World-Standard: 1
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Sky Coin Mode ↺ Standard
sky_coin_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Configure how the Sky Coin is acquired. With standard, the Sky Coin will be placed randomly. With Start With, the
Sky Coin will be in your inventory at the start of the game. With Save The Crystals, the Sky Coin will be acquired
once you save all 4 crystals. With Shattered Sky Coin, the Sky Coin is split in 40 fragments; you can enter Doom
Castle once the required amount is found. Shattered Sky Coin will force brown box locations to be included.
World-Standard: 0
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Shattered Sky Coin ↺ Standard
shattered_sky_coin_quantity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Configure the number of the 40 Sky Coin Fragments required to enter the Doom Castle. Only has an effect if
Sky Coin Mode is set to shattered. Low: 16. Mid: 24. High: 32. Random Narrow: random between 16 and 32.
Random Wide: random between 10 and 38.
World-Standard: 1
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Starting Weapon ↺ Standard
starting_weapon
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose your starting weapon.
World-Standard: "random"
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Progressive Gear ↺ Standard
progressive_gear
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Pieces of gear are always acquired from weakest to strongest in a set.
World-Standard: 0
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Leveling Curve ↺ Standard
leveling_curve
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adjust the level gain rate.
World-Standard: 4
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Starting Companion ↺ Standard
starting_companion
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set a companion to start with.
Random Companion: Randomly select one companion.
Random Plus None: Randomly select a companion, with the possibility of none selected.
World-Standard: 0
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Available Companions ↺ Standard
available_companions
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Select randomly which companions will join your party. Unavailable companions can still be reached to get their items and complete their quests if needed.
Note: If a Starting Companion is selected, it will always be available, regardless of this setting.
World-Standard: 4
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Companions' Locations ↺ Standard
companions_locations
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set the primary location of companions. Their secondary location is always the same.
Standard: Companions will be at the same locations as in the original game.
Shuffled: Companions' locations are shuffled amongst themselves.
Shuffled Extended: Add all the Temples, as well as Phoebe's House and the Rope Bridge as possible locations.
World-Standard: 0
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Kaeli's Mom Fights Minotaur ↺ Standard
kaelis_mom_fight_minotaur
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Transfer Kaeli's requirements (Tree Wither, Elixir) and the two items she's giving to her mom.
Kaeli will be available to join the party right away without the Tree Wither.
World-Standard: 0
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Companion Leveling Type ↺ Standard
companion_leveling_type
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set how companions gain levels.
Quests: Complete each companion's individual quest for them to promote to their second version.
Quests Extended: Each companion has four exclusive quests, leveling each time a quest is completed.
Save the Crystals (All): Each time a Crystal is saved, all companions gain levels.
Save the Crystals (Individual): Each companion will level to their second version when a specific Crystal is saved.
Benjamin Level: Companions' level tracks Benjamin's.
World-Standard: 0
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Companion Spellbook Type ↺ Standard
companion_spellbook_type
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Update companions' spellbook.
Standard: Original game spellbooks.
Extended: Add some extra spells. Tristam gains Exit and Quake and Reuben gets Blizzard.
Random Balanced: Randomize the spellbooks with an appropriate mix of spells.
Random Chaos: Randomize the spellbooks in total free-for-all.
World-Standard: 0
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Enemies Density ↺ Standard
enemies_density
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set how many of the original enemies are on each map.
World-Standard: 0
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Enemies Scaling Lower ↺ Standard
enemies_scaling_lower
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomly adjust enemies stats by the selected range percentage. Include mini-bosses' weaker clones.
World-Standard: 0
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Enemies Scaling Upper ↺ Standard
enemies_scaling_upper
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomly adjust enemies stats by the selected range percentage. Include mini-bosses' weaker clones.
World-Standard: 4
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Bosses Scaling Lower ↺ Standard
bosses_scaling_lower
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomly adjust bosses stats by the selected range percentage. Include Mini-Bosses, Bosses, Bosses' refights and
the Dark King.
World-Standard: 0
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Bosses Scaling Upper ↺ Standard
bosses_scaling_upper
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomly adjust bosses stats by the selected range percentage. Include Mini-Bosses, Bosses, Bosses' refights and
the Dark King.
World-Standard: 4
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Enemizer Attacks ↺ Standard
enemizer_attacks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Shuffles enemy attacks. Standard: No shuffle. Safe: Randomize every attack but leave out self-destruct and Dark
King attacks. Chaos: Randomize and include self-destruct and Dark King attacks. Self Destruct: Every enemy
self-destructs. Simple Shuffle: Instead of randomizing, shuffle one monster's attacks to another. Dark King is left
vanilla.
World-Standard: 0
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Enemizer Groups ↺ Standard
enemizer_groups
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set which enemy groups will be affected by Enemizer.
World-Standard: 1
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Shuffle Resistance/Weakness Types ↺ Standard
shuffle_res_weak_types
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Resistance and Weakness types are shuffled for all enemies.
World-Standard: 0
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Shuffle Enemies' Positions ↺ Standard
shuffle_enemies_position
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Instead of their original position in a given map, enemies are randomly placed.
World-Standard: 1
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Progressive Formations ↺ Standard
progressive_formations
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Enemies' formations are selected by regions, with the weakest formations always selected in Foresta and the
strongest in Windia. Disabled: Standard formations are used. Regions Strict: Formations will come exclusively
from the current region, whatever the map is. Regions Keep Type: Formations will keep the original formation type
and match with the nearest power level.
World-Standard: 0
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Doom Castle ↺ Standard
doom_castle_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Configure how you reach the Dark King. With Standard, you need to defeat all four bosses and their floors to
reach the Dark King. With Boss Rush, only the bosses are blocking your way in the corridor to the Dark King's room.
With Dark King Only, the way to the Dark King is free of any obstacle.
World-Standard: 0
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Doom Castle Shortcut ↺ Standard
doom_castle_shortcut
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Create a shortcut granting access from the start to Doom Castle at Focus Tower's entrance.
Also modify the Desert floor, so it can be navigated without the Mega Grenades and the Dragon Claw.
World-Standard: 0
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Tweak Frustrating Dungeons ↺ Standard
tweak_frustrating_dungeons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Make some small changes to a few of the most annoying dungeons. Ice Pyramid: Add 3 shortcuts on the 1st floor.
Giant Tree: Add shortcuts on the 1st and 4th floors and curtail mushrooms population.
Pazuzu's Tower: Staircases are devoid of enemies (regardless of Enemies Density settings).
World-Standard: 0
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Map Shuffle ↺ Standard
map_shuffle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich None: No shuffle. Overworld: Only shuffle the Overworld locations. Dungeons: Only shuffle the dungeons' floors
amongst themselves. Temples and Towns aren't included. Overworld And Dungeons: Shuffle the Overworld and dungeons
at the same time. Everything: Shuffle the Overworld, dungeons, temples and towns all amongst each others.
When dungeons are shuffled, defeating Pazuzu won't teleport you to the 7th floor, you have to get there normally to
save the Crystal and get Pazuzu's Chest.
World-Standard: 0
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Crest Shuffle ↺ Standard
crest_shuffle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Shuffle the Crest tiles amongst themselves.
World-Standard: 0
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Shuffle Battlefield Rewards ↺ Standard
shuffle_battlefield_rewards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Shuffle the type of reward (Item, XP, GP) given by battlefields and color code them by reward type.
Blue: Give an item. Grey: Give XP. Green: Give GP.
World-Standard: 0
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Map Shuffle Seed ↺ Standard
map_shuffle_seed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If this is a number, it will be used as a set seed number for Map, Crest, Battlefield Reward, and Companion shuffles.
If this is "random" the seed will be chosen randomly. If it is any other text, it will be used as a seed group name.
All players using the same seed group name will get the same shuffle results, as long as their Map Shuffle,
Crest Shuffle, Shuffle Battlefield Rewards, Companion Shuffle, and Kaeli's Mom settings are the same.
World-Standard: "random"
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Battlefields Battles Quantity ↺ Standard
battlefields_battles_quantities
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adjust the number of battles that need to be fought to get a battlefield's reward.
World-Standard: 0
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