Spiel konfigurieren · YAML-Editor

Factorio konfigurieren

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Factorio · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 19 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

max_science_pack
Hilfe · Gewichtung möglich

Maximum level of science pack required to complete the game. This also affects the relative cost of silo and satellite recipes if they are randomized. That is the only thing in which the Utility Science Pack and Space Science Pack settings differ.

World-Standard: 6

goal
Hilfe · Gewichtung möglich

Goal required to complete the game.

World-Standard: 0

craftsanity
Hilfe · Gewichtung möglich

Choose a number of researches to require crafting a specific item rather than with science packs. May be capped based on the total number of locations. There will always be at least 2 Science Pack research locations for automation and logistics, and 1 for rocket-silo if the Rocket Silo option is not set to Spawn.

World-Standard: 0

silo
Hilfe · Gewichtung möglich

Ingredients to craft rocket silo or auto-place if set to spawn.

World-Standard: 0

satellite
Hilfe · Gewichtung möglich

Ingredients to craft satellite.

World-Standard: 0

free_samples
Hilfe · Gewichtung möglich

Get free items with your technologies.

World-Standard: 3

free_samples_quality
Hilfe · Gewichtung möglich

If free samples are on, determine the quality of the granted items. Requires the quality mod, which is part of the Space Age DLC. Without it, normal quality is given.

World-Standard: 0

starting_items
Hilfe

Mapping of Factorio internal item-name to amount granted on start.

World-Standard: {"burner-mining-drill": 4, "raw-fish": 50, "stone-furnace": 4}

free_sample_blacklist
Hilfe

Set of items that should never be granted from Free Samples

World-Standard: []

free_sample_whitelist
Hilfe

Overrides any free sample blacklist present. This may ruin the balance of the mod, be warned.

World-Standard: []

recipe_time
Hilfe · Gewichtung möglich

Randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc. Fast: 0.25X - 1X Normal: 0.5X - 2X Slow: 1X - 4X Chaos: 0.25X - 4X New category: ignores vanilla recipe time and rolls new one New Fast: 0.25 - 2 seconds New Normal: 0.25 - 10 seconds New Slow: 5 - 10 seconds

World-Standard: 0

recipe_ingredients
Hilfe · Gewichtung möglich

Select if rocket, or rocket + science pack ingredients should be random.

World-Standard: 0

recipe_ingredients_offset
Hilfe · Gewichtung möglich

When randomizing ingredients, remove or add this many "slots" of items. For example, at -1 a randomized Automation Science Pack will only require 1 ingredient, instead of 2.

World-Standard: 0

imported_blueprints
Hilfe · Gewichtung möglich

Allow or Disallow Blueprints from outside the current savegame.

World-Standard: 1

world_gen
Hilfe

World Generation settings. Overview of options at https://wiki.factorio.com/Map_generator, with in-depth documentation at https://lua-api.factorio.com/latest/concepts/MapGenSettings.html

World-Standard: {"autoplace_controls": {"coal": {"frequency": 1, "richness": 6, "size": 3}, "copper-ore": {"frequency": 1, "richness": 6, "size": 3}, "crude-oil": {"frequency": 1, "richness": 6, "size": 3}, "enemy-base": {"frequency": 1, "richness": 1, "size": 1}, "iron-ore": {"frequency": 1, "richness": 6, "size": 3}, "nauvis_cliff": {"frequency": 1, "richness": 1, "size": 1}, "starting_area_moisture": {"frequency": 1, "richness": 1, "size": 1}, "stone": {"frequency": 1, "richness": 6, "size": 3}, "trees": {"frequency": 1, "richness": 1, "size": 1}, "uranium-ore": {"frequency": 1, "richness": 6, "size": 3}, "water": {"frequency": 1, "richness": 1, "size": 1}}, "cliff_settings": {"cliff_elevation_0": 10, "cliff_elevation_interval": 40, "name": "cliff", "richness": 1}, "enemy_evolution": {"destroy_factor": 0.002, "enabled": true, "pollution_factor": 9e-07, "time_factor": 4e-06}, "enemy_expansion": {"enabled": true, "max_expansion_cooldown": 216000, "max_expansion_distance": 7, "min_expansion_cooldown": 14400, "settler_group_max_size": 20, "settler_group_min_size": 5}, "no_enemies_mode": false, "peaceful_mode": false, "pollution": {"ageing": 1, "diffusion_ratio": 0.02, "enabled": true, "enemy_attack_pollution_consumption_modifier": 1, "min_pollution_to_damage_trees": 60, "pollution_restored_per_tree_damage": 10}, "property_expression_names": {"control-setting:aux:bias": 0, "control-setting:aux:frequency:multiplier": 1, "control-setting:moisture:bias": 0, "control-setting:moisture:frequency:multiplier": 1}, "seed": null, "starting_area": 1}

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

Allow sending energy to other worlds. 25% of the energy is lost in the transfer.

World-Standard: 0

Technologies · 8 Optionen
tech_tree_layout
Hilfe · Gewichtung möglich

Selects how the tech tree nodes are interwoven. Single: No dependencies Diamonds: Several grid graphs (4/9/16 nodes each) Pyramids: Several top halves of diamonds (6/10/15 nodes each) Funnels: Several bottom halves of diamonds (6/10/15 nodes each) Trees: Several trees Choices: A single balanced binary tree

World-Standard: 0

progressive
Hilfe · Gewichtung möglich

Merges together Technologies like "automation-1" to "automation-3" into 3 copies of "Progressive Automation", which awards them in order.

World-Standard: 2

min_tech_cost
Hilfe · Gewichtung möglich

The cheapest a Technology can be in Science Packs.

World-Standard: 5

max_tech_cost
Hilfe · Gewichtung möglich

The most expensive a Technology can be in Science Packs.

World-Standard: 500

tech_cost_distribution
Hilfe · Gewichtung möglich

Random distribution of costs of the Science Packs. Even: any number between min and max is equally likely. Low: low costs, near the minimum, are more likely. Middle: medium costs, near the average, are more likely. High: high costs, near the maximum, are more likely.

World-Standard: 0

tech_cost_mix
Hilfe · Gewichtung möglich

Percent chance that a preceding Science Pack is also required. Chance is rolled per preceding pack.

World-Standard: 70

ramping_tech_costs
Hilfe · Gewichtung möglich

Forces the amount of Science Packs required to ramp up with the highest involved Pack. Average is preserved. For example: off: Automation (red)/Logistics (green) sciences can range from 1 to 1000 Science Packs, on: Automation (red) ranges to ~500 packs and Logistics (green) from ~500 to 1000 Science Packs

World-Standard: 0

tech_tree_information
Hilfe · Gewichtung möglich

How much information should be displayed in the tech tree. None: No indication of what a research unlocks. Advancement: Indicates if a research unlocks an item that is considered logical advancement, but not who it is for. Full: Labels with exact names and recipients of unlocked items; all researches are prefilled into the !hint command.

World-Standard: 2

Traps · 10 Optionen
attack_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger an attack on your base.

World-Standard: 0

evolution_traps
Hilfe · Gewichtung möglich

Trap items that when received increase the enemy evolution.

World-Standard: 0

evolution_trap_increase
Hilfe · Gewichtung möglich

How much an Evolution Trap increases the enemy evolution. Increases scale down proportionally to the session's current evolution factor (40 increase at 0.50 will add 0.20... 40 increase at 0.75 will add 0.10...)

World-Standard: 10

teleport_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger a random teleport. It is ensured the player can walk back to where they got teleported from.

World-Standard: 0

grenade_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger a grenade explosion on each player.

World-Standard: 0

cluster_grenade_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger a cluster grenade explosion on each player.

World-Standard: 0

artillery_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger an artillery shell on each player.

World-Standard: 0

atomic_rocket_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger an atomic rocket explosion on each player. Warning: there is no warning. The launch is instantaneous.

World-Standard: 0

atomic_cliff_remover_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger an atomic rocket explosion on a random cliff. Warning: there is no warning. The launch is instantaneous.

World-Standard: 0

inventory_spill_traps
Hilfe · Gewichtung möglich

Trap items that when received trigger dropping your main inventory and trash inventory onto the ground.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.