Spiel konfigurieren · YAML-Editor

EarthBound konfigurieren

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EarthBound · World 4.3.1 · Paket 4.3.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Goal Settings · 3 Optionen
giygas_required
Hilfe · Gewichtung möglich

If enabled, your goal will be to defeat Giygas at the Cave of the Past. If disabled, your goal will either complete automatically upon completing enough Sanctuaries, or completing Magicant if it is required.

World-Standard: 1

sanctuaries_required
Hilfe · Gewichtung möglich

How many of the eight "Your Sanctuary" locations are required to be cleared.

World-Standard: 4

alternate_sanctuary_goal
Hilfe · Gewichtung möglich

If enabled, you will be able to win by completing 2 more Sanctuaries than are required. Does nothing if 7 or more Sanctuaries are required, or if Magicant and Giygas are not required.

World-Standard: 0

Item Settings · 11 Optionen
local_teleports
Hilfe · Gewichtung möglich

Forces all teleports and Poo PSI to be placed locally in your world.

World-Standard: 0

character_shuffle
Hilfe · Gewichtung möglich

Shuffled: Characters will be shuffled amongst Character Locations. Extra locations will have Flying Man, a Teddy Bear, or a Super Plush Bear. Anywhere: Characters can be found anywhere in the multiworld, and character locations will have regular checks. See the Game Page for more information on Character Locations.

World-Standard: 0

progressive_weapons
Hilfe · Gewichtung möglich

If enabled, Bats, Fry Pans, and Guns will be progressive. Does not apply to items dropped by enemies or found in shops.

World-Standard: 0

progressive_armor
Hilfe · Gewichtung möglich

If enabled, Bracelets and items for the Other slot besides Ribbons will be progressive. Does not apply to items dropped by enemies or found in shops.

World-Standard: 0

randomize_franklinbadge_protection
Hilfe · Gewichtung möglich

If enabled, the Franklin Badge will reflect a randomly selected attack type. The type can be determined from the item's name, as well as the help text for it. The badge's function outside of battle will not change, and neither will its name outside of the game itself.

World-Standard: 0

common_filler_weight
Hilfe · Gewichtung möglich

Weight for placing a common filler item.

World-Standard: 80

uncommon_filler_weight
Hilfe · Gewichtung möglich

Weight for placing an uncommon filler item.

World-Standard: 30

rare_filler_weight
Hilfe · Gewichtung möglich

Weight for placing a rare filler item.

World-Standard: 5

money_weight
Hilfe · Gewichtung möglich

Weight for placing money in the item pool.

World-Standard: 0

prefixed_items
Hilfe · Gewichtung möglich

If enabled, broken items in the multiworld pool will be replaced with their fixed versions. This does not affect any items that are not placed by the multiworld.

World-Standard: 0

total_photos
Hilfe · Gewichtung möglich

How many Photograph traps are placed in the item pool.

World-Standard: 20

Equipamizer · 4 Optionen
armorizer
Hilfe · Gewichtung möglich

All equippable armor will have randomly generated attributes. This includes who can equip it, elemental resistance (and how strong that resistance is), defense, and the secondary stat it increases (Either Luck or Speed, depending on armor slot.) Choosing "Help!" from the Goods menu will give you exact details on that piece of equipment. Keep Type: Equipment will keep its original equipment slot. If Progressive Armor is enabled, you will get armor with progressively higher defense. Chaos: Equipment will have a randomly selected slot. It will try to respect the defense progressively, but the type may not match the type received.

World-Standard: 0

weaponizer
Hilfe · Gewichtung möglich

All weapons will have randomly generated attributes. This includes offense, guts boost, and miss rate. Keep Type: Equipment will keep the character that was originally able to use it. If Progressive Weapons is enabled, you will get weapons with progressively higher offense. Chaos: Equipment will be able to be equipped by a randomly selected character. It will try to respect the offense progresively, but the type may not match the type recieved. The Tee Ball Bat will always be a weapon for Ness.

World-Standard: 0

armorizer_resistance_chance
Hilfe · Gewichtung möglich

Percent chance for any given Body/Other equipment to have elemental protection. Affects Armorizer only.

World-Standard: 15

equipamizer_cap_stats
Hilfe · Gewichtung möglich

If enabled, the highest value that Equipamizer can roll for a piece of equipment's main stat will be capped. 80 for armor, 125 for weapons. If disabled, the main stat can potentially roll up to 128.

World-Standard: 1

World Modes · 5 Optionen
random_start_location
Hilfe · Gewichtung möglich

If disabled, you will always start at Ness's house with no teleports unlocked. If enabled, you will start at a random teleport destination with one teleport unlocked. Additionally, you will need to fight Captain Strong to access the north part of Onett if this is enabled.

World-Standard: 0

magicant_mode
Hilfe · Gewichtung möglich

PSI Location: You will be able to find a Magicant teleport item. Ness's Nightmare contains a PSI location, and no stat boost. Required: You will unlock the Magicant Teleport upon reaching your Sanctuary goal. If Giygas is required, beating Ness's Nightmare will unlock the Cave of the Past and grant a party-wide stat boost. Otherwise, Ness's Nightmare will finish your game. Alternate Goal: You will unlock the Magicant Teleport upon reaching one more Sanctuary than required. Beating Ness's Nightmare will finish your game. Does nothing if Giygas is not required, or if 8 Sanctuaries are required. Magicant locations are removed from the multiworld, but contain random junk for yourself. Optional Boost: You will be able to find a Magicant teleport item. Beating Ness's Nightmare will grant a party-wide stat boost. Magicant locations are removed from the multiworld, but contain random junk for yourself. Removed: Magicant will be completely inacessible.

World-Standard: 0

monkey_caves_mode
Hilfe · Gewichtung möglich

Chests: Items required to finish the Monkey Caves will be forcibly placed on the chests that can be found in-between rooms of the monkey caves. The "reward" locations, usually found at the end of a branch, are still random. If you waste chest items, they will need to be replaced via the methods in hunt mode. Hunt: Items required to finish the Monkey Caves will needsell you every minor item needed to be found outside. They can be obtained from the Dusty Dunes drugstore, the Fourside department store, and the pizza shop in either Twoson or Threed. Shop: The monkey outside the Monkey Caves will sell every item needed to complete the caves and is not affected by shop randomization. Solved: The Monkey Caves monkeys will already be moved out of the way and not require any items.

World-Standard: 1

no_free_sanctuaries
Hilfe · Gewichtung möglich

If enabled, the entrance to Lilliput Steps and Fire Spring will be locked and require extra key items to access. These items are the Tiny Key and Tenda Lavapants, respectively.

World-Standard: 0

starting_character
Hilfe · Gewichtung möglich

Sets which character you start as. Each character will always start with the ability to teleport, and the ATM card. Ness will not be required to fight Sanctuary bosses.

World-Standard: 0

PSI Randomization · 2 Optionen
psi_shuffle
Hilfe · Gewichtung möglich

None: Characters will learn their normal PSI skills. Basic: Offensive and Assist PSI will be shuffled. Recovery PSI is not modified. Ness's Favorite Thing will be named Wave in other slots. Extended: Basic shuffle, but includes Jeff gadgets and some combat items. See the Game Page for more information.

World-Standard: 0

allow_flash_as_favorite_thing
Hilfe · Gewichtung möglich

If enabled, allows PSI Flash to be shuffled onto the Favorite Thing PSI slot. Can be quite annoying early-game. Does nothing if PSI Shuffle is set to None.

World-Standard: 0

Enemy Randomization · 8 Optionen
enemy_shuffle
Hilfe · Gewichtung möglich

Shuffles Non-boss enemies amongst each other.

World-Standard: 0

boss_shuffle
Hilfe · Gewichtung möglich

Shuffles boss encounters amongst each other.

World-Standard: 0

safe_final_boss
Hilfe · Gewichtung möglich

Prevents specific difficult bosses from being randomized onto Heavily Armed Pokey's boss slot. Only affects Boss Shuffle, and does not affect Phase 2 Giygas if Boss Shuffle Add Giygas is enabled.

World-Standard: 1

decouple_diamond_dog
Hilfe · Gewichtung möglich

Shuffles Diamond Dog as a boss separate from Carbon Dog. Carbon Dog will transform into a random boss. Does nothing if Boss Shuffle is disabled.

World-Standard: 0

boss_shuffle_add_giygas
Hilfe · Gewichtung möglich

Adds the standalone Giygas fight to the shuffled boss pool. This only applies to the second phase Giygas. The prayer fight is not affected. Does nothing if Boss Shuffle is disabled.

World-Standard: 0

experience_modifier
Hilfe · Gewichtung möglich

Percentage of EXP enemies give you. 100 is vanilla, after scaling, and 300 is x3.

World-Standard: 150

shuffle_enemy_drops
Hilfe · Gewichtung möglich

If enabled, enemies will drop random filler items. This does not put checks on enemy drops. Drop rates are unchanged.

World-Standard: 0

money_drop_multiplier
Hilfe · Gewichtung möglich

Multiplies money dropped by enemies by the chosen value.

World-Standard: 1

Enemizer · 3 Optionen
randomize_enemy_attributes
Hilfe · Gewichtung möglich

Randomizes most attributes of non-boss enemies.

World-Standard: 0

randomize_enemy_attacks
Hilfe · Gewichtung möglich

Randomizes attacks of non-boss enemies.

World-Standard: 0

randomize_enemy_stats
Hilfe · Gewichtung möglich

Randomizes base stats and level of non-boss enemies.

World-Standard: 0

Shop Randomization · 2 Optionen
shop_randomizer
Hilfe · Gewichtung möglich

Randomizes items in shops. Local Filler: Shops contain only random items for yourself and are not checks. Shopsanity. Every shop slot in the game contains a Multiworld location. ONLY ENABLE SHOPSANITY IF YOU KNOW WHAT YOU ARE DOING.

World-Standard: 0

scout_shop_checks
Hilfe · Gewichtung möglich

Scouts Shop checks when you open a shop. Only affects shops in Shopsanity mode.

World-Standard: 1

Entrance Randomization · 1 Optionen
dungeon_shuffle
Hilfe · Gewichtung möglich

Shuffles Dungeon entrances amongst each other.

World-Standard: 0

Convenience Settings · 7 Optionen
skip_prayer_sequences
Hilfe · Gewichtung möglich

If enabled, the Prayer cutscenes while fighting Giygas will be skipped, excluding the final one.

World-Standard: 1

easy_deaths
Hilfe · Gewichtung möglich

Fully revives and heals all party members after death. If off, only Ness will be healed with 0 PP.

World-Standard: 1

starting_money
Hilfe · Gewichtung möglich

How much money you start with.

World-Standard: 20

remote_items
Hilfe · Gewichtung möglich

If enabled, you will receive your own items from the server upon collecting them, rather than locally. This allows co-op within the same game, and protects against loss of save data. However, you will not be able to play offline if this is enabled.

World-Standard: 0

auto_scale_party_members
Hilfe · Gewichtung möglich

If enabled, joining party members will be scaled to roughly the level of the sphere they were obtained in.

World-Standard: 0

skip_epilogue
Hilfe · Gewichtung möglich

If enabled, the choice to play the epilogue after beating Giygas will be removed, and you will go directly to the credits. This option is mainly for no-release seeds where checks could be potentially spoiled in the open-access epilogue.

World-Standard: 0

easy_combat
Hilfe · Gewichtung möglich

Automatically halves all scaled enemy levels.

World-Standard: 0

Aesthetic Settings · 8 Optionen
random_flavors
Hilfe · Gewichtung möglich

Randomizes the non-plain window color options.

World-Standard: 1

random_swirl_colors
Hilfe · Gewichtung möglich

Generates random colors for pre-battle swirls.

World-Standard: 0

random_battle_backgrounds
Hilfe · Gewichtung möglich

Generates random battle backgrounds.

World-Standard: 0

map_palette_shuffle
Hilfe · Gewichtung möglich

Randomizes map colors. Normal: Uses normal colors Nice: Uses generally good looking palettes for maps with little artifacting. Ugly: Allows map palettes with artifacting or colors that may not look good. Nonsense: Allows really bad palettes or heavy artifacting.

World-Standard: 0

presents_match_contents
Hilfe · Gewichtung möglich

If enabled, Presents, Trash cans, and chests will have their appearance modified to be indicative of the item they contain.

World-Standard: 1

nonlocal_items_use_local_presents
Hilfe · Gewichtung möglich

If enabled, present that contain items for other players will appear as EarthBound presents (trashcan, present, and chest) instead of Archipelago boxes. Does nothing if Presents Match Contents is disabled.

World-Standard: 0

randomize_psi_palettes
Hilfe · Gewichtung möglich

Randomizes the colors of PSI spells. Normal: Doesn't randomize PSI colors. Shuffled: PSI spell palettes are swapped around with each other. Randomized: PSI spells use completely random colors.

World-Standard: 0

plando_lumine_hall_text
Hilfe · Gewichtung möglich

Set text to be displayed at Lumine Hall. If nothing is entered, random community-submitted text will be selected instead.

World-Standard: ""

Music Randomizer · 3 Optionen
randomize_overworld_music
Hilfe · Gewichtung möglich

Randomizes music on the overworld. Some sound effects might sound weird. Normal: Does not randomize music. Match Type: Music will be randomized with similar song categories (Town, dungeon, etc.) Full: Overworld music will be randomized disregarding categories.

World-Standard: 0

randomize_battle_music
Hilfe · Gewichtung möglich

Randomizes in-battle songs.

World-Standard: 0

randomize_fanfares
Hilfe · Gewichtung möglich

Randomizes fanfares.

World-Standard: 0

Multiplayer Features · 3 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_mode
Hilfe · Gewichtung möglich

Controls how receiving a Deathlink functions in battle. Instant: The player will be instantly defeated. Mortal: All characters will receieve mortal damage. The player will not be able to heal until the battle is finished. Mortal Mercy: All characters will receieve mortal damage, but the player will be able to heal it before they die. Regardless of this setting, receiving a deathlink outside of battle will always instantly defeat the player.

World-Standard: 1

energy_link
Hilfe · Gewichtung möglich

If enabled, the money in the ATM will be linked across the Archipelago Server. This requires a server connection to be used, but won't break offline play.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.