Spiel konfigurieren · YAML-Editor

Donkey Kong Country konfigurieren

Zum Spielekatalog

Donkey Kong Country · World 1.2.3 · Paket 1.2.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 6 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

EnergyLink allows players to deposit energy extracted from collected bananas into a shared pool across games in the session. You can exchange energy for Backup DK Barrels. Great for players that find the base game hard. There's an additional item in the item pool that allows for better energy extraction from bananas.

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players

World-Standard: 0

starting_life_count
Hilfe · Gewichtung möglich

How many lives to start the game with.

World-Standard: 5

Goal · 7 Optionen
gangplank_tokens
Hilfe · Gewichtung möglich

How many Big Bananas are required to unlock Gang-Plank Galleon

World-Standard: 4

required_jungle_levels
Hilfe · Gewichtung möglich

How many levels in Kongo Jungle need to be cleared to fight Very Gnawty

World-Standard: 4

required_mines_levels
Hilfe · Gewichtung möglich

How many levels in Monkey Mines need to be cleared to fight Master Necky

World-Standard: 4

required_valley_levels
Hilfe · Gewichtung möglich

How many levels in Vine Valley need to be cleared to fight Queen B.

World-Standard: 4

required_glacier_levels
Hilfe · Gewichtung möglich

How many levels in Gorilla Glacier need to be cleared to fight Really Gnawty

World-Standard: 4

required_industries_levels
Hilfe · Gewichtung möglich

How many levels in Kremkroc Industries Inc. need to be cleared to fight Dumb Drum

World-Standard: 4

required_caverns_levels
Hilfe · Gewichtung möglich

How many levels in Chimp Caverns need to be cleared to fight Master Necky Snr.

World-Standard: 4

Locations · 6 Optionen
logic
Hilfe · Gewichtung möglich

Logic difficulty. May become irrelevant if not a lot of items are added to the item pool. - **Strict**: Ensures everything is reachable as the original devs intended. For beginners or people who want to go out of logic with some tricks. - **Loose**: Reaching locations may require some level of mastery about the game's mechanics. - **Expert**: Locations expects players to be extremely good at the game with minimal amount of abilities. Hard to go out of logic.

World-Standard: 0

glitched_world_access
Hilfe · Gewichtung möglich

Level warping across worlds via glitches will be in logic Players are expected to use Backup DK Barrels

World-Standard: 0

kong_checks
Hilfe · Gewichtung möglich

Whether collecting all KONG letters in each level will grant a check

World-Standard: 0

balloon_checks
Hilfe · Gewichtung möglich

Whether collecting balloons in levels will grant a check Doesn't include balloons inside bonuses

World-Standard: 0

banana_checks
Hilfe · Gewichtung möglich

Whether collecting banana bunches in levels will grant a check Doesn't include banana bunches inside bonuses

World-Standard: 0

token_checks
Hilfe · Gewichtung möglich

Whether collecting an animal token in levels will grant a check Doesn't include tokens inside bonuses

World-Standard: 0

Shuffle · 5 Optionen
starting_world
Hilfe · Gewichtung möglich

Which world you will start in

World-Standard: "random"

starting_kong
Hilfe · Gewichtung möglich

Which Kongs will be available at the start

World-Standard: 1

shuffle_abilities
Hilfe

Which abilities will be added as items in the item pool If an ability is not present in the list they will be treated as unlocked from the start

World-Standard: ["Carry", "Climb", "Gorilla Slap", "Roll", "Swim"]

shuffle_animals
Hilfe

Which animal buddies will be added as items in the item pool If an animal buddy is not present in the list they will be treated as unlocked from the start

World-Standard: ["Enguarde", "Expresso", "Rambi", "Squawks", "Winky"]

shuffle_objects
Hilfe

Which kind of objects will be added as items in the item pool If an object is not present in the list they will be treated as unlocked from the start

World-Standard: ["Barrel Kannons", "Minecart", "Platforms", "Switch Barrels", "Tires"]

Traps · 8 Optionen
trap_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of junk items in the item pool with random traps

World-Standard: 0

jump_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which makes the player jump uncontrollably

World-Standard: 2

ice_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which makes the floor slippery

World-Standard: 2

stun_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which freezes the player in place for a few seconds

World-Standard: 2

nut_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which spawns a nut on top of the player

World-Standard: 2

army_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which spawns an Army on top of the player

World-Standard: 2

animal_bonus_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which sends the player to an Animal Bonus level

World-Standard: 2

sticky_floor_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which makes the player unable to walk or roll in the ground

World-Standard: 2

Boss Settings · 10 Optionen
boss_very_gnawty_hp
Hilfe · Gewichtung möglich

How many hit points Very Gnawty will have. Can be changed with the included Adjuster program.

World-Standard: 5

boss_very_gnawty_army
Hilfe · Gewichtung möglich

Enables Very Gnawty spawning Army enemies when getting hurt. Can be changed with the included Adjuster program.

World-Standard: 0

boss_master_necky_hp
Hilfe · Gewichtung möglich

How much hit points Master Necky will have. Can be changed with the included Adjuster program.

World-Standard: 5

boss_master_necky_double
Hilfe · Gewichtung möglich

Enables fighting two Master Necky boss enemies at the same time. May lag the game. Can be changed with the included Adjuster program.

World-Standard: 0

boss_queen_b_hp
Hilfe · Gewichtung möglich

How much hit points Queen B will have Can be changed with the included Adjuster program.

World-Standard: 5

boss_really_gnawty_hp
Hilfe · Gewichtung möglich

How much hit points Really Gnawty will have. Can be changed with the included Adjuster program.

World-Standard: 5

boss_really_gnawty_army
Hilfe · Gewichtung möglich

Enables Really Gnawty spawning Army enemies when getting hurt. Can be changed with the included Adjuster program.

World-Standard: 0

boss_dumb_drum_stun
Hilfe · Gewichtung möglich

Enables Dumb Drum to stun Kongs when landing on the floor. A bit jank. Can be changed with the included Adjuster program

World-Standard: 0

boss_dumb_drum_enemy_drop
Hilfe · Gewichtung möglich

Enables Dumb Drum to spawn additional enemies when landing on the floor. Can be changed with the included Adjuster program.

World-Standard: 0

boss_master_necky_snr_hp
Hilfe · Gewichtung möglich

How much hit points Master Necky Snr will have. Can be changed with the included Adjuster program.

World-Standard: 5

Aesthetics · 7 Optionen
player_palettes
Hilfe

Allows you to create colors for each Kong status. Includes K.Rool effects and the invincibility barrel This will override the option preset Each one expects 15 values which are mapped to the Kongs colors The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix

World-Standard: {}

player_palette_filters
Hilfe

Applies a filter that can brighten or darken your selected palette Doesn't produce results similar to the original ones, but it's good enough Positive numbers create a brighter color palette (the higher the number, the brighter the palette) Negative numbers create a darker color palette (the higher (or lower lol) the negative number, the darker the palette) Treat the values as percentages

World-Standard: {"Diddy": 0, "Diddy Inactive": 0, "Donkey": 0, "Donkey Inactive": 0}

palette_donkey_active
Hilfe · Gewichtung möglich

Which color to use for Donkey's active color

World-Standard: 0

palette_donkey_inactive
Hilfe · Gewichtung möglich

Which color to use for Donkey's inactive color

World-Standard: 1

palette_diddy_active
Hilfe · Gewichtung möglich

Which color to use for Diddy's active color

World-Standard: 0

palette_diddy_inactive
Hilfe · Gewichtung möglich

Which color to use for Diddy's inactive color

World-Standard: 1

kong_letters
Hilfe · Gewichtung möglich

Which word will be displayed by the KONG letters. Limited to 4 characters from A to Z.

World-Standard: "KONG"

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.