Spiel konfigurieren · YAML-Editor

Donkey Kong Country 2 konfigurieren

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Donkey Kong Country 2 · World 3.1.4 · Paket 3.1.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 10 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

damage_link
Hilfe · Gewichtung möglich

Damage is shared across slots

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

EnergyLink allows players to deposit energy extracted from collected bananas into a shared pool across games in the session. You can exchange energy for Instant DK Barrels. Great for players that find the base game hard. There's an additional item in the item pool that allows for better energy extraction from bananas.

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players

World-Standard: 0

display_messages
Hilfe · Gewichtung möglich

The game may summon a pop up message on items sent and received Messages are considerably delayed from the actual effect, you actually receive and send items quite fast This feature is highly experimental, use it if you don't mind some visual bugs under certain scenarios, mainly during lag frames and pausing in certain moments

World-Standard: 3

received_message_filter
Hilfe

Applies an item classification filter on RECEIVED items Only the items with the classifications listed below will be included

World-Standard: ["Progression", "Useful", "Filler", "Trap"]

sent_message_filter
Hilfe

Applies an item classification filter on SENT items Only the items with the classifications listed below will be included

World-Standard: ["Progression", "Useful", "Filler", "Trap"]

starting_life_count
Hilfe · Gewichtung möglich

How many lives to start the game with.

World-Standard: 15

Goal · 12 Optionen
goal
Hilfe · Gewichtung möglich

Which goal will be used to mark the game as completed - **Flying Krock:** Duel with K. Rool at the Flying Krock - **Lost World:** Duel with K. Rool at Lost World - **Kompletionist:** Duel with K. Rool at both Flying Krock and Lost World

World-Standard: 1

krock_boss_tokens
Hilfe · Gewichtung möglich

How many Boss Tokens are required to access the Flying Krock. If this value is set to 0, then the access will be a multiworld item.

World-Standard: 5

required_galleon_levels
Hilfe · Gewichtung möglich

How many levels in Gangplank Galleon need to be cleared to fight the area boss

World-Standard: 4

required_cauldron_levels
Hilfe · Gewichtung möglich

How many levels in Crocodile Cauldron need to be cleared to fight the area boss

World-Standard: 4

required_quay_levels
Hilfe · Gewichtung möglich

How many levels in Krem Quay need to be cleared to fight the area boss

World-Standard: 4

required_kremland_levels
Hilfe · Gewichtung möglich

How many levels in Krazy Kremland need to be cleared to fight the area boss

World-Standard: 4

required_gulch_levels
Hilfe · Gewichtung möglich

How many levels in Gloomy Gulch need to be cleared to fight the area boss

World-Standard: 4

required_keep_levels
Hilfe · Gewichtung möglich

How many levels in K. Rool's Keep need to be cleared to fight the area boss

World-Standard: 4

required_krock_levels
Hilfe · Gewichtung möglich

How many levels in The Flying Krock need to be cleared to fight the area boss

World-Standard: 1

lost_world_rocks
Hilfe · Gewichtung möglich

How many rocks are required to be found to be able to duel K. Rool at Lost World's Kore

World-Standard: 5

extra_lost_world_rocks
Hilfe · Gewichtung möglich

How many additional Lost World Rocks can be found in the multiworld

World-Standard: 3

lost_world_rock_placement
Hilfe · Gewichtung möglich

Determines how Lost World Rocks will be placed in the multiworld - **anywhere**: Placed anywhere in the multiworld - **lost_world_level_clear**: Forced in Level Clears found in Lost World This option always creates 5 rocks. Extra lost world rocks aren't created. - **lost_world_anywhere**: Forced in anywhere in Lost World These options listens to Excluded Locations, it won't force you to deal with levels you don't want to deal with. However, if it can place an item due to excluded locations AP will place them anywhere in the multiworld.

World-Standard: 1

Locations · 7 Optionen
logic
Hilfe · Gewichtung möglich

Logic difficulty. May become irrelevant if not a lot of items are added to the item pool. - **Strict**: Ensures everything is reachable as the original devs intended. For beginners or people who want to go out of logic with some tricks. - **Loose**: Reaching locations may require some level of mastery about the game's mechanics. - **Expert**: Locations expects players to be extremely good at the game with minimal amount of abilities. Hard to go out of logic.

World-Standard: 0

kong_checks
Hilfe · Gewichtung möglich

Whether collecting all KONG letters in each level will grant a check

World-Standard: 1

dk_coin_checks
Hilfe · Gewichtung möglich

Whether collecting a DK Coin in each level will grant a check

World-Standard: 1

balloonsanity
Hilfe · Gewichtung möglich

Whether collecting a colored balloon in levels will grant a check Doesn't include balloons from the goal or Black Klobbers

World-Standard: 0

coinsanity
Hilfe · Gewichtung möglich

Whether collecting a banana coin in levels will grant a check Doesn't include banana coins from the goal

World-Standard: 0

bananasanity
Hilfe · Gewichtung möglich

Whether collecting a banana bunch in levels will grant a check Doesn't include banana bunches from the goal, Yellow Klobbers or Rickety Race

World-Standard: 0

swanky_checks
Hilfe · Gewichtung möglich

Whether completing a quiz will grant a check

World-Standard: 1

Shuffle · 5 Optionen
starting_kong
Hilfe · Gewichtung möglich

Which Kongs will be available at the start

World-Standard: 3

shuffle_levels
Hilfe · Gewichtung möglich

Shuffles levels and bosses around

World-Standard: 0

shuffle_abilities
Hilfe

Which abilities will be added as items in the item pool If an ability is not present in the list they will be treated as unlocked from the start

World-Standard: ["Carry", "Cartwheel", "Climb", "Cling", "Helicopter Spin", "Swim", "Team Attack"]

shuffle_animals
Hilfe

Which animal buddies will be added as items in the item pool If an animal buddy is not present in the list they will be treated as unlocked from the start

World-Standard: ["Clapper", "Enguarde", "Glimmer", "Rambi", "Rattly", "Skull Kart", "Squawks", "Squitter"]

shuffle_barrels
Hilfe

Which kind of barrels will be added as items in the item pool If a barrel is not present in the list they will be treated as unlocked from the start

World-Standard: ["Barrel Kannons", "Controllable Barrels", "Exclamation Barrels", "Kong Barrels", "Warp Barrels"]

Traps · 8 Optionen
trap_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of junk items in the item pool with random traps

World-Standard: 0

freeze_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which freezes the controllable kong

World-Standard: 2

reverse_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which reverses the player's controls

World-Standard: 2

honey_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which makes the floor (temporarily) sticky

World-Standard: 2

ice_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which makes the level slightly slippery

World-Standard: 2

tnt_barrel_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which spawns an active TNT barrel above the player

World-Standard: 2

damage_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which damages the player

World-Standard: 0

insta_death_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which instantly kills the player

World-Standard: 0

Aesthetics · 20 Optionen
palettes
Hilfe

Allows you to create colors for each Kong status and Animal Buddies. This will override the option preset Each one expects 15 values which are mapped to the Kongs colors The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix

World-Standard: {}

palette_filters
Hilfe

Applies a filter that can brighten or darken your selected palette Doesn't produce results similar to the original ones, but it's good enough Positive numbers create a brighter color palette (the higher the number, the brighter the palette) Negative numbers create a darker color palette (the higher (or lower lol) the negative number, the darker the palette) Treat the values as percentages

World-Standard: {"Diddy": 0, "Diddy Frozen": 0, "Diddy Inactive": 0, "Diddy Invincible": 0, "Diddy Reversed": 0, "Diddy Slow": 0, "Dixie": 0, "Dixie Frozen": 0, "Dixie Inactive": 0, "Dixie Invincible": 0, "Dixie Reversed": 0, "Dixie Slow": 0, "Enguarde": 0, "Quawks": 0, "Rambi": 0, "Rattly": 0, "Squawks": 0, "Squitter": 0}

palette_diddy_active
Hilfe · Gewichtung möglich

Which color to use for Diddy's active color

World-Standard: 0

palette_diddy_inactive
Hilfe · Gewichtung möglich

Which color to use for Diddy's inactive color

World-Standard: 1

palette_diddy_invincible
Hilfe · Gewichtung möglich

Which color to use for Diddy's invincible color

World-Standard: 2

palette_diddy_frozen
Hilfe · Gewichtung möglich

Which color to use for Diddy's frozen color

World-Standard: 3

palette_diddy_reversed
Hilfe · Gewichtung möglich

Which color to use for Diddy's reversed color

World-Standard: 4

palette_diddy_slow
Hilfe · Gewichtung möglich

Which color to use for Diddy's slow color

World-Standard: 5

palette_dixie_active
Hilfe · Gewichtung möglich

Which color to use for Dixie's active color

World-Standard: 0

palette_dixie_inactive
Hilfe · Gewichtung möglich

Which color to use for Dixie's inactive color

World-Standard: 1

palette_dixie_invincible
Hilfe · Gewichtung möglich

Which color to use for Dixie's invincible color

World-Standard: 2

palette_dixie_frozen
Hilfe · Gewichtung möglich

Which color to use for Dixie's frozen color

World-Standard: 3

palette_dixie_reversed
Hilfe · Gewichtung möglich

Which color to use for Dixie's reversed color

World-Standard: 4

palette_dixie_slow
Hilfe · Gewichtung möglich

Which color to use for Dixie's slow color

World-Standard: 5

palette_rambi
Hilfe · Gewichtung möglich

Which color to use for Rambi

World-Standard: 0

palette_enguarde
Hilfe · Gewichtung möglich

Which color to use for Enguarde

World-Standard: 0

palette_squitter
Hilfe · Gewichtung möglich

Which color to use for Squitter

World-Standard: 0

palette_rattly
Hilfe · Gewichtung möglich

Which color to use for Rattly

World-Standard: 0

palette_squawks
Hilfe · Gewichtung möglich

Which color to use for Squawks

World-Standard: 0

palette_quawks
Hilfe · Gewichtung möglich

Which color to use for Quawks

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.