Spiel konfigurieren · YAML-Editor

Don't Starve Together konfigurieren

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Don't Starve Together · World 1.3.3 · Paket 1.3.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

What must you accomplish to win the game? Survival: Survive a number of days to win. Chose the amount in "Days to Survive" option. Bosses (Any): Defeat any boss selected in "Boss Defeat Requirement" to win. Bosses (All): Defeat all bosses selected in "Boss Defeat Requirement" to win.

World-Standard: 0

days_to_survive
Hilfe · Gewichtung möglich

Only applies for the survival goal. The number of days your character must survive for the survival goal. Each day would last 8 real life minutes on default settings. Being a ghost pauses your timer. Regenerating the world or dying in Wilderness mode resets your timer.

World-Standard: 70

required_bosses
Hilfe

Only applies for boss goal types. Which boss(es) are required to be defeated to beat the game? Make sure correct regions, seasons, and day phases are enabled for your goal boss to be in logic. "Random" chooses a random boss. If bosses are chosen along with it, it'll choose a random boss within your selection. Valid Bosses: Deerclops - Winter Moose/Goose - Spring Bearger - Autumn Ancient Guardian - Cave (Full) Antlion - Summer Dragonfly Bee Queen Klaus - Winter Toadstool - Cave Malbatross - Ocean Crab King - Ocean Frostjaw - Ocean Eye Of Terror - Night Retinazor - Night Spazmatism - Night Nightmare Werepig - Cave (Full) Scrappy Werepig - Cave (Full) Ancient Fuelweaver - Cave (Full), Night Celestial Champion - Ocean (Full) Example: ['Deerclops', 'Moose/Goose', 'Bearger']

World-Standard: ["Ancient Guardian"]

crafting_mode
Hilfe · Gewichtung möglich

Change the crafting behavior? Vanilla: Crafting behavior is vanilla. Journey: Once you craft an item once, you can craft it again freely. Free Samples: Once you unlock a recipe, you can craft one for free. Free-Build: Once you unlock a recipe, you can always craft it. Locked Ingredients: You cannot craft items that use one of your missing items as an ingredient.

World-Standard: 2

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

boss_fill_items
Hilfe · Gewichtung möglich

Choose what type of items a boss check can grant. Requires Boss Locations to be enabled.

World-Standard: 0

Season and Day Phase Options · 4 Optionen
seasons
Hilfe

Which seasons will be enabled in your world? This is not automatic. If changed from default, seasons will need to be set manually in your world settings!

World-Standard: ["Autumn", "Spring", "Summer", "Winter"]

starting_season
Hilfe · Gewichtung möglich

Which season do you start with in your world? This is not automatic. If not autumn, starting season will need to be set manually in your world settings!

World-Standard: 0

season_flow
Hilfe · Gewichtung möglich

How do seasons progress in your world? Normal: Seasons progress as default. Logic attempts to prepare you for seasons in time, but not guaranteed. Seasonal checks may not have progression items. Unlockable: Season-changing items are progression. Seasonal checks may have progression items. Can optionally play with long seasons. Unlockable Shuffled: Same as unlockable, except seasons are logically shuffled within the spheres. Can optionally play with long seasons.

World-Standard: 2

day_phases
Hilfe

Which day phases will be enabled in your world? This is not automatic. If changed from default, day phases will need to be set manually in your world settings! Set to Night only if you plan to play on a Lights Out world.

World-Standard: ["Day", "Dusk", "Night"]

Location Options · 6 Optionen
cave_regions
Hilfe · Gewichtung möglich

How far into the cave will your items and checks be shuffled? None: No cave. Choose this if you're making a no-cave world! Auto: Choose minimum regions based on your goal. (Survival goal will default to None. For boss goals, check the tooltip for "Boss Defeat Requirement".) Light: Shuffle caves without ruins and archive. Full: Shuffle caves, ruins, and archive.

World-Standard: 1

ocean_regions
Hilfe · Gewichtung möglich

How far into the ocean will your items and checks be shuffled? None: No ocean checks. Auto: Choose minimum regions based on your goal. (Survival goal will default to None. For boss goals, check the tooltip for "Boss Defeat Requirement".) Light: Shuffle ocean without moonstorm. Full: Shuffle ocean and moonstorm. Requires either Boss Locations to be "all" or Celestial Champion as your goal.

World-Standard: 1

creature_locations
Hilfe · Gewichtung möglich

Are non-boss creatures checks, by killing or non-violent interactions? None: Creatures are not checks. (Disabling will remove a lot of checks. Excess items will be moved into your start inventory.) All: All creatures are checks. Peaceful: Only creatures that have a peaceful interaction are checks. Killing still also grants the check.

World-Standard: 1

boss_locations
Hilfe · Gewichtung möglich

Are boss defeats checks, other than ones listed in your goal condition? None: No boss checks other than ones on your goal path. Easy: Only easier bosses. These can be defeated even if playing solo with default difficulty. All: Includes raid bosses. These are intended for multiplayer sessions, but can still be soloed with enough damage bonuses or creative strategies.

World-Standard: 1

cooking_locations
Hilfe · Gewichtung möglich

Have checks for cooking different foods in the crock pot? Your checks and example recipes are in the in-game tracker. The wiki is also a good resource: https://dontstarve.wiki.gg/wiki/Dishes None: No checks from cooking. (This will remove a lot of checks. Excess items will be moved into your start inventory.) Regular: Get checks for cooking in the crock pot, excluding Warly's exclusives. (Up to 70 checks) Warly Enabled: All crock pot recipes are checks, including Warly's exclusives. Logic will expect you to have the ability to use the Portable Crock Pot. (Up to 81 checks) Veggie Only: All recipes except meat and Warly exclusives. (Up to 32 checks) Meat Only: All recipes except veggie and Warly exclusives. (Up to 48 checks)

World-Standard: 1

farming_locations
Hilfe · Gewichtung möglich

Have checks for harvesting giant crops?

World-Standard: 0

Item Options · 7 Optionen
shuffle_starting_recipes
Hilfe · Gewichtung möglich

Turn your basic starting recipes into Archipelago items? This may leave you vulnerable to darkness on your first night! If you're not okay with this, you may want to add {Torch: 1} to your start inventory. Sphere 1 will also be small, making generation more restrictive when generating alone, and is prone to fail if "Creature Locations" are off!

World-Standard: 0

shuffle_no_unlock_recipes
Hilfe · Gewichtung möglich

Turn crafting recipes from the Ancient Pseudoscience Station and Celestial Altars into Archipelago items?

World-Standard: 0

chesspiece_sketch_items
Hilfe · Gewichtung möglich

Include Knight, Bishop, and Rook Figure Sketches as items? This bypasses the need to assemble the marble sculptures for Shadow Pieces, while preventing specific progression-locking scenarios.

World-Standard: 1

seed_items
Hilfe · Gewichtung möglich

Turn farm plant seeds into Archipelago items? When enabled, generic seeds can only grow weeds.

World-Standard: 1

junk_item_amount
Hilfe · Gewichtung möglich

Number of junk (stat change) and trap items to add to the item pool If set too high, junk will leave no space for regular items, and overflow them into your starting inventory.

World-Standard: 20

trap_items
Hilfe · Gewichtung möglich

Chance percentage junk items can be regular traps. These do not change the season. If combined with Season Traps Items, the percentage is split.

World-Standard: 20

season_trap_items
Hilfe · Gewichtung möglich

Chance percentage junk items can be season-changing traps. These can only be seasons that are enabled. If combined with Traps Items, the percentage is split. Season traps trigger a cooldown for player-controlled season changes. The length is configurable in the mod options (default 1 day).

World-Standard: 0

Buff Options · 2 Optionen
extra_damage_against_bosses
Hilfe · Gewichtung möglich

This adds "Extra Damage Against Bosses" buffs as Archipelago items. High is recommended if planning to take on raid bosses solo. Each stack of this buff gives all damage sources a permanent +10% damage against easier bosses and +25% damage against tougher ones. This is exponential. With 10 stacks, this turns into x2.6 and x9.3 damage multipiers respectively. Multipliers can be configured in the mod configuration in the game's menu. This amount is separate from any prefilled through "Boss Fill Items" setting.

World-Standard: 6

damage_bonuses
Hilfe · Gewichtung möglich

This adds "Damage Bonus" buffs as Archipelago items. Each stack of this buff gives the player a permanent +10% damage against all mobs. It only affects a player's direct damage. This is exponential. With 10 stacks, this turns into a x2.6 multipier. Multiplier can be configured in the mod configuration in the game's menu. This amount is separate from any prefilled through "Boss Fill Items" setting.

World-Standard: 6

Logic Options · 7 Optionen
skill_level
Hilfe · Gewichtung möglich

What skill level should be considered for randomizer logic? Easy: Adds useful items in logic and avoids harder solutions. Advanced: Expects the player to be familiar with game mechanics. Expert: Expects the player survive in riskier conditions, have minimal items, and know advanced tricks.

World-Standard: 0

lighting_logic
Hilfe · Gewichtung möglich

Make portable light sources progression and include in logic?

World-Standard: 1

weapon_logic
Hilfe · Gewichtung möglich

Make weapons and armor progression and include in logic?

World-Standard: 1

season_gear_logic
Hilfe · Gewichtung möglich

Make protective seasonal gear progression and include in logic?

World-Standard: 1

base_making_logic
Hilfe · Gewichtung möglich

Make quality-of-life structures such as Chest, Ice Box, and flooring progression and include in logic?

World-Standard: 1

backpack_logic
Hilfe · Gewichtung möglich

Make backpacks progression and include in logic?

World-Standard: 1

healing_logic
Hilfe · Gewichtung möglich

Make healing items progression and include in logic?

World-Standard: 1

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.