Spiel konfigurieren · YAML-Editor

Dark Souls III konfigurieren

Zum Spielekatalog

Dark Souls III · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 23 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

early_banner
Hilfe · Gewichtung möglich

Force Small Lothric Banner into an early sphere in your world or across all worlds.

World-Standard: 0

late_basin_of_vows
Hilfe · Gewichtung möglich

Guarantee that you don't need to enter Lothric Castle until later in the run. - **Off:** You may have to enter Lothric Castle and the areas beyond it immediately after High Wall of Lothric. - **After Small Lothric Banner:** You may have to enter Lothric Castle after Catacombs of Carthus. - **After Small Doll:** You won't have to enter Lothric Castle until after Irithyll of the Boreal Valley.

World-Standard: 0

late_dlc
Hilfe · Gewichtung möglich

Guarantee that you don't need to enter the DLC until later in the run. - **Off:** You may have to enter the DLC after Catacombs of Carthus. - **After Small Doll:** You may have to enter the DLC after Irithyll of the Boreal Valley. - **After Basin:** You won't have to enter the DLC until after Lothric Castle.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

enable_dlc
Hilfe · Gewichtung möglich

Include DLC locations, items, and enemies in the randomized pools. To use this option, you must own both the "Ashes of Ariandel" and the "Ringed City" DLCs.

World-Standard: 0

enable_ngp
Hilfe · Gewichtung möglich

Include items and locations exclusive to NG+ cycles.

World-Standard: 0

pool_type
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_weapon_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_shield_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_armor_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_ring_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_spell_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_key_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_boss_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_npc_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_misc_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_health_upgrade_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_progressive_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

guaranteed_items
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

excluded_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

missable_locations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

Equipment · 7 Optionen
random_starting_loadout
Hilfe · Gewichtung möglich

Randomizes the equipment characters begin with.

World-Standard: 1

require_one_handed_starting_weapons
Hilfe · Gewichtung möglich

Require starting equipment to be usable one-handed.

World-Standard: 1

auto_equip
Hilfe · Gewichtung möglich

Automatically equips any received armor or left/right weapons.

World-Standard: 0

lock_equip
Hilfe · Gewichtung möglich

Lock the equipment slots so you cannot change your armor or your left/right weapons. Works great with the Auto-equip option.

World-Standard: 0

no_equip_load
Hilfe · Gewichtung möglich

Disable the equip load constraint from the game.

World-Standard: 0

no_weapon_requirements
Hilfe · Gewichtung möglich

Disable the weapon requirements by removing any movement or damage penalties, permitting you to use any weapon early.

World-Standard: 0

no_spell_requirements
Hilfe · Gewichtung möglich

Disable the spell requirements permitting you to use any spell.

World-Standard: 0

Weapons · 8 Optionen
randomize_infusion
Hilfe · Gewichtung möglich

Enable this option to infuse a percentage of the pool of weapons and shields.

World-Standard: 0

randomize_infusion_percentage
Hilfe · Gewichtung möglich

The percentage of weapons/shields in the pool to be infused if Randomize Infusion is toggled.

World-Standard: 33

randomize_weapon_level
Hilfe · Gewichtung möglich

Enable this option to upgrade a percentage of the pool of weapons to a random value between the minimum and maximum levels defined. - **All:** All weapons are eligible, both basic and epic - **Basic:** Only weapons that can be upgraded to +10 - **Epic:** Only weapons that can be upgraded to +5

World-Standard: 0

randomize_weapon_level_percentage
Hilfe · Gewichtung möglich

The percentage of weapons in the pool to be upgraded if randomize weapons level is toggled.

World-Standard: 33

min_levels_in_5
Hilfe · Gewichtung möglich

The minimum upgraded value of a weapon in the pool of weapons that can only reach +5.

World-Standard: 1

max_levels_in_5
Hilfe · Gewichtung möglich

The maximum upgraded value of a weapon in the pool of weapons that can only reach +5.

World-Standard: 5

min_levels_in_10
Hilfe · Gewichtung möglich

The minimum upgraded value of a weapon in the pool of weapons that can reach +10.

World-Standard: 1

max_levels_in_10
Hilfe · Gewichtung möglich

The maximum upgraded value of a weapon in the pool of weapons that can reach +10.

World-Standard: 10

Item Smoothing · 3 Optionen
smooth_soul_items
Hilfe · Gewichtung möglich

Distribute soul items in a similar order as the base game. By default, soul items will be distributed totally randomly. If this is set, less valuable soul items will generally appear in earlier spheres and more valuable ones will generally appear later.

World-Standard: 1

smooth_upgrade_items
Hilfe · Gewichtung möglich

Distribute upgrade items in a similar order as the base game. By default, upgrade items will be distributed totally randomly. If this is set, lower-level upgrade items will generally appear in earlier spheres and higher-level ones will generally appear later.

World-Standard: 1

smooth_upgraded_weapons
Hilfe · Gewichtung möglich

Distribute upgraded weapons in a similar order as the base game. By default, upgraded weapons will be distributed totally randomly. If this is set, lower-level weapons will generally appear in earlier spheres and higher-level ones will generally appear later.

World-Standard: 1

Enemies · 9 Optionen
randomize_enemies
Hilfe · Gewichtung möglich

Randomize enemy and boss placements.

World-Standard: 1

simple_early_bosses
Hilfe · Gewichtung möglich

Avoid replacing Iudex Gundyr and Vordt with difficult bosses. This limits these fights to bosses that are known to scale gracefully for low-level fights. This doesn't necessarily mean that those bosses will be from the early game, just that they're not too difficult when scaled down. This is ignored unless enemies are randomized.

World-Standard: 1

scale_enemies
Hilfe · Gewichtung möglich

Scale randomized enemy stats to match the areas in which they appear. Disabling this will tend to make the early game much more difficult and the late game much easier. This is ignored unless enemies are randomized.

World-Standard: 1

randomize_mimics_with_enemies
Hilfe · Gewichtung möglich

Mix Mimics into the main enemy pool. If this is enabled, Mimics will be replaced by normal enemies who drop the Mimic rewards on death, and Mimics will be placed randomly in place of normal enemies. It's recommended to enable Impatient Mimics as well if you enable this. This is ignored unless enemies are randomized.

World-Standard: 0

randomize_small_crystal_lizards_with_enemies
Hilfe · Gewichtung möglich

Mix small Crystal Lizards into the main enemy pool. If this is enabled, Crystal Lizards will be replaced by normal enemies who drop the Crystal Lizard rewards on death, and Crystal Lizards will be placed randomly in place of normal enemies. This is ignored unless enemies are randomized.

World-Standard: 0

reduce_harmless_enemies
Hilfe · Gewichtung möglich

Reduce the frequency that "harmless" enemies appear. Enable this to add a bit of extra challenge. This severely limits the number of enemies that are slow to aggro, slow to attack, and do very little damage that appear in the enemy pool. This is ignored unless enemies are randomized.

World-Standard: 0

all_chests_are_mimics
Hilfe · Gewichtung möglich

Replace all chests with mimics that drop the same items. If "Randomize Mimics With Enemies" is set, these chests will instead be replaced with random enemies that drop the same items. This is ignored unless enemies are randomized.

World-Standard: 0

impatient_mimics
Hilfe · Gewichtung möglich

Mimics attack as soon as you get close instead of waiting for you to open them. This is ignored unless enemies are randomized.

World-Standard: 0

random_enemy_preset
Hilfe

The YAML preset for the static enemy randomizer. See the online enemy randomization documentation for all available options. Include this as nested YAML. For example: random_enemy_preset: RemoveSource: Ancient Wyvern; Darkeater Midir DontRandomize: Iudex Gundyr

World-Standard: {}

Item & Location Options · 11 Optionen
exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: ["Hidden", "Miscellaneous", "Small Crystal Lizards", "Small Souls", "Upgrade"]

excluded_location_behavior
Hilfe · Gewichtung möglich

How to choose items for excluded locations in DS3. - **Allow Useful:** Excluded locations can't have progression items, but they can have useful items. - **Forbid Useful:** Neither progression items nor useful items can be placed in excluded locations. - **Do Not Randomize:** Excluded locations always contain the same item as in vanilla Dark Souls III. A "progression item" is anything that's required to unlock another location in some game. A "useful item" is something each game defines individually, usually items that are quite desirable but not strictly necessary.

World-Standard: 2

missable_location_behavior
Hilfe · Gewichtung möglich

Which items can be placed in locations that can be permanently missed. - **Allow Useful:** Missable locations can't have progression items, but they can have useful items. - **Forbid Useful:** Neither progression items nor useful items can be placed in missable locations. - **Do Not Randomize:** Missable locations always contain the same item as in vanilla Dark Souls III. A "progression item" is anything that's required to unlock another location in some game. A "useful item" is something each game defines individually, usually items that are quite desirable but not strictly necessary.

World-Standard: 2

local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.