Randomize Grindy/Hidden Items ↺ Standard
include_hidden_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
RANDOMIZES ITEMS THAT ARE CONSIDERABLY MORE DIFFICULT TO FIND OR TEDIOUS TO OBTAIN.
- **Golden Prizes**
- **Eggs**
- **Dog Dollars**
- **Moss**
- **Bromide F**
World-Standard: 0
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Randomize Items required for Secret Bosses ↺ Standard
include_secret_bosses_items_requirement
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
RANDOMIZES ITEMS THAT ARE NECESSARY TO ACCESS SECRET BOSSES.
- **Broken Keys**
- **Door Key**
- **KeyGen**
- **Empty Disk**
- **Pink Coins**
- **Pink Key**
*(For MANTLE items, see the Randomize SWORD Route option)*
World-Standard: 0
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Door Key from Broken Keys ↺ Standard
door_key_from_broken_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE JOKER'S DOOR KEY WILL BE ACQUIRED BY FUSING THE THREE BROKEN KEY PIECES.
*(Plando "Door Key" to "CH1: Bake Sale - Repair Door Key")*
*(Otherwise, it could be anywhere. This option only matters if you randomize secret boss requirement items.)*
*(Of course, this only applies if you play Chapter 1.)*
World-Standard: 1
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MysteryKey from Pink Coins ↺ Standard
mysterykey_from_pink_coins
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE MYSTERIOUS PINK KEY WILL BE PURCHASED FOR TEN PINK COINS.
*(Plando "MysteryKey" to "CH5: Cliffs Shop Item #4")*
*(Otherwise, it could be anywhere. This option only matters if you randomize secret boss requirement items.)*
*(Of course, this only applies if you play Chapter 5.)*
World-Standard: 1
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Include Unused Items ↺ Standard
include_unused_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
CERTAIN ITEMS ARE NOT NORMALLY PRESENT.
WILL THEY NOW BE WITH THE REST?
- **True without EveryBodyWeapon** *(Include Unused items except for EverybodyWeapon.)*
*(It's pretty clear EverybodyWeapon was only meant for debug purposes, as it's pretty overpowered.)*
*(Turn on True Without Everybody weapon if you don't want it in the item pool.)*
World-Standard: 0
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Progressive Kris Weapons ↺ Standard
progressive_kris_weapons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE WEAPONS RECEIVED FOR THE CAGE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
World-Standard: 0
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Progressive Susie Weapons ↺ Standard
progressive_susie_weapons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE WEAPONS RECEIVED FOR THE GIRL WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
World-Standard: 0
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Progressive Ralsei Weapons ↺ Standard
progressive_ralsei_weapons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE WEAPONS RECEIVED FOR THE PRINCE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
World-Standard: 0
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Progressive Noelle Weapons ↺ Standard
progressive_noelle_weapons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE FORBIDDEN RINGS WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
World-Standard: 0
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[HARD MODE] Unlock Characters ↺ Standard
unlock_characters
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE ABILITY TO USE HEROES IN COMBAT SEQUENCIES WILL NEED TO BE UNLOCKED.
*(If someone isn't unlocked, they'll be at -666HP, and you can't use them in battle.)*
*(If nobody is unlocked, then it will immediately be the enemy's turn, but you still get one hit to live.)*
**(Of course, missing any number of characters makes battles exponentially more difficult.)**
**(Expect things like battles taking 10 or more turns if you only have one character unlocked!)**
**(ONLY TURN THIS TO TRUE IF YOU ARE SKILLED AT THE GAME.)**
World-Standard: 0
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Start with a random character ↺ Standard
start_with_random_character
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
IF THE ABILITY TO USE HEROES NEEDS TO BE UNLOCKED, WILL YOU BEGIN WITH ONE OR NONE?
*(Only if you chose true on unlock character option. If you chose "Except Kris" this doesn't apply either.)*
*(Cannot be Noelle.)*
World-Standard: 1
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Unlock S/R/N-Actions ↺ Standard
unlock_fun_gang_actions
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
THE ABILITY TO USE THE ACTIONS OF THE GIRL, THE PRINCE, AND THE WHITE CLOAK WILL BE AN ITEM.
World-Standard: 0
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