Spiel konfigurieren · YAML-Editor

DELTARUNE konfigurieren

Zum Spielekatalog

DELTARUNE · World 2.2.1 · Paket 2.2.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 4 Optionen
progression_balancing
Hilfe · Gewichtung möglich

ATTEMPTS TO BALANCE THE PROGRESSION OF YOUR ITEMS. SETTING THE VALUE LOWER WILL RESULT IN MORE WAITING TO RECIEVE ITEMS. SETTING THE VALUE HIGHER WILL RESULT IN LESS WAITING TO RECIEVE ITEMS.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

SETS THE RULES FOR THE ABILITY TO REACH ALL ITEMS. - **Full** *GUARANTEES THAT ALL ITEMS CAN BE OBTAINED.* - **Minimal** *GUARANTEES ONLY WHAT IS NECESSARY, BUT NO MORE.*

World-Standard: 0

have_starwalker
Hilfe · Gewichtung möglich

THE ORIGINAL ONE BE PRESENT UPON STARTING A NEW SAVE. **star walker :D**

World-Standard: 1

shuffle_ost
Hilfe · Gewichtung möglich

THE BACKGROUND MUSIC WILL BE UNLIKE HOW YOU RECALL IT. (Just a basic music randomizer.) (Will likely not include rhythm games or the Sweet Cap'n Cakes fight.) (Also, expect things like multiple soundtracks overlapping. This isn't a bug, it's just how the game is programmed.)

World-Standard: 0

Goal · 5 Optionen
chosen_route
Hilfe · Gewichtung möglich

CHOOSE THE ROUTE THAT YOU PREFER. - **Normal Route** *Progress through the story normally.* - **Weird Route** *Proceed through the "Weird Route" storyline. Can we rename this to Side B yet* - **All Recruits** *Progress through the story normally, but you have to recruit everyone to complete the chapter.* - **[DISABLED]** **All Routes**

World-Standard: 3

recruits_sanity
Hilfe · Gewichtung möglich

WILL GAINING RECRUITS COUNT AS LOCATIONS? (Forced enabled if All recruits is selected.) (If you choose Weird Route, specifically the recruits in Cyber City will be force disabled.)

World-Standard: false

lose_recruits_sanity
Hilfe · Gewichtung möglich

WILL LOSING RECRUITS COUNT AS LOCATIONS? (If you choose Weird Route, specifically the recruits you lose in Cyber City will be force enabled to avoid a generation fail.)

World-Standard: false

randomize_secret_bosses
Hilfe · Gewichtung möglich

LOCATIONS GIVEN BY SHADOW CRYSTAL BOSSES WILL BE RANDOMIZED OR EVEN REQUIRED. - **Mandatory** *Secret Boss rewards will be randomized, and they will be required to beat to access the fountain.* *Secret bosses are: Jevil, Spamton Neo, Chapter 3 Knight, Hammer of Justice, Pink* (Yeah yeah I know the knight fight isn't technically secret. SHUT IT!!!!)

World-Standard: 0

macguffin_extra
Hilfe · Gewichtung möglich

THE AMOUNT OF EXTRA ITEMS IN THE ITEMPOOL TO UNBLOCK THE ROAD TO FINAL BOSSES. *(So, if you choose to have 3 macguffin items in Chapter 1 and set this option to 1,)* *(you'll have 4 macguffin items in the pool, but you'll still only need 3 to progress.)*

World-Standard: 1

Chapters · 3 Optionen
randomize_chapters
Hilfe · Gewichtung möglich

HOW WILL YOU PROGRESS THROUGH THE CHAPTERS? - **In Order** *The next chapter will be unlocked once you complete the one you're in.* - **Randomized** *Chapters are unlocked through getting items. You'll be expected to move in-between chapters a lot.* - **All Unlocked** *All chapters are unlocked from the start. You will be expected to play through another chapter once stuck.* (The goal is closing the final fountain of each chapter enabled.)

World-Standard: 2

random_safety_chapter_inclusion
Hilfe · Gewichtung möglich

SHOULD NO CHAPTERS BE ENABLED, A RANDOM ONE WILL BE GRANTED. (Should be enabled if you choose to randomly enable chapters, i.e. through weights)

World-Standard: false

starting_chapter
Hilfe · Gewichtung möglich

WHICH CHAPTER WILL BEGIN THE JOURNEY? (This only applies if you set Randomize Chapters to random.)

World-Standard: 0

Chapter 1 · 3 Optionen
include_chapter_1
Hilfe · Gewichtung möglich

DO YOU WISH TO PLAY CHAPTER 1? *(Items from this chapter will also be included)*

World-Standard: 1

macguffin_chapter_1
Hilfe · Gewichtung möglich

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 1. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (King-Shaped Key Pieces)

World-Standard: 0

chapter_1_recruit
Hilfe · Gewichtung möglich

THE SYSTEM TO RECRUIT ENEMIES WILL BE PRESENT IN THE FIRST CHAPTER.

World-Standard: 1

Chapter 2 · 2 Optionen
include_chapter_2
Hilfe · Gewichtung möglich

DO YOU WISH TO PLAY CHAPTER 2? *(Items from this chapter will also be included)*

World-Standard: 1

macguffin_chapter_2
Hilfe · Gewichtung möglich

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 2. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (KeyGen 2 Segments)

World-Standard: 0

Chapter 3 · 11 Optionen
include_chapter_3
Hilfe · Gewichtung möglich

DO YOU WISH TO PLAY CHAPTER 3? *(Items from this chapter will also be included)*

World-Standard: 1

macguffin_chapter_3
Hilfe · Gewichtung möglich

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 3. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Remote Batteries)

World-Standard: 0

randomize_sword_route
Hilfe · Gewichtung möglich

LOCATIONS RECEIVED IN THE ORIGINAL GAME OF THE THIRD CHAPTER WILL BE RANDOMIZED.

World-Standard: 0

shadow_mantle_holder_as_secret_boss
Hilfe · Gewichtung möglich

SHOULD THE FINAL ENEMY OF THE ORIGINAL GAME BE TREATED AS A SHADOW CRYSTAL BOSS? (This option makes Chapter 3's Shadow Mantle Holder Fight mandatory if you turn Secret Bosses to Mandatory.)

World-Standard: 0

include_shadow_mantle
Hilfe · Gewichtung möglich

THE SHADOW MANTLE WILL BE IN THE RANDOM ITEM POOL OF THE THIRD CHAPTER. - **False** *The Shadow Mantle is the reward for the Shadow Mantle Holder/ERAM fight, but isn't in logic for the knight* - **True** *The Shadow Mantle will be in the itempool in logic before Knight fight*

World-Standard: 1

exclude_t_rank_board
Hilfe · Gewichtung möglich

THE HIGHEST RANK OF THE THIRD CHAPTER FOR BOARDS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.

World-Standard: 1

exclude_z_rank_board
Hilfe · Gewichtung möglich

THE LOWEST RANK OF THE THIRD CHAPTER FOR BOARDS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.

World-Standard: 1

allow_doom_board_without_all_characters
Hilfe · Gewichtung möglich

UNLOCKING ALL THREE HEROES WILL NOT BE REQUIRED TO ACCESS THE FINAL BOARD OF THE THIRD CHAPTER. *(Usually, all three characters would need to be unlocked to access Doom Board in chapter 3)* *(This is because the board has an ACT that requires everyone in order to progress.)* *(If you want to disable this requirement, set this option to true.)* *(However, this will make it so that you might have to do fights such as the Knight with only one or two characters unlocked.)* *(Of course, this only applies if you set Randomize Characters to true.)*

World-Standard: 0

physical_challenge_rank_sanity
Hilfe · Gewichtung möglich

THE RANKS AQCUIRED ON THE LORD OF SCREEN'S CHALLENGES WILL BE COUNTED AS LOCATIONS.

World-Standard: 0

exclude_t_rank_physical_challenge
Hilfe · Gewichtung möglich

THE HIGHEST RANK OF THE THIRD CHAPTER FOR CHALLENGES WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.

World-Standard: 1

exclude_z_rank_physical_challenge
Hilfe · Gewichtung möglich

THE LOWEST RANK OF THE THIRD CHAPTER FOR CHALLENGES WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.

World-Standard: 1

Chapter 4 · 4 Optionen
include_chapter_4
Hilfe · Gewichtung möglich

DO YOU WISH TO PLAY CHAPTER 4? *(Items from this chapter will also be included)*

World-Standard: 1

macguffin_chapter_4
Hilfe · Gewichtung möglich

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 4. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Combination Lock Digits)

World-Standard: 0

include_mike
Hilfe · Gewichtung möglich

WILL THE DEFEAT OF THE MICROPHONE IMITATORS AS WELL AS THEIR GAMES COUNT AS CHECK LOCATIONS?

World-Standard: 0

exclude_mike_platinum
Hilfe · Gewichtung möglich

WILL THE PLATINUM TROPHY IN THE MICROPHONE IMITATORS' GAMES BE KEPT AWAY FROM HOLDING AN IMPORTANT ITEM?

World-Standard: 0

Chapter 5 · 2 Optionen
include_chapter_5
Hilfe · Gewichtung möglich

DO YOU WISH TO PLAY CHAPTER 5? *(Items from this chapter will also be included)*

World-Standard: 1

macguffin_chapter_5
Hilfe · Gewichtung möglich

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 5. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Jarona Lessons)

World-Standard: 3

Items · 12 Optionen
include_hidden_items
Hilfe · Gewichtung möglich

RANDOMIZES ITEMS THAT ARE CONSIDERABLY MORE DIFFICULT TO FIND OR TEDIOUS TO OBTAIN. - **Golden Prizes** - **Eggs** - **Dog Dollars** - **Moss** - **Bromide F**

World-Standard: 0

include_secret_bosses_items_requirement
Hilfe · Gewichtung möglich

RANDOMIZES ITEMS THAT ARE NECESSARY TO ACCESS SECRET BOSSES. - **Broken Keys** - **Door Key** - **KeyGen** - **Empty Disk** - **Pink Coins** - **Pink Key** *(For MANTLE items, see the Randomize SWORD Route option)*

World-Standard: 0

door_key_from_broken_keys
Hilfe · Gewichtung möglich

THE JOKER'S DOOR KEY WILL BE ACQUIRED BY FUSING THE THREE BROKEN KEY PIECES. *(Plando "Door Key" to "CH1: Bake Sale - Repair Door Key")* *(Otherwise, it could be anywhere. This option only matters if you randomize secret boss requirement items.)* *(Of course, this only applies if you play Chapter 1.)*

World-Standard: 1

mysterykey_from_pink_coins
Hilfe · Gewichtung möglich

THE MYSTERIOUS PINK KEY WILL BE PURCHASED FOR TEN PINK COINS. *(Plando "MysteryKey" to "CH5: Cliffs Shop Item #4")* *(Otherwise, it could be anywhere. This option only matters if you randomize secret boss requirement items.)* *(Of course, this only applies if you play Chapter 5.)*

World-Standard: 1

include_unused_items
Hilfe · Gewichtung möglich

CERTAIN ITEMS ARE NOT NORMALLY PRESENT. WILL THEY NOW BE WITH THE REST? - **True without EveryBodyWeapon** *(Include Unused items except for EverybodyWeapon.)* *(It's pretty clear EverybodyWeapon was only meant for debug purposes, as it's pretty overpowered.)* *(Turn on True Without Everybody weapon if you don't want it in the item pool.)*

World-Standard: 0

progressive_kris_weapons
Hilfe · Gewichtung möglich

THE WEAPONS RECEIVED FOR THE CAGE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.

World-Standard: 0

progressive_susie_weapons
Hilfe · Gewichtung möglich

THE WEAPONS RECEIVED FOR THE GIRL WILL BE IN SEQUENTIAL ORDER OF RISING POWER.

World-Standard: 0

progressive_ralsei_weapons
Hilfe · Gewichtung möglich

THE WEAPONS RECEIVED FOR THE PRINCE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.

World-Standard: 0

progressive_noelle_weapons
Hilfe · Gewichtung möglich

THE FORBIDDEN RINGS WILL BE IN SEQUENTIAL ORDER OF RISING POWER.

World-Standard: 0

unlock_characters
Hilfe · Gewichtung möglich

THE ABILITY TO USE HEROES IN COMBAT SEQUENCIES WILL NEED TO BE UNLOCKED. *(If someone isn't unlocked, they'll be at -666HP, and you can't use them in battle.)* *(If nobody is unlocked, then it will immediately be the enemy's turn, but you still get one hit to live.)* **(Of course, missing any number of characters makes battles exponentially more difficult.)** **(Expect things like battles taking 10 or more turns if you only have one character unlocked!)** **(ONLY TURN THIS TO TRUE IF YOU ARE SKILLED AT THE GAME.)**

World-Standard: 0

start_with_random_character
Hilfe · Gewichtung möglich

IF THE ABILITY TO USE HEROES NEEDS TO BE UNLOCKED, WILL YOU BEGIN WITH ONE OR NONE? *(Only if you chose true on unlock character option. If you chose "Except Kris" this doesn't apply either.)* *(Cannot be Noelle.)*

World-Standard: 1

unlock_fun_gang_actions
Hilfe · Gewichtung möglich

THE ABILITY TO USE THE ACTIONS OF THE GIRL, THE PRINCE, AND THE WHITE CLOAK WILL BE AN ITEM.

World-Standard: 0

Gameplay · 5 Optionen
better_odds
Hilfe · Gewichtung möglich

SHOULD EVENTS RELIANT ON LUCK HAVE BETTER ODDS TO HAPPEN? - **Chapter 1&2 Eggs**

World-Standard: 1

item_balancing
Hilfe · Gewichtung möglich

IF AN ITEM IS OBTAINED EARLY, ITS POWER WILL BE SCALED DOWN. (Getting Chapter 5 items in Chapter 1 can make enemies die in a single hit and make you take less than 10 damage each hit.) (If you don't want the game to be THAT easy, then set this option to true.) (Can be toggled in-game)

World-Standard: 0

remove_starting_equipment
Hilfe · Gewichtung möglich

SHOULD STARTING FROM A CHAPTER MAKE THE HEROES HAVE NOTHING? *(Normally if you start a save file on a chapter, you'll start with some equipment from the previous two chapters.)* *(If this option is set to true, you'll start every chapter like chapter 1, with no armors and only the starting weapons.)*

World-Standard: 0

pink_twin_ribbon_unnerf
Hilfe · Gewichtung möglich

THE PINK AND THE TWIN RIBBONS WILL NOT BE DOWNGRADED PAST THE SECOND CHAPTER. (If you don't know, the pink/twin ribbon gets nerfed hard if you equip a second one in chapter 3+.) (Though, keep in mind it was definitely nerfed for a reason. Equipping these ribbons all at once make some battles a cakewalk.)

World-Standard: 1

rock_video_sanity
Hilfe · Gewichtung möglich

YOUR RANK IN CONCERTS WILL COUNT AS LOCATIONS. *(Also named Lightners Live concerts, Rhythm minigames, etc)* *(This is separate Chapter 3's Board 2 ranks)*

World-Standard: 0

Logic Difficulty · 5 Optionen
speedrun_gliches_as_logic
Hilfe · Gewichtung möglich

THE FAST LITTLE BOYS WAY TO PROGRESS MAY BE THE EXPECTED WAY TO PROGRESS. (All reasonable glitches will now be in logic.) (This includes: Wrong Warp, Bagel Overflow, interaction slide, etc.) (This doesn't includes: ARMS) (This will also add locations that can be obtained with Singapore Wrong Warp in chapter 2 Weird Route.) (Do not forget to save on multiple slot to still have access on earlier event that might not happen anymore if you play with the plot value.) (Reminder that Bagel Overflow was re-implemented.) **(ONLY TURN THIS TO TRUE IF YOU ARE KNOWLEDGEABLE.)**

World-Standard: 0

nohit_as_logic
Hilfe · Gewichtung möglich

SHOULD YOU HAVE NO CHARACTERS, TAKING NO DAMAGE WILL BE EXPECTED. (Fights or sections that require you no no-hit them will now be in logic.) (This includes: Mike fight, Knight Climb, Gerson.) (Reminder that Chapter 1 Lancer fight is always in logic no-hit.) **(ONLY TURN THIS TO TRUE IF YOU ARE EXTREMELY SKILLED AT THE GAME.)** *(Of course, this only applies if you set Unlock Characters to true.)*

World-Standard: 0

annoying_farming_as_logic
Hilfe · Gewichtung möglich

TASKS TAKING A GREAT AMOUNT OF TIME TO ACCOMPLISH WILL BE EXPECTED. (Annoying farming will now be in logic.) (This include replaying Chapter 3 Board 1 multiple times for recruiting 25 shadowguys or spamming spare to recruit enemies if you don't have any other way to spare them.)

World-Standard: 0

exclude_z_rank_rock_video
Hilfe · Gewichtung möglich

THE LOWEST RANK OF THE CONCERTS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM. (Of course, this only applies if you set Rocky Video Sanity to true.)

World-Standard: 1

exclude_t_rank_rock_video
Hilfe · Gewichtung möglich

THE HIGHEST RANK OF THE CONCERTS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM. (Of course, this only applies if you set Rocky Video Sanity to true.)

World-Standard: 1

Links · 4 Optionen
death_link
Hilfe · Gewichtung möglich

YOUR FAILURE CAUSES THE FAILURE OF EVERYONE WHO HAS ENABLED THIS OPTION. TO COMPLIMENT, THE REVERSE IS TRUE AS WELL. (Can be toggled in-game)

World-Standard: 0

death_link_group
Hilfe · Gewichtung möglich

ONLY THOSE IN THIS GROUP WILL BE PART OF YOUR DEATH LINK. *(Games that don't support this option are part of the empty group.)*

World-Standard: ""

damage_link
Hilfe · Gewichtung möglich

GETTING HARMED WILL CAUSE THE HARM OF EVERYONE WHO HAS ENABLED THIS OPTION. TO COMPLIMENT, THE REVERSE IS TRUE AS WELL. (Can be toggled in-game)

World-Standard: 0

damage_link_group
Hilfe · Gewichtung möglich

ONLY THOSE IN THIS GROUP WILL BE A PART OF YOUR DAMAGE LINK. *(Games that don't support this option are part of the empty group.)*

World-Standard: ""

Fillers Weight · 6 Optionen
filler_healing_weight
Hilfe · Gewichtung möglich

DETERMINES HOW OFTEN HEALING ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.

World-Standard: 50

filler_currency_weight
Hilfe · Gewichtung möglich

DETERMINES HOW OFTEN ALL CURRENCIES WILL APPEAR COMPARED TO OTHERS ITEMS.

World-Standard: 25

trap_weight
Hilfe · Gewichtung möglich

DETERMINES HOW OFTEN TRAPS WILL APPEAR COMPARED TO OTHERS ITEMS.

World-Standard: 10

filler_armor_weight
Hilfe · Gewichtung möglich

DETERMINES HOW OFTEN ARMOR ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.

World-Standard: 10

filler_tension_weight
Hilfe · Gewichtung möglich

DETERMINES HOW OFTEN TENSION ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.

World-Standard: 5

filler_smile_weight
Hilfe · Gewichtung möglich

DETERMINES HOW OFTEN IT WILL SMILE. *(SMILE only sends a silly message.)* *(...Right?)*

World-Standard: 1

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.