Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines what must be done to complete the game.
[Creator] Ascend Vermillion Tower and fight the Creator.
[Monkey] Ascend the Grand Krys'kajo and defeat the Son of the East.
[Observatory] Complete all five A Promise is a Promise quests and uncover the secret of the Observatory.
[Di'orbis] Descend Ku'lero temple and defeat the Gods of Shape. Requires DLC to be enabled.
World-Standard: 0
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Enable DLC ↺ Standard
enable_dlc
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, DLC areas will be placed in logic. Requires that you have the DLC installed.
World-Standard: 0
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circuit_overrides ↺ Standard
circuit_overrides
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of circuit overrides to shuffle into the pool.
World-Standard: 5
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Vermillion Tower Shade Lock ↺ Standard
vt_shade_lock
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If set to a non-None value, creates an in-game barrier at the entrance of Vermillion Tower to prevent extremely
quick playthroughs.
[Bosses] Vermillion Tower only opens when the bosses at the end of the first four dungeons have been beaten.
[Shades] Vermillion Tower only opens when the four shades acquired at the end of the first four dungeons have been
acquired.
[Bosses and Shades] Vermillion Tower opens when both of the other conditions have been satisfied.
World-Standard: 1
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Vermillion Wasteland Meteor Passage ↺ Standard
vw_meteor_passage
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, places a gate between Sapphire Ridge and Vermillion Wasteland unlockable with the meteor shade,
World-Standard: 1
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Skip Vermillion Tower ↺ Standard
vt_skip
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, Vermillion Tower will not need to be completed; instead, the player will skip through it to the final
boss.
World-Standard: 1
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Closed Gaia ↺ Standard
closed_gaia
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If set to a non-None value, adds barriers to each side of Gaia's Garden to decrease the amount of immediate checks
when unlocking the area, openable with East and West Gaia Pass obtained from Apollo duel encounter.
[Minimal] Adds barriers to Left and Right side of Gaia (includes dungeons).
[Full] Besides the Left and Right barriers, also adds gates in Grove and Infested areas which require the dungeon shades.
World-Standard: 0
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Rhombus Hub Unlock ↺ Standard
rhombus_hub_unlock
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, allows traveling to areas out of order from the hub in Rhombus Square. Allows skipping areas such as
Autumn's Fall if you are missing the Red Flame Shade, but have the Green Seed Shade / Star Shade.
World-Standard: 0
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Progressive Area Unlocks ↺ Standard
progressive_area_unlocks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, the items that unlock overworld areas and dungeons (including shades and some passes) will be made
progressive.
[None] no areas are unlocked progressively.
[Dungeons] dungeons are unlocked progressively; overworld areas are not.
[Overworld] overworld areas are unlocked progressively; dungeons are not.
[Split] both dungeons and overworld areas are unlocked progressively in separate progressive chains.
[Combined] both dungeons and overworld areas are unlocked progressively from the same progressive chain.
World-Standard: 0
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Progressive Equipment ↺ Standard
progressive_equipment
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, equipment will be progressive, sorted into different categories according to playstyle depending on
which of the other location-adding options are enabled.
World-Standard: 0
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Keyrings ↺ Standard
keyrings
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, all keys for each dungeon will be replaced with a singular item that unlocks every door in that dungeon.
World-Standard: 0
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Allow Booster Grinding ↺ Standard
allow_booster_grinding
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, some locations may require grinding enemies with boosters on for gem drops.
If disabled, alternative methods for obtaining required items will be made available.
World-Standard: 0
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Chest Reveal ↺ Standard
chest_reveal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, shows the category of all chests without having to reach the room chests are in first.
If disabled, the player must reach the room with chests to know what category the chests are.
World-Standard: 0
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