Spiel konfigurieren · YAML-Editor

CrossCode konfigurieren

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CrossCode · World 0.9.8 · Paket 0.9.8 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 15 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Determines what must be done to complete the game. [Creator] Ascend Vermillion Tower and fight the Creator. [Monkey] Ascend the Grand Krys'kajo and defeat the Son of the East. [Observatory] Complete all five A Promise is a Promise quests and uncover the secret of the Observatory. [Di'orbis] Descend Ku'lero temple and defeat the Gods of Shape. Requires DLC to be enabled.

World-Standard: 0

enable_dlc
Hilfe · Gewichtung möglich

If enabled, DLC areas will be placed in logic. Requires that you have the DLC installed.

World-Standard: 0

circuit_overrides
Hilfe · Gewichtung möglich

Number of circuit overrides to shuffle into the pool.

World-Standard: 5

vt_shade_lock
Hilfe · Gewichtung möglich

If set to a non-None value, creates an in-game barrier at the entrance of Vermillion Tower to prevent extremely quick playthroughs. [Bosses] Vermillion Tower only opens when the bosses at the end of the first four dungeons have been beaten. [Shades] Vermillion Tower only opens when the four shades acquired at the end of the first four dungeons have been acquired. [Bosses and Shades] Vermillion Tower opens when both of the other conditions have been satisfied.

World-Standard: 1

vw_meteor_passage
Hilfe · Gewichtung möglich

If enabled, places a gate between Sapphire Ridge and Vermillion Wasteland unlockable with the meteor shade,

World-Standard: 1

vt_skip
Hilfe · Gewichtung möglich

If enabled, Vermillion Tower will not need to be completed; instead, the player will skip through it to the final boss.

World-Standard: 1

closed_gaia
Hilfe · Gewichtung möglich

If set to a non-None value, adds barriers to each side of Gaia's Garden to decrease the amount of immediate checks when unlocking the area, openable with East and West Gaia Pass obtained from Apollo duel encounter. [Minimal] Adds barriers to Left and Right side of Gaia (includes dungeons). [Full] Besides the Left and Right barriers, also adds gates in Grove and Infested areas which require the dungeon shades.

World-Standard: 0

rhombus_hub_unlock
Hilfe · Gewichtung möglich

If enabled, allows traveling to areas out of order from the hub in Rhombus Square. Allows skipping areas such as Autumn's Fall if you are missing the Red Flame Shade, but have the Green Seed Shade / Star Shade.

World-Standard: 0

progressive_area_unlocks
Hilfe · Gewichtung möglich

If enabled, the items that unlock overworld areas and dungeons (including shades and some passes) will be made progressive. [None] no areas are unlocked progressively. [Dungeons] dungeons are unlocked progressively; overworld areas are not. [Overworld] overworld areas are unlocked progressively; dungeons are not. [Split] both dungeons and overworld areas are unlocked progressively in separate progressive chains. [Combined] both dungeons and overworld areas are unlocked progressively from the same progressive chain.

World-Standard: 0

progressive_equipment
Hilfe · Gewichtung möglich

If enabled, equipment will be progressive, sorted into different categories according to playstyle depending on which of the other location-adding options are enabled.

World-Standard: 0

keyrings
Hilfe · Gewichtung möglich

If enabled, all keys for each dungeon will be replaced with a singular item that unlocks every door in that dungeon.

World-Standard: 0

allow_booster_grinding
Hilfe · Gewichtung möglich

If enabled, some locations may require grinding enemies with boosters on for gem drops. If disabled, alternative methods for obtaining required items will be made available.

World-Standard: 0

chest_reveal
Hilfe · Gewichtung möglich

If enabled, shows the category of all chests without having to reach the room chests are in first. If disabled, the player must reach the room with chests to know what category the chests are.

World-Standard: 0

Quests · 5 Optionen
quest_rando
Hilfe · Gewichtung möglich

If enabled, all quest rewards will be added to the location list.

World-Standard: 0

botanics_completion_amount
Hilfe · Gewichtung möglich

The number of plants required to turn in the quest "Crocus Pocus".

World-Standard: 77

hidden_quest_reward_mode
Hilfe · Gewichtung möglich

Some quests hide their rewards until they are completed. [Vanilla] Behavior is unchanged from the base game. [Show All] Show all rewards regardless of whether they're hidden in the base game. [Hide All] Hide all rewards regardless of whether they're hidden in the base game.

World-Standard: 0

hidden_quest_obfuscation_level
Hilfe · Gewichtung möglich

For quests with hidden rewards, this option controls the level to which rewards are obscured. [Hide Item] Only hides the item name. The icon and receiving player are still accurate. [Hide Text] Obscures item name and receiving player. The icon will still be accurate. [Hide All] The item name and receiving player will all be hidden and the icon will be replaced with a generic Archipelago logo.

World-Standard: 0

quest_dialog_hints
Hilfe · Gewichtung möglich

If enabled, upon viewing the quest dialog for a quest with rewards that are not hidden, hints are sent to the Archipelago server for all non-filler quest rewards.

World-Standard: 1

Shops · 4 Optionen
shop_rando
Hilfe · Gewichtung möglich

If enabled, all shops will be added to the location list.

World-Standard: 0

shop_dialog_hints
Hilfe · Gewichtung möglich

If enabled, upon opening the dialog for a shop, corresponding hints are sent to the Archipelago server for all non-filler shop items.

World-Standard: 1

shop_send_mode
Hilfe · Gewichtung möglich

Controls what exactly counts as a check when shop randomization is enabled. [Per Item Type] A check is added for each type of item (for example, Sandwich). Therefore, purchasing a sandwich from any shop in the game clears the same check. [Per Slot] A check is added for each item slot in each shop. Therefore, purchasing a Sandwich in Rookie Harbor clears a separate check than purchasing a Sandwich in Bergen Village.

World-Standard: 1

shop_receive_mode
Hilfe · Gewichtung möglich

Controls how shops are unlocked when shop randomization is enabled. [None] All shop slots are able to be purchased as soon as the player can access the shop. [Per Item Type] A check is added for each type of item (for example, Sandwich) which unlocks the ability to purchase that item from any shop. [Per Shop] A check is added for each shop (for example, Rookie Harbor Items) which unlocks the ability to purchase items from that shop. [Per Slot] A check is added for each item slot in each shop which unlocks the ability to purchase that item from that shop (this may lead to tedious playthroughs).

World-Standard: 1

Botanics · 1 Optionen
botanity
Hilfe · Gewichtung möglich

If enabled, acquiring all the information about each plant by collecting drops is a location.

World-Standard: 0

Starting Inventory · 4 Optionen
start_with_green_leaf_shade
Hilfe · Gewichtung möglich

If enabled, the player will start with the green leaf shade, unlocking Autumn's Fall. This makes the early game far more open.

World-Standard: 1

start_with_chest_detector
Hilfe · Gewichtung möglich

If enabled, the player will start with the chest detector item, which will notify them of the chests in the room.

World-Standard: 1

start_with_discs
Hilfe · Gewichtung möglich

If set to a value other than "none", the player will start with the corresponding disc items. Disc of Insight unlocks the records menu. Disc of Flora unlocks the botany menu, allowing the player to start collecting plant samples from the beginning.

World-Standard: 1

start_with_pet
Hilfe · Gewichtung möglich

If enabled, the player will start with a random pet. This is just for fun.

World-Standard: 1

Item Locations · 5 Optionen
shade_shuffle
Hilfe · Gewichtung möglich

Where shades will appear.

World-Standard: 2

element_shuffle
Hilfe · Gewichtung möglich

Where elements will appear.

World-Standard: 2

small_key_shuffle
Hilfe · Gewichtung möglich

Where small keys will appear.

World-Standard: 2

master_key_shuffle
Hilfe · Gewichtung möglich

Where master keys will appear.

World-Standard: 2

chest_key_shuffle
Hilfe · Gewichtung möglich

Where the Thief's Key, White Key, and Radiant Key (the keys that open bronze, silver, and gold chests, respectively) may appear.

World-Standard: 2

Chest Locks · 5 Optionen
chest_lock_randomization
Hilfe · Gewichtung möglich

If enabled, the lock on all chests (Bronze, Silver, Gold, or None) will be randomized.

World-Standard: 0

no_chest_lock_weight
Hilfe · Gewichtung möglich

Controls the likelihood of giving a chest no lock (if chest lock randomization is enabled).

World-Standard: 60

bronze_chest_lock_weight
Hilfe · Gewichtung möglich

Controls the likelihood of giving a chest bronze lock, requiring Thief's Key to open (if chest lock randomization is enabled).

World-Standard: 15

silver_chest_lock_weight
Hilfe · Gewichtung möglich

Controls the likelihood of giving a chest silver lock, requiring White Key to open (if chest lock randomization is enabled).

World-Standard: 15

gold_chest_lock_weight
Hilfe · Gewichtung möglich

Controls the likelihood of giving a chest gild lock, requiring Radiant Key to open (if chest lock randomization is enabled).

World-Standard: 10

Locations · 1 Optionen
exclude_always_quests
Hilfe · Gewichtung möglich

Certain quests are always in the location pool because they hold progression items when playing vanilla CrossCode. If this option is selected (and quest rando is disabled), this option will ensure that none of those locations are populated with progression or useful items. It will also prohibit items from being placed on NPC interactions that give progression items but require working through part of a questline to get to.

World-Standard: 1

Pools · 6 Optionen
common_pool_weight
Hilfe · Gewichtung möglich

Controls the likelihood of choosing a common filler item when filling the world.

World-Standard: 38

rare_pool_weight
Hilfe · Gewichtung möglich

Controls the likelihood of choosing a rare filler item when filling the world.

World-Standard: 32

epic_pool_weight
Hilfe · Gewichtung möglich

Controls the likelihood of choosing a epic filler item when filling the world.

World-Standard: 24

legendary_pool_weight
Hilfe · Gewichtung möglich

Controls the likelihood of choosing a legendary filler item when filling the world.

World-Standard: 6

consumable_weight
Hilfe · Gewichtung möglich

Controls the likelihood of choosing a consumable item (as opposed to a drop).

World-Standard: 50

drop_weight
Hilfe · Gewichtung möglich

Controls the likelihood of choosing a drop item (as opposed to a consumable).

World-Standard: 50

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.