Spiel konfigurieren · YAML-Editor

Cowtastic Cafe konfigurieren

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Cowtastic Cafe · World 0.0.0 · Paket 1.0.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 17 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

starting_ingredients
Hilfe

Which ingredients you begin the run with already unlocked (precollected). Valid values are the purchasable ingredients: Espresso, Coffee, Chocolate, Tea, Milk, Cream, Sugar, Ice, Boba, Sprinkles, Whipped Cream, Caramel Sauce, Cocoa Powder. (Breast Milk is always available and cannot be listed here.) At least one 'base' ingredient — one a drink can actually be built on (Espresso, Coffee, Chocolate, Tea, Milk, or Cream) — MUST be included, or no order can be fulfilled and generation fails. Sugar, Ice, Boba, and the other ingredients are add-ons only; they are never a drink's base, so a start made of just those is invalid. Defaults to Milk + Coffee.

World-Standard: ["Coffee", "Milk"]

drinks_per_check
Hilfe · Gewichtung möglich

How many drinks with each ingredient you must serve to earn one check. Example: with 3 drinks per check and 3 checks per ingredient, checks fire when you've served 3, 6, and 9 drinks with that ingredient.

World-Standard: 3

checks_per_ingredient
Hilfe · Gewichtung möglich

How many location checks exist per ingredient (14 ingredients have serve checks: the 13 unlockable ones plus always-available Breast Milk). At the default of 4, with 10 shop slots, all cosmetics fit in the pool with room to spare. More than that pads the game out with filler; fewer checks per ingredient will triage away cosmetics (and then useful items). Minimum 2: below that the mandatory items don't fit (14*2 + 10 = 38 >= 31).

World-Standard: 4

shop_locations
Hilfe · Gewichtung möglich

How many shop location checks exist across the run. The in-game shop shows the next 6 unpurchased slots at a time; buying one sends a check and reveals the next slot in the queue. Capped at 25: slot gating needs max(2, ceil((slot+1)/2)) ingredients, so slot 25 already requires all 13 unlockable ingredients and slot 26 would need 14 - unreachable no matter what.

World-Standard: 10

extra_candy
Hilfe · Gewichtung möglich

Additional Stretchy Candy (milk-capacity upgrades) added to the pool beyond the amount required to win. The goal is the in-game 'barista overflows' good end; in Arcade mode 19 candy are required to grow the barista enough to trigger it. Extras are a buffer and let you keep growing past the requirement.

World-Standard: 1

milk_flow
Hilfe · Gewichtung möglich

How many 'Milk Flow Increase' items are in the pool. Each one raises the barista's actual milk production rate. Set to 0 to have none. Note: useful and cosmetic items are only added until locations are filled, so high values here combined with low check counts may result in fewer items being placed than requested. Also note: There is currently no way to lower this flow once received. Only play with the max flow you're willing to play with.

World-Standard: 5

shop_base_price
Hilfe · Gewichtung möglich

Starting price (in coins) for the first shop slot. Logic gating uses slot position, not actual price, so changing this only affects in-game cost, not item accessibility.

World-Standard: 50

shop_price_step
Hilfe · Gewichtung möglich

How much each subsequent shop slot costs compared to the previous one. Slot N costs base + step*(N-1), capped at 550. Logic gating is based on slot position (every 2 slots = 1 more ingredient required), so changing this only affects in-game cost.

World-Standard: 25

min_drink_quality
Hilfe · Gewichtung möglich

Minimum drink rating required to earn a serve-location check. Perfect is the strictest; Okay is the most lenient.

World-Standard: 2

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_send_quality
Hilfe · Gewichtung möglich

When DeathLink is enabled, serving a drink rated at this quality or worse sends a death to all DeathLink participants. Ratings run from best to worst: Great, Good, Okay, Meh, Bad, Ruined. (Perfect is excluded — it can never be a death trigger.)

World-Standard: 4

death_link_penalty
Hilfe · Gewichtung möglich

How much happiness the barista loses when a DeathLink is received from another player. 0 = no effect; 100 = full happiness wipe.

World-Standard: 20

censorship_mode
Hilfe · Gewichtung möglich

Hide the mod's lewd item/location names from the multiworld. Purely a naming/display change — there is NO effect on gameplay, logic, IDs, or which items go where. When on: - 'Serve Breast Milk #n' locations become 'Serve Secret Ingredient #n' - cosmetics become 'Cosmetic Top/Pants/Extra #n' - the 'Milk Flow Increase' item becomes 'Supply Rate Increase' Per-slot: only your slot's names are censored in the spoiler/trackers; other players' Cowtastic slots are unaffected by your setting.

World-Standard: 0

allow_milk_rate_adjustment
Hilfe · Gewichtung möglich

Let the player manually control the milk production rate. When on, the two left-hand shop buttons return to being milk-rate up/down controls (free to use, in 5 ml steps); the other four buttons remain randomizer shop slots. The rate floor stays at 1 step (5 ml); the ceiling is (items received + 1) steps, so each 'Milk Flow Increase' item both raises the cap AND bumps the current rate up one notch (the first item already grants headroom above the floor). Purely a client-side control change; no effect on generation, logic, or item placement.

World-Standard: 0

scout_shop
Hilfe · Gewichtung möglich

Automatically create scout hints for the randomizer shop's contents, so you (and the item owners) can see what each shop slot will hand out without spending hint points. - none: no shop scouting. - visible: hint only the shop slots currently on display (the cheapest unpurchased ones); as you buy and new slots surface, they're hinted too. - all: hint every shop slot up front. Purely a client-side hint convenience; no effect on generation, logic, or item placement.

World-Standard: 1

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.