Spiel konfigurieren · YAML-Editor

Cobalt Core konfigurieren

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Cobalt Core · World 0.0.0 · Paket release/1.2.1 · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Initial Parameters · 6 Optionen
starting_ship
Hilfe · Gewichtung möglich

Determines which ship you will start the game with.

World-Standard: 0

starting_characters_amount
Hilfe · Gewichtung möglich

Determines how many characters you will start the game with. If you want to start with less than 3 characters: You need to install the mod "Custom Run Options" and set cro_is_installed to true. It's set to 3 by default to mimic the vanilla game. However, because of this, many items will be available from the start (big sphere 0). If this is an issue for you, lower this number.

World-Standard: 3

cro_is_installed
Hilfe · Gewichtung möglich

Only set this on if you have installed the mod "Custom Run Options" (can be found on NexusMods). This will allow you to set starting_characters_amount below 3.

World-Standard: 0

starting_characters
Hilfe

Determine which characters you will start the game with. If there are less than the amount specified in starting_characters_amount, more will be added at random. Valid names: Dizzy, Riggs, Peri, Isaac, Drake, Max, Books, CAT

World-Standard: []

shuffle_ship_parts
Hilfe · Gewichtung möglich

Whether to shuffle the parts of every ship from the start. off: The ship parts are not shuffled. at_start: The ship parts are shuffled at the start and stay in that order between runs. every_run: The ship parts are shuffled in a new order every run.

World-Standard: 1

randomize_starting_cards
Hilfe · Gewichtung möglich

Whether to randomize which cards each character starts a run with. off: The starting cards are not randomized. at_start: The starting cards are randomized and stay the same between runs. every_run: The starting cards are randomized every run, from the pool of unlocked cards.

World-Standard: 1

Difficulty Management · 2 Optionen
difficulty_logic
Hilfe · Gewichtung möglich

How the generator determines how far you can get with a given character. count_all: Counts all the character's cards and artifacts (including basic ones). This is the safest option, but makes all cards and artifacts progression items. count_rare: Only counts rare cards and boss artifacts (including basic ones). This makes rare cards and boss artifacts progression items. dont_count: A character is considered completable as soon as it's unlocked. You might be forced to do some very difficult runs!

World-Standard: 1

check_card_difficulty
Hilfe · Gewichtung möglich

If shuffle_cards is set to true, determines the base cost of cards that send items in the multiworld. This also determines the strength of the A and B upgrades, which cost up to 2 less and 1 less respectively. A value of -1 means that the card costs 0 and lets you draw 1, making it effectively free. Do note that getting these cards is easy and has little impact on your deck since they self-destruct. That is why the cost is set to 2 by default.

World-Standard: 2

Goal · 7 Optionen
win_condition
Hilfe · Gewichtung möglich

What the goal is for this player. total_memories: The player will have to accumulate a certain amount of memories across all characters. memory_per_character: The player will have to accumulate a certain amount of memories for every character.

World-Standard: 1

memories_required_total
Hilfe · Gewichtung möglich

If win_condition is set to total_memories, how many memories are needed across all characters to complete the goal. Note: also pay attention to additional_character_memories which count towards this.

World-Standard: 8

memories_required_per_character
Hilfe · Gewichtung möglich

If win_condition is set to memory_per_character, how many memories are needed per character to complete the goal. Note: if additional_character_memories is true, Books and CAT will be included.

World-Standard: 1

additional_character_memories
Hilfe · Gewichtung möglich

Whether the game should add dummy memories for Books and CAT that will count towards the goal.

World-Standard: 1

shuffle_memories
Hilfe · Gewichtung möglich

Whether character memories will be shuffled into the multiworld. This adds 18 checks, or 24 if add_character_memories is set to true.

World-Standard: false

unlock_memory_for_all_characters
Hilfe · Gewichtung möglich

If this option is set, when you complete a run, you will be able to unlock one memory for all of your selected characters at once. This is recommended for synced runs.

World-Standard: true

do_future_memory
Hilfe · Gewichtung möglich

Whether the player will have to do the Future Memory sequence to complete the game once they have fulfilled their win condition. Otherwise, the game will immediately be completed.

World-Standard: 1

Item Pools · 4 Optionen
shuffle_cards
Hilfe · Gewichtung möglich

Whether card unlocks will be shuffled into the multiworld. This adds about 160 checks.

World-Standard: 1

shuffle_artifacts
Hilfe · Gewichtung möglich

How Artifact unlocks will be shuffled into the multiworld. This adds about 80 checks. off: Artifacts will not be shuffled into the multiworld. simple: Archipelago artifacts will give one archipelago item. double: Most Archipelago artifacts will give two items (there will be about half as many to find) This is the default because there are relatively few artifact offerings compared to the amount of checks.

World-Standard: 2

modifiers_mode
Hilfe · Gewichtung möglich

How daily modifiers will apply to your game. off: There will be no daily modifiers in your game. immediate: Modifiers will be items in the pool. When found, the modifier is applied until the end of the run. (some modifiers are excluded) unlockable: Modifiers will be items in the pool. Once found, new runs can randomly have this modifier. immediate_and_unlockable: Combines both effects. all_at_start: All modifiers can randomly apply to your new runs from the start.

World-Standard: 1

modifiers_blacklist
Hilfe

Modifiers in this list will never be applied to your runs, neither randomly nor immediately.

World-Standard: []

Immediate Rewards · 4 Optionen
immediate_card_rewards
Hilfe · Gewichtung möglich

Determines under which conditions the game will immediately add a card to your current deck when it is found in the multiworld (provided you have started a run). never: Do not automatically add found cards to our deck. if_has_deck: Only add the card if you have the corresponding character. if_local: Only add the card if you found it yourself. if_local_and_has_deck: Only add the card if you found it yourself, and you have the corresponding character. always: Always automatically add the card

World-Standard: 4

immediate_card_attributes
Hilfe

If immediate_card_rewards is not set to "never", determines which additional attributes cards received this way will have. You can choose multiple attributes. Note that if you choose neither "Temporary" nor "Single Use", these cards will stay in your deck unless removed by some other means. Also note that infinite cards such as Dice Roll will not disappear even if they're Single Use. (you may want to take a look at immediate_rewards_blacklist) Valid attributes: Temporary, Single Use, Exhaust, Discount, Recycle, Retain

World-Standard: ["Single Use"]

immediate_artifact_rewards
Hilfe · Gewichtung möglich

Determines under which conditions the game will immediately add an artifact to your current run when it is found in the multiworld (provided you have started a run). Remember that some artifacts are not strictly positive! (you may want to take a look at immediate_rewards_blacklist) never: Do not automatically add found artifacts. if_has_deck: Only add the artifact if you have the corresponding character. if_local: Only add the artifact if you found it yourself. if_local_and_has_deck: Only add the artifact if you found it yourself, and you have the corresponding character. always: Always automatically add the artifact

World-Standard: 4

immediate_rewards_blacklist
Hilfe

For immediate_card_rewards, immediate_artifact_rewards and modifiers_mode, the items in this list will never be given immediately. You can also use item name groups.

World-Standard: []

Miscellaneous Tweaks · 5 Optionen
rewards_tweak
Hilfe · Gewichtung möglich

Makes unlocked cards and artifacts appear more often in offerings. Otherwise, It might be very hard to get them at the beginning. none: Do not tweak card and artifact rewards. more_unlocked: Get unlocked cards and artifacts a bit more often. all_unlocked: All cards and artifacts found in rewards are unlocked.

World-Standard: 1

auto_release_characters
Hilfe · Gewichtung möglich

When you complete a character by finishing a run with them a certain amount of times, release all items associated with that character instantly, so you don't need to play them anymore. The value corresponds to the amount of memory unlocks that you need to do for that to happen. A value of 0 deactivates this option.

World-Standard: 0

swap_character_node
Hilfe · Gewichtung möglich

Adds a node to every map that allows you to swap one of your characters with any unlocked character. This makes it easier to get specific items you want without commiting an entire run to it. Particularly useful if you're starting with less than three characters.

World-Standard: 1

fillers_can_be_traps
Hilfe · Gewichtung möglich

With this setting, filler items can be traps. At the moment, filler items only happen in very specific scenarios (mostly, if you use start_inventory_from_pool)

World-Standard: 1

pick_missed_items_from_every_run
Hilfe · Gewichtung möglich

In this mod, there is an option at Cleo's shop to get any AP item that you missed when picking rewards. If this option is off, you can only pick from AP items that you missed this run. If it's on, you can pick from all the AP items that you've missed throughout the game.

World-Standard: 1

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.