Spiel konfigurieren · YAML-Editor

Cavern of Dreams konfigurieren

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Cavern of Dreams · World 0.0.0 · Paket 0-beta.10.2+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 39 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

difficulty
Hilfe · Gewichtung möglich

Considers the ability to perform various movement tech in logic. Beginner: No difficult tech required. May still require unexpected use of map geometry. Intermediate: Involves some tricky movement that may require a small amount of practice and fast inputs. Hard: Involves very particular movement that may require highly strict timing or a large amount of setup.

World-Standard: 0

start_location
Hilfe · Gewichtung möglich

Where Fynn should start their adventure. NOTE: Not all start locations are made equally. In some particular cases, Fynn will be given additional items to start with in order to minimize the chances of BK (or to make the seed playable).

World-Standard: 0

entrance_rando
Hilfe · Gewichtung möglich

Whether or not to randomize entrances.

World-Standard: 0

shroomsanity
Hilfe · Gewichtung möglich

Shuffles all shrooms into the pool.

World-Standard: 1

eventsanity
Hilfe · Gewichtung möglich

Shuffles events into the pool. For example, healing the Giant is a location with a check.

World-Standard: 0

gratitudesanity
Hilfe · Gewichtung möglich

How to treat Gratitude, the resource you gain from taking care of your family. Disable (default): Gratitude is obtained by feeding hatched fellas, as in the original game. Enable: Shuffles gratitude into the pool. Feeding hatched fellas is now a location. Split: Shuffles gratitude and the Sun Cavern teleports into the pool separately.

World-Standard: 0

carryablesanity
Hilfe · Gewichtung möglich

How to treat carryable items, like the apples in Lostleaf Lake, Jester Boots its various locations, and so on. Disable (default): Leave them in their usual spots. Kind: Shuffle them into the pool. Entering doorways will cause you to drop your carryable, ensuring short pathways. Mean: Shuffle them into the pool without mercy. An example scenario is that you may have to carry Shelnert's Fish from Shelwart's tombstone through Lostleaf Lake, into Sun Cavern, then through Moon Cavern, Gallery Lobby, the Foyer, and finally into the Earth Lobby to toss into the painting.

World-Standard: 0

shuffle_abilities
Hilfe · Gewichtung möglich

Shuffles the abilities the Sage gives you into the pool.

World-Standard: 1

shuffle_high_jump
Hilfe · Gewichtung möglich

Shuffles the ability to High Jump into the pool.

World-Standard: 0

shuffle_climb
Hilfe · Gewichtung möglich

Shuffles the ability to climb into the pool.

World-Standard: 0

shuffle_carry
Hilfe · Gewichtung möglich

Shuffles the ability to pick up and carry throwables into the pool.

World-Standard: 0

shuffle_roll
Hilfe · Gewichtung möglich

Shuffles the ability to roll into the pool.

World-Standard: 0

shuffle_sprint
Hilfe · Gewichtung möglich

Shuffles the ability to build momentum into the pool.

World-Standard: 0

shuffle_swim
Hilfe · Gewichtung möglich

Shuffles the ability to swim into the pool. If you touch water without the ability to swim, you die.

World-Standard: 0

include_double_jump
Hilfe · Gewichtung möglich

Shuffles a brand new ability to double jump into the pool.

World-Standard: 0

exclude_flight
Hilfe · Gewichtung möglich

Removes Flight from the pool. Highly recommended.

World-Standard: 1

exclude_wings
Hilfe · Gewichtung möglich

Removes Wings from the pool. For the brave and bold.

World-Standard: 0

split_tail
Hilfe · Gewichtung möglich

Splits the Tail into grounded and aerial versions, requiring you to obtain both to have the full power of the Tail Whip.

World-Standard: 0

super_bounce
Hilfe · Gewichtung möglich

How to treat super bounce, a tech that enables gaining significant height using an aerial tailwhip while rolling. Disable (default): Prevents the use of super bounce. Enable: Allows the use of super bounce, considering its use in logic. Shuffle: Shuffles super bounce into the pool, considering its use in logic.

World-Standard: 0

super_bubble_jump
Hilfe · Gewichtung möglich

How to treat super bubble jump, a tech that enables gaining significant height using bubble shots while rolling. Disable (default): Prevents the use of super bubble jump. Enable: Allows the use of super bubble jump, considering its use in logic. Shuffle: Shuffles super bubble jump into the pool, considering its use in logic.

World-Standard: 0

air_swim
Hilfe · Gewichtung möglich

How to treat air swim, a tech that enables free movement in the air. Disable (default): Prevents the use of air swim. Enable: Allows the use of air swim, considering its use in logic. Shuffle: Shuffles air swim into the pool, considering its use in logic.

World-Standard: 0

ejection_launch
Hilfe · Gewichtung möglich

Consider use of ejection launches in logic. An example of an ejection launch is clipping into the Pom to launch yourself out of the Jester Boots area in Prismic Palace.

World-Standard: 0

z_target
Hilfe · Gewichtung möglich

Consider obscure use of z-targeting in logic. An example is using z-targeting to simultaneously move backwards and fire Bubbles to build significant speed in the air.

World-Standard: 0

momentum_cancel
Hilfe · Gewichtung möglich

Consider pausing to cancel momentum in logic. An example is repeatedly pausing while using Wings to gain more distance.

World-Standard: 0

ability_toggle
Hilfe · Gewichtung möglich

Consider toggling abilities in logic. An example is hovering with the Wings, then enabling Double Jump to gain extra height.

World-Standard: 0

out_of_bounds
Hilfe · Gewichtung möglich

Consider out of bounds movement in logic. An example is clipping out of the lake using the tombstone fish in Lostleaf Lake.

World-Standard: 0

wing_jump
Hilfe · Gewichtung möglich

Consider advanced use of the Wings in logic. Examples include jumping and immediately activating the Wings to gain more distance, and riding along slopes to gain height.

World-Standard: 0

wing_storage
Hilfe · Gewichtung möglich

Consider Wing storage in logic. Sliding from an unwalkable slope onto walkable terrain while the Wings are activated makes your next airtime trigger Wings without an additional jump press, enabling a significant boost to height and distance.

World-Standard: 0

bubble_jump
Hilfe · Gewichtung möglich

Consider use of Bubble for movement in logic. Disable (default): Don't include in logic. Enable: Consider floating by holding Bubble in logic. With Recoil: Also consider firing Bubbles to launch yourself backwards in logic.

World-Standard: 0

roll_disjoint
Hilfe · Gewichtung möglich

Consider use of roll disjoints in logic. Roll disjoints involve canceling roll after attempting to trigger another animation, like a Tail Whip, in order to disjoint Fynn's hitbox to touch loading zones through walls.

World-Standard: 0

damage_boost
Hilfe · Gewichtung möglich

Consider use of damage boosts in logic.

World-Standard: 0

ground_tail_jump
Hilfe · Gewichtung möglich

Consider use of grounded Tail Whip jumps in logic. If you Tail Whip on the ground and then jump, you are able to jump again once the animation ends.

World-Standard: 0

air_tail_jump
Hilfe · Gewichtung möglich

Consider use of aerial Tail Whip jumps in logic. If you land while attempting a Tail Whip in the air, you launch yourself forward, and are able to jump for a short period of time, gaining a small amount of extra height compared to a standard jump.

World-Standard: 0

jester_boots_slope_movement
Hilfe · Gewichtung möglich

Allows use of the Jester Boots to climb normally unwalkable slopes in logic. Some slopes can uniquely be climbed while wearing the Jester Boots. For example, you can grab the Deep Woods egg location by simply walking up the wall with the Jester Boots.

World-Standard: 0

carry_through_doors
Hilfe · Gewichtung möglich

Allows Fynn to carry temporary items through doorways. When disabled, Fynn drops anything they're carrying as they move to a new area. Forces Carryablesanity to Kind.

World-Standard: 1

allow_fun
Hilfe · Gewichtung möglich

Allows making use of some combinations of abilities that are out-of-logic. When disabled, the Jester Boots have a distaste for Fynn carrying items, and will refuse to allow Fynn to pick items up unless they are taken off first. They're only fine with the idea if you are within the boundaries of the Deep Woods.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.