Spiel konfigurieren · YAML-Editor

Castlevania: Order of Ecclesia konfigurieren

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Castlevania: Order of Ecclesia · World 2.0.1 · Paket 2.0.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Goal Settings · 2 Optionen
villagers_required
Hilfe · Gewichtung möglich

How many Villagers you need to save in order to fight Barlowe.

World-Standard: 13

barlowe_required
Hilfe · Gewichtung möglich

If enabled, you'll need to defeat Barlowe before you can fight Dracula. Of course, if Barlowe locks the castle, this won't have any noticable effect.

World-Standard: 1

Starting Items · 5 Optionen
starting_glyph
Hilfe · Gewichtung möglich

Which Arm Glyph you start the game with. Random Base selects any base-power Glyph. Random Melee selects a base-power melee weapon Glyph. You can additionanlly type in any valid Arm Glyph manually. (ex. "Confodere = 1")

World-Standard: 0

start_with_lizard_tail
Hilfe · Gewichtung möglich

If disabled, Lizard Tail will be shuffled into the item pool.

World-Standard: 1

start_with_glyph_union
Hilfe · Gewichtung möglich

If disabled, Glyph Union will be shuffled into the item pool.

World-Standard: 1

start_with_glyph_sleeve
Hilfe · Gewichtung möglich

If enabled, you'll start with the Glyph Sleeve.

World-Standard: 0

starting_villagers
Hilfe

Specify which Villagers you want to start the game with.

World-Standard: ["Jacob"]

Location Options · 5 Optionen
shuffle_dominus
Hilfe · Gewichtung möglich

Shuffles the three Dominus glyphs into the item pool.

World-Standard: 1

add_brown_chests
Hilfe · Gewichtung möglich

Brown chest behavior. Normal; Brown chests are untouched Random Rewards; Shuffles the filler reward pool you get from brown chests Include; Converts all brown chests to regular chests.

World-Standard: 0

randomize_villagers
Hilfe · Gewichtung möglich

How Villagers are placed. Normal: Villagers are found in their normal locations. Shuffled: Villagers are shuffled amongst each other Anywhere: Villagers can be found anywhere.

World-Standard: 0

add_no_hit_chests
Hilfe · Gewichtung möglich

Adds the no-hit Boss chests to the check pool, except for Dracula. If you fail to get the chest, a portal will spawn in their room that lets you refight them.

World-Standard: 0

excluded_no_hit_chests
Hilfe

Specify bosses that should not include their No-Hit chest in the location pool, if no-hit chests are enabled.

World-Standard: {}

Quest Options · 4 Optionen
randomized_quests
Hilfe

Specify which Quests have random items. Active quests that normally do not give items will if they are set here. Inlcuding Quests which do not normally give you rewards will give you an item. You can type any individual quest name, as well as the following shortcuts. Additionally, you can type the name of a Villager to include all of that villager's Quests. Shortcuts: Requires Item: Any Quest which requires you to turn in an item. Defeat Enemies: Any Quest which requires you to defeat specific enemies. Simple: Any Quest which requires you to do some sort of specific task. Has Reward: Any Quest which directly gives you a reward for completing it. No Reward: Quests which only send items to the shop and do not give you an item as a reward. All: Enables ALL quests

World-Standard: {}

excluded_quests
Hilfe

Specify Excluded randomized quests from the above option. Excluded Quests will still be randomized, but will always be your own junk items. The same shortcuts from the above option apply.

World-Standard: ["No Reward"]

unlock_all_quests
Hilfe · Gewichtung möglich

If enabled, all Quests will be unlocked by default, and you can complete them out of order.

World-Standard: 0

include_quest_key_items
Hilfe · Gewichtung möglich

If enabled, quest-related Key Items will be randomized into the item pool, and the original location is added as a check. Otherwise, they will be at their vanilla locations.

World-Standard: 0

Glyph Options · 4 Optionen
randomize_glyph_attributes
Hilfe · Gewichtung möglich

Randomizes the Attributes of Arm Glyphs. Consistent: All levels of the same Glyph will use the same attribute. Glyph Unions will inherit the Attributes of their constituent Glyphs. Chaotic: All Glyphs and Glyph Unions will use random Attributes.

World-Standard: 0

randomize_stolen_glyphs
Hilfe · Gewichtung möglich

Randomizes Glyphs that can be stolen from enemies mid-attack. Shuffled: Randomizes stealable Enemy glyphs only into other non-required Glyphs. Glyphsanity: Adds these Glyphs into the check pool. Albus and Barlowe's Glyphs spawn in their boss room after defeating them if you miss them during the fight.

World-Standard: 0

randomize_dropped_glyphs
Hilfe · Gewichtung möglich

Randomizes Glyphs that can be dropped by enemies. Shuffled: Randomizes dropped enemy Glyphs only into other non-required Glyphs. Glyphsanity: Adds these Glyphs into the check pool.

World-Standard: 0

glyph_drop_multiplier
Hilfe · Gewichtung möglich

Multiplier for the drop rate of enemy Glyphs.

World-Standard: 1

World Options · 6 Optionen
starting_area
Hilfe · Gewichtung möglich

Which main Area you start with.

World-Standard: 14

remove_training_hall
Hilfe · Gewichtung möglich

If enabled, Training Hall will never be accessible.

World-Standard: 1

remove_large_cavern
Hilfe · Gewichtung möglich

If enabled, Large Cavern will never be accessible.

World-Standard: 1

open_castle
Hilfe · Gewichtung möglich

Opens Dracula's Castle from the start of the game.

World-Standard: 0

randomize_castle_doors
Hilfe · Gewichtung möglich

Randomizes where the area transition doors in the Castle lead to.

World-Standard: 0

logic_tricks
Hilfe

Tricks that can be individually enabled to make logic harder. You can view the full list of available tricks and documentation on them from the Game Page document.

World-Standard: ["Monastery Cubes Glyph With Secare Union", "Redire Slides"]

Enemy Settings · 4 Optionen
experience_percent
Hilfe · Gewichtung möglich

What percentage of EXP enemies give you. This is a percent of their original EXP amount.

World-Standard: 100

ap_multiplier
Hilfe · Gewichtung möglich

Multiplier for the amount of AP given by enemies. Does not affect AP not dropped by enemies.

World-Standard: 1

shuffle_enemy_drops
Hilfe · Gewichtung möglich

Randomizes what items enemies drop, and what the drop chances are.

World-Standard: 0

weight_shuffled_drops
Hilfe · Gewichtung möglich

Weights enemy drops so that rare drops are more likely to be good items. This only applies when enemy drops are Shuffled.

World-Standard: 1

Quality of Life · 5 Optionen
reveal_map
Hilfe · Gewichtung möglich

Start with the entire map visible.

World-Standard: 1

reveal_hidden_walls
Hilfe · Gewichtung möglich

Automatically reveals all breakable walls/objects.

World-Standard: 0

reveal_hidden_chests
Hilfe · Gewichtung möglich

Hidden blue chests will automatically be revealed.

World-Standard: 1

one_screen_mode
Hilfe · Gewichtung möglich

Allows the entire game to be played with only the bottom screen. Press Select to view the map.

World-Standard: 0

save_on_area_exit
Hilfe · Gewichtung möglich

If enabled, exiting to the World Map will fully heal you and automatically save the game.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.