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Castlevania: Dawn of Sorrow konfigurieren

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Castlevania: Dawn of Sorrow · World 3.1.0 · Paket 3.1.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Goal Options · 5 Optionen
goal
Hilfe · Gewichtung möglich

The goal for your game. Throne Room: Get to the Throne Room and defeat Menace there. Abyss: Open the path to the Mine of Judgment, then defeat Menace in the Abyss.

World-Standard: 0

menace_condition
Hilfe · Gewichtung möglich

This Condition is required to be met before you can fight Menace. None: None Throne Room: Defeat Aguni in the Throne Room (If Goal is set to throne room, this will be set to None.) Garden: Avoid the bad ending in the Garden of Madness Bosses: Defeat all available bosses

World-Standard: 0

mine_condition
Hilfe · Gewichtung möglich

This Condition is required to be met before you can enter the Mine of Judgment. None: None Throne Room: Defeat Aguni in the Throne Room (If Goal is set to throne room, the mine and the Abyss will be inaccessible.) Garden: Avoid the bad ending in the Garden of Madness Bosses: Defeat all available bosses

World-Standard: 2

garden_condition
Hilfe · Gewichtung möglich

This Condition is required to be met before Celia appears in the Garden of Madness. None: None Throne Room: Defeat Aguni in the Throne Room (This condition is considered unreachable if Goal is set to throne room) Bosses: Defeat all available bosses

World-Standard: 0

replace_menace_with_soma
Hilfe · Gewichtung möglich

Replaces Menace with Soma-Dracula

World-Standard: 0

Soul Settings · 5 Optionen
soul_randomizer
Hilfe · Gewichtung möglich

Randomizes Enemy souls. Disabled: Enemy souls are unchanged. Shuffled: Enemy souls will be shuffled amongst each other. Souls that unlock things are unchanged. Soulsanity: Enemy soul drops can be anything, even important items or non-souls. You can change the expected soul rarity with Soulsanity level.

World-Standard: 0

soulsanity_level
Hilfe · Gewichtung möglich

The maximum tier of soul rarity that have Locations on them. Rare souls always expect you to have the Soul Eater Ring.

World-Standard: 0

guaranteed_souls
Hilfe

The specified Souls will be guaranteed to have at least one copy in the item pool. Unspecified souls can still be randomly selected from the soul pool. You can also use Common, Uncommon, or Rare to add all souls of that rarity.

World-Standard: ["Black Panther Soul", "Mud Demon Soul", "Procel Soul"]

soul_drop_percentage
Hilfe · Gewichtung möglich

Percentage applied to an enemy's base chance of dropping their soul.

World-Standard: 100

no_logical_grinding
Hilfe · Gewichtung möglich

If enabled, you won't be expected to grind any souls for progression, and required Souls will be guaranteed to be in the item pool. This applies to Soul walls, Bone Ark, and Skeleton Ape. This option does not affect Soulsanity, as Soulsanity does not expect non-check soul drops to be gotten.

World-Standard: 0

Item Options · 3 Optionen
starting_weapon
Hilfe · Gewichtung möglich

The weapon you start the game with. Random Base: Start with a random base-level weapon Random Any: Start with any random weapon You can also choose to start with any specific weapon.

World-Standard: "Knife"

shop_randomizer
Hilfe · Gewichtung möglich

Randomizes Hammer's shop items.

World-Standard: 0

gate_items
Hilfe · Gewichtung möglich

Defines how the 4 metal switch gates act. Normal: Normal behavior. Gates can only be opened by pressing the respective button. Add Keys: The same as normal behavior, but also adds keys to the item pool that can open the gate from the other side. Buttonsanity: Adds keys to each gate, and the corresponding button will grant a check.

World-Standard: 0

Seal Settings · 5 Optionen
disable_boss_seals
Hilfe · Gewichtung möglich

Removes the requirement to draw Magic Seals to defeat bosses.

World-Standard: 0

early_seal_1
Hilfe · Gewichtung möglich

Places Magic Seal 1 early in your own game to prevent getting stuck early.

World-Standard: 0

seal_shuffle
Hilfe · Gewichtung möglich

Randomizes which seal is required for each boss/door. Early Seal 1 will guarantee Flying Armor to always use Seal 1.

World-Standard: 0

randomize_seal_patterns
Hilfe · Gewichtung möglich

Randomizes the drawn pattern for Magic Seals, as well as their rotation.

World-Standard: 0

randomize_seal_details
Hilfe · Gewichtung möglich

Randomizes how many Nodes exist per magic seal, and how many lines need to be drawn to complete the seal. This won't do anything unless Randomize Seal Patterns is also enabled. Simple: Each seal will have + or - 2 nodes and + or - 3 lines compared to the original seal. Chaos: Each seal can have between 2 and 10 nodes and 1-20 lines. Chaos Weighted: Similar to Chaos, but the number of nodes is balanced more closely to the number of lines.

World-Standard: 0

Weapon Synth Settings · 1 Optionen
randomize_synthesis_souls
Hilfe · Gewichtung möglich

Randomizes which souls are required for Synthesis crafting.

World-Standard: 0

Equipment Settings · 3 Optionen
randomize_weapon_stats
Hilfe · Gewichtung möglich

Applies a modifer to the stats of each weapon, ranging from a 50% decrease to a 50% increase. Normal: Weapon stats are unchanged Consistent: The same modifier will apply to all weapons of the same type, with 5% variance Chaos: All weapons will roll a random stat modifier.

World-Standard: 0

randomize_weapon_attribute
Hilfe · Gewichtung möglich

Randomizes the primary element of all weapons. Normal: Leaves elements as they normally are. Consistent: Weapons of the same type will all use the same base element Chaos: All weapons will have a random base element.

World-Standard: 0

randomize_weapon_properties
Hilfe · Gewichtung möglich

Randomizes the secondary element of all weapons. Additionally, there is a small chance for weapons to have an extra special modifier applied.

World-Standard: 0

World Settings · 4 Optionen
shuffle_starting_warp_room
Hilfe · Gewichtung möglich

Randomizes which Warp Room is unlocked by default.

World-Standard: 0

open_drawbridge
Hilfe · Gewichtung möglich

If enabled, the drawbridge in Lost Village will start open instead of closed.

World-Standard: 0

randomize_red_soul_walls
Hilfe · Gewichtung möglich

Randomizes which souls are needed to break the red Soul Barriers.

World-Standard: 0

randomize_doors
Hilfe · Gewichtung möglich

Randomizes where the area transition doors lead to.

World-Standard: 0

Enemy Settings · 4 Optionen
shuffle_enemy_drops
Hilfe · Gewichtung möglich

Randomizes items dropped by enemies

World-Standard: 0

experience_percentage
Hilfe · Gewichtung möglich

What percentage of EXP enemies give you. This is a percent of their original EXP amount.

World-Standard: 100

hard_mode
Hilfe · Gewichtung möglich

Puts the game in Hard Mode. Enemies are tougher, sometimes have additional properties, but drop rates are increased. There are no checks exclusive to Hard Mode.

World-Standard: 0

boss_shuffle
Hilfe · Gewichtung möglich

Randomizes boss fights.

World-Standard: 0

Quality of Life · 9 Optionen
remove_money_gates
Hilfe · Gewichtung möglich

Removes the gates that require you to own a specific amount of money.

World-Standard: 1

reveal_map
Hilfe · Gewichtung möglich

Start with the entire map visible.

World-Standard: 1

reveal_hidden_walls
Hilfe · Gewichtung möglich

Automatically destroys/reveals all breakable walls

World-Standard: 0

fix_luck
Hilfe · Gewichtung möglich

Fixes how the Luck stat is applied. With the fix applied, each point of luck gives +0.1% to any drop. Without the fix, each point of luck is +0.04% for souls, 0.25% for items.

World-Standard: 1

boost_speed
Hilfe · Gewichtung möglich

Increases Soma's base walking speed by 33%

World-Standard: 0

one_screen_mode
Hilfe · Gewichtung möglich

Allows the entire game to be played with only the bottom screen. Press Select to view the map.

World-Standard: 0

no_mp_bat
Hilfe · Gewichtung möglich

Removes Bat Company's MP cost

World-Standard: 0

passive_soul_eater_ring
Hilfe · Gewichtung möglich

If enabled, you will gain the bonus from the Soul Eater Ring without needing to equip it as long as you have at least one in your inventory.

World-Standard: 0

start_with_doppelganger
Hilfe · Gewichtung möglich

If enabled, you're start with the Doppelganger Soul already acquired.

World-Standard: 0

Music Randomizer · 2 Optionen
area_music_randomizer
Hilfe · Gewichtung möglich

Randomizes area music.

World-Standard: 0

boss_music_randomizer
Hilfe · Gewichtung möglich

Randomizes boss music.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.