Spiel konfigurieren · YAML-Editor

Castlevania 64 konfigurieren

Zum Spielekatalog

Castlevania 64 · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 20 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.

World-Standard: 1

character_stages
Hilfe · Gewichtung möglich

Whether to include Reinhardt-only stages, Carrie-only stages, or both with or without branching paths at the end of Villa and Castle Center.

World-Standard: 0

stage_shuffle
Hilfe · Gewichtung möglich

Shuffles which stages appear in which stage slots. Villa and Castle Center will never appear in any character stage slots if Character Stages is set to Both; they can only be somewhere on the main path. Castle Keep will always be at the end of the line.

World-Standard: 0

starting_stage
Hilfe · Gewichtung möglich

Which stage to start at if Stage Shuffle is turned on.

World-Standard: "random"

warp_order
Hilfe · Gewichtung möglich

Arranges the warps in the warp menu in whichever stage order chosen, thereby changing the order they are unlocked in.

World-Standard: 0

sub_weapon_shuffle
Hilfe · Gewichtung möglich

Shuffles all sub-weapons in the game within each other in their own pool or in the main item pool.

World-Standard: 0

spare_keys
Hilfe · Gewichtung möglich

Puts an additional copy of every non-Special key item in the pool for every key item that there is. Chance gives each key item a 50% chance of having a duplicate instead of guaranteeing one for all of them.

World-Standard: 0

special1s_per_warp
Hilfe · Gewichtung möglich

Sets how many Special1 jewels are needed per warp menu option unlock. This will decrease until the number x 7 is less than or equal to the Total Specail1s if it isn't already.

World-Standard: 1

total_special1s
Hilfe · Gewichtung möglich

Sets how many Speical1 jewels are in the pool in total.

World-Standard: 7

draculas_condition
Hilfe · Gewichtung möglich

Sets the requirement for unlocking and opening the door to Dracula's chamber. None: No requirement. Door is unlocked from the start. Crystal: Activate the big crystal in Castle Center's basement. Neither boss afterwards has to be defeated. Bosses: Kill a specified number of bosses with health bars and claim their Trophies. Specials: Find a specified number of Special2 jewels shuffled in the main item pool.

World-Standard: 1

percent_special2s_required
Hilfe · Gewichtung möglich

Percentage of Special2s required to enter Dracula's chamber when Dracula's Condition is Special2s.

World-Standard: 80

total_special2s
Hilfe · Gewichtung möglich

How many Speical2 jewels are in the pool in total when Dracula's Condition is Special2s.

World-Standard: 25

bosses_required
Hilfe · Gewichtung möglich

How many bosses need to be defeated to enter Dracula's chamber when Dracula's Condition is set to Bosses. This will automatically adjust if there are fewer available bosses than the chosen number.

World-Standard: 12

carrie_logic
Hilfe · Gewichtung möglich

Adds the 2 checks inside Underground Waterway's crawlspace to the pool. If you (and everyone else if racing the same seed) are planning to only ever play Reinhardt, don't enable this. Can be combined with Hard Logic to include Carrie-only tricks.

World-Standard: 0

hard_logic
Hilfe · Gewichtung möglich

Properly considers sequence break tricks in logic (i.e. maze skip). Can be combined with Carrie Logic to include Carrie-only tricks. See the Game Page for a full list of tricks and glitches that may be logically required.

World-Standard: 0

multi_hit_breakables
Hilfe · Gewichtung möglich

Adds the items that drop from the objects that break in three hits to the pool. There are 18 of these throughout the game, adding up to 79 or 80 checks (depending on sub-weapons being shuffled anywhere or not) in total with all stages. The game will be modified to remember exactly which of their items you've picked up instead of simply whether they were broken or not.

World-Standard: 0

empty_breakables
Hilfe · Gewichtung möglich

Adds 9 check locations in the form of breakables that normally have nothing (all empty Forest coffins, etc.) and some additional Red Jewels and/or moneybags into the item pool to compensate.

World-Standard: 0

lizard_locker_items
Hilfe · Gewichtung möglich

Adds the 6 items inside Castle Center 2F's Lizard-man generators to the pool. Picking up all of these can be a very tedious luck-based process, so they are off by default.

World-Standard: 0

shopsanity
Hilfe · Gewichtung möglich

Adds 7 one-time purchases from Renon's shop into the location pool. After buying an item from a slot, it will revert to whatever it is in the vanilla game.

World-Standard: 0

gameplay tweaks · 26 Optionen
hard_item_pool
Hilfe · Gewichtung möglich

Replaces some items in the item pool with less valuable ones, to make the item pool sort of resemble Hard Mode in the PAL version.

World-Standard: 0

shop_prices
Hilfe · Gewichtung möglich

Randomizes the amount of gold each item costs in Renon's shop. Use the Minimum and Maximum Gold Price options to control how much or how little an item can cost.

World-Standard: 0

minimum_gold_price
Hilfe · Gewichtung möglich

The lowest amount of gold an item can cost in Renon's shop, divided by 100.

World-Standard: 2

maximum_gold_price
Hilfe · Gewichtung möglich

The highest amount of gold an item can cost in Renon's shop, divided by 100.

World-Standard: 30

post_behemoth_boss
Hilfe · Gewichtung möglich

Sets which boss is fought in the vampire triplets' room in Castle Center by which characters after defeating Behemoth.

World-Standard: 0

room_of_clocks_boss
Hilfe · Gewichtung möglich

Sets which boss is fought at Room of Clocks by which characters.

World-Standard: 0

renon_fight_condition
Hilfe · Gewichtung möglich

Sets the condition on which the Renon fight will trigger.

World-Standard: 1

vincent_fight_condition
Hilfe · Gewichtung möglich

Sets the condition on which the vampire Vincent fight will trigger.

World-Standard: 1

bad_ending_condition
Hilfe · Gewichtung möglich

Sets the condition on which the currently-controlled character's Bad Ending will trigger.

World-Standard: 1

increase_item_limit
Hilfe · Gewichtung möglich

Increases the holding limit of usable items from 10 to 99 of each item.

World-Standard: 1

nerf_healing_items
Hilfe · Gewichtung möglich

Decreases the amount of health healed by Roast Chickens to 25%, Roast Beefs to 50%, and Healing Kits to 80%.

World-Standard: 0

loading_zone_heals
Hilfe · Gewichtung möglich

Whether end-of-level loading zones restore health and cure status aliments or not. Recommended off for those looking for more of a survival horror experience!

World-Standard: 1

invisible_items
Hilfe · Gewichtung möglich

Sets which items are visible in their locations and which are invisible until picked up. 'Chance' gives each item a 50/50 chance of being visible or invisible.

World-Standard: 0

drop_previous_sub_weapon
Hilfe · Gewichtung möglich

When receiving a sub-weapon, the one you had before will drop behind you, so it can be taken back if desired.

World-Standard: 0

permanent_powerups
Hilfe · Gewichtung möglich

Replaces PowerUps with PermaUps, which upgrade your B weapon level permanently and will stay even after dying and/or continuing. To compensate, only two will be in the pool overall, and they will not drop from any enemy or projectile.

World-Standard: 0

ice_trap_percentage
Hilfe · Gewichtung möglich

Replaces a percentage of junk items with Ice Traps. These will be visibly disguised as other items, and receiving one will freeze you as if you were hit by Camilla's ice cloud attack.

World-Standard: 0

ice_trap_appearance
Hilfe · Gewichtung möglich

What items Ice Traps can possibly be disguised as.

World-Standard: 0

disable_time_restrictions
Hilfe · Gewichtung möglich

Disables the restriction on every event and door that requires the current time to be within a specific range, so they can be triggered at any time. This includes all sun/moon doors and, in the Villa, the meeting with Rosa and the fountain pillar. The Villa coffin is not affected by this.

World-Standard: 0

skip_gondolas
Hilfe · Gewichtung möglich

Makes jumping on and activating a gondola in Tunnel instantly teleport you to the other station, thereby skipping the entire three-minute ride. The item normally at the gondola transfer point is moved to instead be near the red gondola at its station.

World-Standard: 0

skip_waterway_blocks
Hilfe · Gewichtung möglich

Opens the door to the third switch in Underground Waterway from the start so that the jumping across floating brick platforms won't have to be done. Shopping at the Contract on the other side of them may still be logically required if Shopsanity is on.

World-Standard: 0

countdown
Hilfe · Gewichtung möglich

Displays, near the HUD clock and below the health bar, the number of unobtained progression-marked items or the total check locations remaining in the stage you are currently in.

World-Standard: 0

big_toss
Hilfe · Gewichtung möglich

Makes every non-immobilizing damage source launch you as if you got hit by Behemoth's charge. Press A while tossed to cancel the launch momentum and avoid being thrown off ledges. Hold Z to have all incoming damage be treated as it normally would. Any tricks that might be possible with it are not in logic.

World-Standard: 0

panther_dash
Hilfe · Gewichtung möglich

Hold C-right at any time to sprint way faster. Any tricks that are possible with it are not in logic and any boss fights with boss health meters, if started, are expected to be finished before leaving their arenas if Dracula's Condition is bosses. Jumpless will prevent jumping while moving at the increased speed to make logic harder to break with it.

World-Standard: 0

increase_shimmy_speed
Hilfe · Gewichtung möglich

Increases the speed at which characters shimmy left and right while hanging on ledges. Hold Z to use the regular speed in case it's needed to do something.

World-Standard: 0

fall_guard
Hilfe · Gewichtung möglich

Removes fall damage from landing too hard. Note that falling for too long will still result in instant death.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. Explosive: Makes received death links kill you via the Magical Nitro explosion instead of the normal death animation.

World-Standard: 0

cosmetics · 7 Optionen
window_color_r
Hilfe · Gewichtung möglich

The red value for the background color of the text windows during gameplay.

World-Standard: 1

window_color_g
Hilfe · Gewichtung möglich

The green value for the background color of the text windows during gameplay.

World-Standard: 5

window_color_b
Hilfe · Gewichtung möglich

The blue value for the background color of the text windows during gameplay.

World-Standard: 15

window_color_a
Hilfe · Gewichtung möglich

The alpha value for the background color of the text windows during gameplay.

World-Standard: 8

background_music
Hilfe · Gewichtung möglich

Randomizes or disables the music heard throughout the game. Randomized music is split into two pools: songs that loop and songs that don't. The "lead-in" versions of some songs will be paired accordingly.

World-Standard: 0

map_lighting
Hilfe · Gewichtung möglich

Randomizes the lighting color RGB values on every map during every time of day to be literally anything. The colors and/or shading of the following things are affected: fog, maps, player, enemies, and some objects.

World-Standard: 0

cinematic_experience
Hilfe · Gewichtung möglich

Enables an unused film reel effect on every cutscene in the game. Purely cosmetic.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.