Spiel konfigurieren · YAML-Editor

Castlevania - Circle of the Moon konfigurieren

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Castlevania - Circle of the Moon · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

completion_goal
Hilfe · Gewichtung möglich

The goal for game completion. Can be defeating Dracula, winning in the Battle Arena, or both. If you aren't sure which one you have while playing, select the Dash Boots in the Magic Item menu.

World-Standard: 0

iron_maiden_behavior
Hilfe · Gewichtung möglich

Sets how the iron maiden barriers blocking the entrances to Underground Gallery and Waterway will behave. Vanilla: Vanilla behavior. Must press the button guarded by Adramelech to break them. Start Broken: The maidens will be broken from the start. Detonator In Pool: Adds a Maiden Detonator item in the pool that will detonate the maidens when found. Adramelech will guard an extra check.

World-Standard: 0

required_last_keys
Hilfe · Gewichtung möglich

How many Last Keys are needed to open the door to the Ceremonial Room. This will lower if higher than Available Last Keys.

World-Standard: 1

available_last_keys
Hilfe · Gewichtung möglich

How many Last Keys are in the pool in total. To see this in-game, select the Last Key in the Magic Item menu (when you have at least one) or touch the Ceremonial Room door.

World-Standard: 1

required_skirmishes
Hilfe · Gewichtung möglich

Forces a Last Key after every boss or after every boss and the Battle Arena and forces the required Last Keys to enter the Ceremonial Room to 8 or 9 for All Bosses and All Bosses And Arena respectively. The Available and Required Last Keys options will be overridden to the respective values.

World-Standard: 0

nerf_roc_wing
Hilfe · Gewichtung möglich

Initially nerfs the Roc Wing by removing its ability to jump infinitely and reducing its jump height. You can power it back up to its vanilla behavior by obtaining the following: Double: Allows one jump in midair, using your double jump. Kick Boots: Restores its vanilla jump height. Both: Enables infinite midair jumping. Note that holding A while Roc jumping will cause you to rise slightly higher; this is accounted for in logic.

World-Standard: 0

difficulty · 9 Optionen
buff_ranged_familiars
Hilfe · Gewichtung möglich

Makes Familiar projectiles deal double damage to enemies.

World-Standard: 0

buff_sub_weapons
Hilfe · Gewichtung möglich

Increases damage dealt by sub-weapons and item crushes in Shooter and non-Shooter Modes.

World-Standard: 0

buff_shooter_strength
Hilfe · Gewichtung möglich

Increases Nathan's strength in Shooter Mode to match his strength in Vampire Killer Mode.

World-Standard: 0

item_drop_randomization
Hilfe · Gewichtung möglich

Randomizes what enemies drop what items as well as the drop rates for said items. Bosses and candle enemies will be guaranteed to have high-tier items in all of their drop slots, and "easy" enemies (below 61 HP) will only drop low-tier items in all of theirs. All other enemies will drop a low or mid-tier item in their common drop slot, and a low, mid, or high-tier item in their rare drop slot. The common slot item has a 6-10% base chance of appearing, and the rare has a 3-6% chance. If Tiered is chosen, all enemies below 144 (instead of 61) HP will be considered "easy", rare items that land on bosses will be exclusive to them, enemies with 144-369 HP will have a low-tier in its common slot and a mid-tier in its rare slot, and enemies with more than 369 HP will have a mid-tier in its common slot and a high-tier in its rare slot. See the Game Page for more info.

World-Standard: 1

ignore_cleansing
Hilfe · Gewichtung möglich

Removes the logical requirement for the Cleansing to go beyond the first Underground Waterway rooms from either of the area's sides. You may be required to brave the harmful water without it.

World-Standard: 0

halve_dss_cards_placed
Hilfe · Gewichtung möglich

Places only half of the DSS Cards in the item pool. A valid combo that lets you freeze or petrify enemies to use as platforms will always be placed.

World-Standard: 0

sub_weapon_shuffle
Hilfe · Gewichtung möglich

Randomizes which sub-weapon candles have which sub-weapons. The total available count of each sub-weapon will be consistent with that of the vanilla game.

World-Standard: 0

early_escape_item
Hilfe · Gewichtung möglich

Ensures the chosen Catacomb escape item will be placed in a starting location within your own game, accessible with nothing.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. Received DeathLinks will not kill you in the Battle Arena unless Arena On is chosen.

World-Standard: 0

quality of life · 9 Optionen
auto_run
Hilfe · Gewichtung möglich

Makes Nathan always run when pressing left or right without needing to double-tap.

World-Standard: 0

dss_patch
Hilfe · Gewichtung möglich

Patches out being able to pause during the DSS startup animation and switch the cards in the menu to use any combos you don't currently have, as well as changing the element of a summon to one you don't currently have.

World-Standard: 0

always_allow_speed_dash
Hilfe · Gewichtung möglich

Allows activating the speed dash combo (Pluto + Griffin) without needing the respective cards first.

World-Standard: 0

pluto_griffin_air_speed
Hilfe · Gewichtung möglich

Increases Nathan's air speeds with the Pluto + Griffin combo active to be the same as his ground speeds. Anything made possible with the increased air speed is out of logic.

World-Standard: 0

countdown
Hilfe · Gewichtung möglich

Displays, below and near the right side of the MP bar, the number of un-found progression/useful-marked items or the total check locations remaining in the area you are currently in.

World-Standard: 0

disable_battle_arena_mp_drain
Hilfe · Gewichtung möglich

Makes the Battle Arena not drain Nathan's MP, so that DSS combos can be used like normal.

World-Standard: 0

skip_dialogues
Hilfe · Gewichtung möglich

Skips all cutscene dialogue besides the ending.

World-Standard: 0

skip_tutorials
Hilfe · Gewichtung möglich

Skips all Magic Item and DSS-related tutorial textboxes.

World-Standard: 0

battle_arena_music
Hilfe · Gewichtung möglich

Enables any looping song from the game to play inside the Battle Arena instead of it being silent the whole time.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.