Spiel konfigurieren · YAML-Editor

Brotato konfigurieren

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Brotato · World 0.15.0 · Paket 0.15.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 13 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

num_victories
Hilfe · Gewichtung möglich

The number of runs you need to win to complete your goal. Each win must be done with a different character.

World-Standard: 10

num_characters
Hilfe · Gewichtung möglich

The total number of characters in the world. The characters will be randomly selected from the valid characters determined by the "Include Characters" options. The actual number of characters may be less if there are not enough included characters in the options.

World-Standard: 15

num_starting_characters
Hilfe · Gewichtung möglich

The number of random characters to start with. This is ignored if "Starting Characters" is set to any of the "Default <x>" options, and is clamped to the maximum number of characters in the enabled DLCs.

World-Standard: 5

starting_characters
Hilfe · Gewichtung möglich

Determines your set of starting characters. Characters omitted from "Include Characters" will not be included regardless of this option. If a DLC option is chosen but the DLC is not enabled, an error will be raised during generation. * Default All: Start with the default characters from the base game and all enabled DLCs. * Random All: Start with random characters chosen from the base game and all enabled DLCs. * Default Base Game: Start with Well Rounded, Brawler, Crazy, Ranger and Mage. * Random Base Game: Start with random characters from the base game only. * Default Abyssal Terrors: Start with Sailor, Curious, Builder, Captain, and Creature. * Random Abyssal Terrors: Start with random characters from the Abyssal Terrors DLC.

World-Standard: 0

include_base_game_characters
Hilfe

Which base game characters to include for checks. Characters not listed here will not be available to play. There will be no item to unlock them, and there will be no run or wave complete checks associated with them.

World-Standard: ["Apprentice", "Arms Dealer", "Artificer", "Baby", "Beast Master", "Brawler", "Bull", "Chunky", "Crazy", "Cryptid", "Cyborg", "Demon", "Doctor", "Engineer", "Entrepreneur", "Explorer", "Farmer", "Fisherman", "Generalist", "Ghost", "Gladiator", "Glutton", "Golem", "Hunter", "Jack", "King", "Knight", "Lich", "Loud", "Lucky", "Mage", "Masochist", "Multitasker", "Mutant", "Old", "One Armed", "Pacifist", "Ranger", "Renegade", "Saver", "Sick", "Soldier", "Speedy", "Streamer", "Technomage", "Vagabond", "Vampire", "Well Rounded", "Wildling", "Wounded"]

waves_per_drop
Hilfe · Gewichtung möglich

How many waves to win to receive a check. 1 means every wave is a check, 2 means every other wave, etc.

World-Standard: 10

num_wave_caps
Hilfe · Gewichtung möglich

The number of caps to put on the accessible waves. You will not be able to play beyond the maximum wave cap until you find additional Progressive Wave Cap items. With one cap, all waves are accessible from the start. With two caps, waves 1-10 are accessible from the start, and waves 11-20 require one Progressive Wave Cap. With four caps: waves 1-5 are accessible from the start, waves 6-10 require one Progressive Wave Cap, waves 11-15 require two, waves 16-20 require 3.

World-Standard: 2

gold_reward_mode
Hilfe · Gewichtung möglich

Chooses how gold rewards are given. #. One Time: Gold items are only given once, in either the current run or the next run after receiving the item. #. All Every Time: The total amount of gold received is given to the player at the start of every run. Since gold is a filler item, this can lead to the game being "won" very easily early on in larger multiworlds.

World-Standard: 0

xp_reward_mode
Hilfe · Gewichtung möglich

Chooses how XP rewards are given. #. One Time: XP items are only given once, in either the current run or the next run after receiving the item. #. All Every Time: The total amount of XP received is given to the player at the start of every run.

World-Standard: 0

enable_enemy_xp
Hilfe · Gewichtung möglich

Sets enemies will give XP or not. If disabled, enemies will not give XP. The only XP will be from XP items in the multiworld. Upgrades will be from leveling up and upgrade items received.

World-Standard: 0

Loot Crates · 7 Optionen
spawn_normal_loot_crates
Hilfe · Gewichtung möglich

Sets whether loot crates can still spawn when connected to a multiworld. If off, then the only consumables that spawn will be the health items and the Archipelago drop item. No regular or legendary loot crates will spawn. If on, then loot crates will still spawn when there are no available Archipelago drops. See 'Loot Crate Groups' for details.

World-Standard: 0

num_common_crate_drops
Hilfe · Gewichtung möglich

Replaces the in-game loot crate drops with an Archipelago item which must be picked up to generate a check. How the drops are made available and how many are needed to make a check are controlled by the next two settings.

World-Standard: 25

num_common_crate_drops_per_check
Hilfe · Gewichtung möglich

The number of common loot crates which need to be picked up to count as a check. 1 means every crate is a check, 2 means every other crate, etc.

World-Standard: 2

num_common_crate_drop_groups
Hilfe · Gewichtung möglich

The number of groups to separate loot crate locations into. Once you check all the locations in a group, the randomizer will not drop more loot crate Archipelago items until you win more runs. The number of loot crate locations will be evenly split among the groups, and the groups will be evenly spread out over the number of wins you choose. Set to 1 to make all loot crate locations available from the start.

World-Standard: 1

num_legendary_crate_drops
Hilfe · Gewichtung möglich

Replaces the in-game legendary loot crate drops with an Archipelago item which must be picked up to generate a check. How the drops are made available and how many are needed to make a check are controlled by the next two settings.

World-Standard: 5

num_legendary_crate_drops_per_check
Hilfe · Gewichtung möglich

The number of legendary loot crates which need to be picked up to count as a check. 1 means every crate is a check, 2 means every other crate, etc.

World-Standard: 1

num_legendary_crate_drop_groups
Hilfe · Gewichtung möglich

The number of groups to separate legendary loot crate locations into. Once you check all the locations in a group, the randomizer will not drop more legendary loot crate Archipelago items until you win more runs. The number of loot crate locations will be evenly split among the groups, and the groups will be evenly spread out over the number of wins you choose. Set to 1 to make all legendary loot crate locations available from the start.

World-Standard: 1

Shop Slots · 3 Optionen
num_starting_shop_slots
Hilfe · Gewichtung möglich

How many slot the shop begins with. Missing slots are added as items.

World-Standard: 4

shop_lock_buttons_mode
Hilfe · Gewichtung möglich

Add the "Lock" buttons in the shop as items. Missing buttons will be disabled until they are received as items. The button and shop slot are different items, so it's possible to receive the button without the shop. * All: Start with all lock buttons enabled (vanilla behavior). * None: Start with no lock buttons enabled at start. * Match shop slots: Start with the same number of lock buttons as shop slots. * Custom: Choose the number to start with using "Number of Lock Buttons".

World-Standard: 2

num_starting_lock_buttons
Hilfe · Gewichtung möglich

The number of "Lock" buttons in the shop to start with. Missing buttons will not be usable until they are received as items. The button and shop slot are different items, so it's possible to receive the button without the shop.

World-Standard: 0

Item Weights · 10 Optionen
common_item_weight
Hilfe · Gewichtung möglich

The weight of Common/Tier 1/White items in the pool.

World-Standard: 50

uncommon_item_weight
Hilfe · Gewichtung möglich

The weight of Uncommon/Tier 2/Blue items in the pool.

World-Standard: 30

rare_item_weight
Hilfe · Gewichtung möglich

The weight of Rare/Tier 3/Purple items in the pool.

World-Standard: 12

legendary_item_weight
Hilfe · Gewichtung möglich

The weight of Legendary/Tier 4/Red items in the pool. Note that this is for common crate drop locations only. An additional number of legendary items is also added for each legendary crate drop location.

World-Standard: 8

common_upgrade_weight
Hilfe · Gewichtung möglich

The number of Common/Tier 1/White upgrades to include in the item pool.

World-Standard: 50

uncommon_upgrade_weight
Hilfe · Gewichtung möglich

The number of Uncommon/Tier 2/Blue upgrades to include in the item pool.

World-Standard: 30

rare_upgrade_weight
Hilfe · Gewichtung möglich

The number of Rare/Tier 3/Purple upgrades to include in the item pool.

World-Standard: 12

legendary_upgrade_weight
Hilfe · Gewichtung möglich

The number of Legendary/Tier 4/Red upgrades to include in the item pool.

World-Standard: 8

gold_weight
Hilfe · Gewichtung möglich

Weight of Gold items in the item pool. The actual value of each gold item will we randomly picked from: * 10 * 25 * 50 * 100 * 200

World-Standard: 10

xp_weight
Hilfe · Gewichtung möglich

Weight of XP items in the item pool. The actual value of each XP item will we randomly picked from: * 5 * 10 * 25 * 50 * 100 * 150

World-Standard: 10

Abyssal Terrors DLC · 2 Optionen
enable_abyssal_terrors_dlc
Hilfe · Gewichtung möglich

Enable options which require the "Abyssal Terrors" DLC. Currently, this only enables adding the checks for all the DLC characters.

World-Standard: 0

include_abyssal_terrors_characters
Hilfe

Which characters from the "Abyssal Terrors" DLC to include for checks. Characters not listed here will not be available to play. There will be no item to unlock them, and there will be no run or wave complete checks associated with them. Does nothing if "Enable Abyssal Terrors DLC" is not set.

World-Standard: ["Buccaneer", "Builder", "Captain", "Chef", "Creature", "Curious", "Diver", "Druid", "Dwarf", "Gangster", "Hiker", "Ogre", "Romantic", "Sailor"]

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.