Spiel konfigurieren · YAML-Editor

Bloons TD6 konfigurieren

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Bloons TD6 · World 0.8.1 · Paket 0.8.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Goal Options · 3 Optionen
goal
Hilfe · Gewichtung möglich

How you complete the randomizer. Collecting enough of the "Medal" item will unlock a victory map (marked by the archipelago logo) Default: Beat the victory map on the highest available difficulty in the pool. Boss: Defeat a random Boss Bloon event on the victory map. Elite Boss: Defeat a random Elite Boss Bloon event on the victory map. Note: Boss Events are guaranteed to take place on Beginner or Intermediate maps.

World-Standard: 0

total_medals
Hilfe · Gewichtung möglich

The total number of Medal items placed in the item pool. These are the collectables required to unlock the goal map.

World-Standard: 60

medalreq
Hilfe · Gewichtung möglich

The Percentage of the Total Medals required for you to access the Goal Map For my own sanity and the randomizers this is hard bottomed at 50% so it can't be cheesed

World-Standard: 60

Map Options · 9 Optionen
mode_pool
Hilfe

Which difficulty/mode checks are eligible to be assigned to maps. Each included map will randomly draw `modes_per_map` modes from this pool. Available modes: Easy, Medium, Hard, Impoppable, Chimps, PrimaryOnly, MilitaryOnly, MagicOnly, Deflation, Apopalypse, Reverse, DoubleMoabHealth, HalfCash, AlternateBloonsRounds Note: Completing milestone rounds on higher difficulties will still send checks for lower difficulties assigned to that map (e.g. round 60 on Impoppable sends Medium if Medium is in that map's pool).

World-Standard: ["Easy", "Hard", "Impoppable", "Medium"]

modes_per_map
Hilfe · Gewichtung möglich

How many modes from the Mode Pool are randomly assigned as checks for each map. If this exceeds the pool size, it is capped at the pool size and every mode in the pool will be on every map.

World-Standard: 4

random_mode_amount_per_map
Hilfe · Gewichtung möglich

When enabled, each map receives a random number of modes between 1 and Modes Per Map (capped at the pool size). Every map may have a different count.

World-Standard: 0

total_maps
Hilfe · Gewichtung möglich

The number of maps to be included (not including starting maps).

World-Standard: 15

starting_map_count
Hilfe · Gewichtung möglich

The number of maps that will be automatically unlocked at the start.

World-Standard: 3

min_map_diff
Hilfe · Gewichtung möglich

The Minimum Map Difficulty for selected maps (including starting and goal map) 0 = Beginner 1 = Intermediate 2 = Advanced 3 = Expert Must be less than or equal to Maximum Map Difficulty.

World-Standard: 0

max_map_diff
Hilfe · Gewichtung möglich

The Maximum Map Difficulty for selected maps (including starting and goal map) 0 = Beginner 1 = Intermediate 2 = Advanced 3 = Expert Must be greater than or equal to Minimum Map Difficulty.

World-Standard: 3

map_blacklist
Hilfe

Maps to never include in this randomizer, entered by display name. Example: ["Monkey Meadow", "#ouch", "Bloonarius Prime"] If a map appears in both the blacklist and whitelist, the blacklist wins.

World-Standard: []

map_whitelist
Hilfe

Maps that are guaranteed to be included in the pool (starting maps or unlockable maps), as long as they fall within the selected difficulty range and are not blacklisted. Other maps outside this list can still fill remaining slots. Entered by display name. Example: ["Monkey Meadow", "Bloonarius Prime", "Infernal"]

World-Standard: []

Monkey Options · 3 Optionen
category_lock
Hilfe · Gewichtung möglich

False/Off: Monkeys are unlocked individually as normal. True/On: Monkeys are unlocked by category (Primary, Military, Magic, Support). You start with one random category and the other three are sent as items. When enabled, starting monkeys are always randomized (ignores Random Starting Monkeys option).

World-Standard: 0

num_start_monkey
Hilfe · Gewichtung möglich

The number of starting Monkeys you would like. Only relevant if Category Lock is disabled.

World-Standard: 1

starting_monkey
Hilfe

Choose specific starting monkeys by entering their display name, e.g. ["Heli Pilot"]. Only relevant if Category Lock is disabled. Empty: All starting monkeys are randomized. Non-empty: Every monkey listed is guaranteed as a starting monkey. If you list fewer monkeys than Starting Monkey Amount, the remaining slots are filled randomly. If you list more monkeys than Starting Monkey Amount, all of them are still included.

World-Standard: []

Progression Options · 6 Optionen
progressive_knowledge
Hilfe · Gewichtung möglich

False/Off: Each individual Monkey Knowledge node is its own item in the multiworld pool. Receiving one unlocks that specific node in the Knowledge Tree (original behaviour). True/On: All 134 individual knowledge items are replaced with 7 "Progressive Knowledge" items. Each one you receive unlocks the next full layer of the Knowledge Tree across all branches.

World-Standard: 0

progressive_prices
Hilfe · Gewichtung möglich

False/Off: Tower and upgrade costs behave normally based on the selected difficulty. True/On: All tower and upgrade costs start at Impoppable pricing (1.20x). Receiving "Progressive Prices" items progressively decreases costs across all difficulties: Impoppable (1.20x) -> Hard (1.08x) -> Medium (1.00x) -> Easy (0.85x)

World-Standard: 0

progressive_starting_cash
Hilfe · Gewichtung möglich

The number of "Progressive Starting Cash" items placed in the item pool. Every game starts with its normal starting cash (650 in most modes), and each Progressive Starting Cash you receive adds another 150 to it.

World-Standard: 0

max_level
Hilfe · Gewichtung möglich

What do you want to be the maximum level of the randomizer? Levels start at 0, if at 0 they are disabled.

World-Standard: 40

static_req
Hilfe · Gewichtung möglich

Only relevant if "XP Curve Behaviour" is set to false. Min Req. 500 XP Max Req. 10,000 XP

World-Standard: 5000

xp_curve
Hilfe · Gewichtung möglich

The scaling of the XP requirements for Level Up checks. False/Static: A Configurable Amount of XP is Required to Level Up EACH time. True/Curved: Uses the default XP Curve from BTD6

World-Standard: 0

Extra Locations · 7 Optionen
pop_tier_checks
Hilfe · Gewichtung möglich

False/Off: Monkey upgrade tiers are not locked behind pop counts. True/On: Tier 3, 4, and 5 upgrades for each monkey are locked until that monkey has accumulated enough pops. Hitting each threshold sends a check. {Adds 72 checks}

World-Standard: 0

tier3_pop_requirement
Hilfe · Gewichtung möglich

Number of pops in a single game required with a monkey type to unlock its Tier 3 upgrades and send a check. Only relevant if Pop Tier Checks is enabled.

World-Standard: 200

tier4_pop_requirement
Hilfe · Gewichtung möglich

Number of pops in a single game required with a monkey type to unlock its Tier 4 upgrades and send a check. Only relevant if Pop Tier Checks is enabled.

World-Standard: 2000

tier5_pop_requirement
Hilfe · Gewichtung möglich

Number of pops in a single game required with a monkey type to unlock its Tier 5 upgrades and send a check. Only relevant Pop Tier Checks is enabled.

World-Standard: 10000

upgrade_sanity
Hilfe · Gewichtung möglich

False/Off: Monkey upgrade paths are freely available as normal. True/On: Each monkey's three upgrade paths (Top, Middle, Bottom) become items in the multiworld pool. Receiving e.g. "DartMonkey-MiddlePath" unlocks Dart Monkey's tier 4 and 5 upgrades on the middle path. Tiers 1-3 remain freely purchasable on all paths. {Adds 78 items to the pool}

World-Standard: 0

round_sanity
Hilfe · Gewichtung möglich

Adds location checks for completing rounds on any map. Set to 0 to disable. Otherwise, a check is sent every N rounds up to round 100. Examples: 5 = checks at rounds 5, 10, 15, 20, ..., 100 (20 checks per map) 20 = checks at rounds 20, 40, 60, 80, 100 (5 checks per map) 60 = check at round 60 only (1 check per map)

World-Standard: 0

custom_round_checks
Hilfe

Specify exact rounds to send checks on, if Round Sanity overlaps it counts as 1 check. Enter round numbers between 1 and 100. Example: ['98', '95', '93', '78'] If Round Sanity is also set, both sets of checks are included.

World-Standard: []

Trap Options · 3 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Replace a percentage of filler items in the item pool with random traps.

World-Standard: 0

trap_weights
Hilfe

Specify the weights determining how many copies of each trap item will be in your itempool. If you don't want a specific type of trap, you can set the weight for it to 0. If you set all trap weights to 0, you will get no traps, bypassing the "Trap Percentage" option. For information on what the traps do, check the wiki: https://archipelago.miraheze.org/wiki/Bloons_TD6

World-Standard: {"144p Trap": 10, "Bee Trap": 10, "Chaos Control Trap": 10, "Flood Trap": 10, "Freeze Trap": 10, "Input Sequence Trap": 10, "Literature Trap": 10, "Math Quiz Trap": 10, "Modified Bloons": 10, "Number Sequence Trap": 10, "Pokemon Trivia Trap": 10, "Screen Flip Trap": 10, "Shuffle Trap": 10, "Speed Up Trap": 10, "Swap Trap": 10, "Trivia Trap": 10, "Yap Trap": 10, "Zoom Trap": 10}

trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players You will also receive any linked traps from other players with Trap Link enabled, if you have a weight above "0" set for that trap.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.