Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
(Dev note: Progression Balancing is recommended to be 0)
Determines what location counts as victory.
These goals also determine how many level ups are placed in the pool-
Rescue Halsin: Level Cap 5 - goal is to rescue Halsin and return him safely to the Grove.
Kill Inquisitor Wwargaz: Level Cap 8 - goal is to kill Inquisitor Wwargaz in the Creche.
The space laser does not count.
Act 1 user defined fights: Level Cap 8 - goal is to defeat selected bosses (see UserDefinedFights).
Kill Myrkul: Level Cap 10 - goal is to kill the Avatar of Myrkul at the end of Act 2.
Act 2 user defined fights: Level Cap 10 - goal is to defeat selected bosses (see UserDefinedFights).
Kill the Nether Brain: Level Cap 12 - goal is to kill the Nether Brain at the end of Act 3. UNTESTED.
Act 3 user defined fights: Level Cap 12 - goal is to defeat selected bosses (see UserDefinedFights). UNTESTED.
World-Standard: 0
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User Defined Fights ↺ Standard
user_defined_fights
Erweiterte Option · YAML-Wert
Hilfe
If using a User Defined Fights goal, select which fights are required to complete the goal.
Act 2 fights require the act2_user_defined_fights goal to be selected.
Act 3 fights require the act3_user_defined_fights goal to be selected.
Act 1 fights are Auntie Ethel - Ch'r'ai W'wargaz, Act 2 fights are Shambling Mound - Myrkul, Act 3 fights are everything past Myrkul.
World-Standard: ["Auntie Ethel", "Balthazar", "Bulette", "Ch\u0027r\u0027ai Tska\u0027an", "Ch\u0027r\u0027ai W\u0027wargaz", "Cursed Kuo-Toa Chief", "Gerringothe Thorm", "Grym", "Malus Thorm", "Myrkul", "Nere", "Netherbrain", "Shambling Mound", "Spectator", "Spider Queen", "Thisobald Thorm", "Yurgir"]
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Killsanity ↺ Standard
killsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether kills of individual creatures should be locations.
Kills do _not_ count if they are done by falling damage or by being thrown into a chasm.
Currently the only option is "All Nonmissable Hostiles" - The intent was all monsters that are either default or story-forced hostile,
and are not likely to be missed by advancing plot. There still do exist some fights that are technically missable (paladins, Nere, etc), but
only by transitions that have explicit warnings on them.
Nonmissable Hostiles Location count - Halsin: 156, Wwargaz: 287, Myrkul: 535, Netherbrain: Not implemented yet
World-Standard: 0
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Killsanity Strictness ↺ Standard
killsanity_strictness
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If Killsanity is on, determines how strict the requirements are for a kill to count as a location.
Strict: Only kills by player characters count.
Normal: Only kills count. This is the default.
Relaxed: As long as they die, it counts.
World-Standard: 1
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Questsanity ↺ Standard
questsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether quest updates should be locations.
Some locations may be buggy or missable- please tell the BG3 channel if any quest doesn't complete that you think should've.
Due to the nature of the branching of BG3 paths, many quests had to have choices as to what options were viable.
Currently the only option is "Most Content" - skill checks are not expected to be passed _unless_ future content depends on it.
Most Content Location count - Halsin: 180, Wwargaz: 284, Myrkul: 350, Netherbrain: Not implemented yet
World-Standard: 1
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Containersanity ↺ Standard
containersanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether opening containers should be locations. Only value 2 does anything: it turns every
openable container placed in a Prologue/Act 1-3 level into a check (~9850 of them).
Exists for testing. Don't do this. Very unstable, likely broken.
Containersanity location count - Halsin: 1799, Wwargaz: 2556, Myrkul: 4809, Netherbrain: 9972
World-Standard: 0
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Statsanity ↺ Standard
statsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether stats should be items. Currently unimplemented. If selected, all characters start at all stats at 8 and you must
get stats from the multiworld. This is currently only in testing.
Tav only stats: Only Tav's stats are randomized, and the companions' stats are left alone.
Party slots: Stats are only applied to party slots, and not the characters. Rearranging the party will rearrange stats.
Universal stats: Stats are not character specific, and all characters get the same stat boosts when a stat item is received.
Character stats: Stats are character specific, and each character's stats are randomized separately.
World-Standard: 0
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Statsanity Boost By ↺ Standard
statsanity_boost_by
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If Statsanity is on, determines how much each stat item boosts the stat by.
Halsin requires stats at 12, Wwargaz requires stats at 16, Myrkul requires stats at 20.
The number of item slots taken will be characters * 6 * (required_stat - 8) / boost_amount,
so for example if boost_amount is 2, goal is Myrkul, and party_slots is chosen,
the number of items taken will be 4*6*6 = 144 (this is the highest option).
Even numbers only, please.
World-Standard: 2
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Characters in Logic ↺ Standard
characters_in_logic
Erweiterte Option · YAML-Wert
Hilfe
Which characters the generator should assume you will recruit.
A character NOT listed here has their character-specific plot events removed from the
location pool: locations named "<Character>: ..." and any "Recruit <Character>" location
(e.g. removing Lae'zel drops "Lae'zel: Deal with Patrol" and "Beach-LZ: Recruit Lae'zel").
If Questsanity is on, determines which characters' quest completions are included in logic.
Currently in testing - not considered stable. In particular Halsin seems required through act 2.
World-Standard: ["Astarion", "Gale", "Halsin", "Karlach", "Lae\u0027zel", "Minthara", "Shadowheart", "Wyll"]
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Deathlink ↺ Standard
deathlink
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If true, when a player dies, all players receive an item that kills them. Currently in testing.
World-Standard: false
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Deathlink Consequence ↺ Standard
deathlink_consequence
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If Deathlink is on, determines what happens when a player receives a deathlink.
Kill: The player dies immediately.
Knockout: The player is knocked out.
World-Standard: 0
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SyncMethod ↺ Standard
sync_method
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines how AP items will be delivered into BG3.
With a current mod and client, items are delivered automatically within about a second regardless
of this choice, and the AP Sync scroll remains as a manual "force a sync now" button.
This option only changes behavior with an OLD mod version (no sync timer):
Scroll_Tav - Items will only be generated when the scroll is cast, and placed in Tav's inventory.
Any_action_Tav - Items will be generated when ANYBODY takes ANY action that the game considers worth triggering the listener flag for
(which is most things).
World-Standard: 1
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Add Act 1 Overworld Treasure ↺ Standard
add_act1a_treasure
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds 26 items into the pool.
World-Standard: true
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Add Act 1 Underdark Treasure ↺ Standard
add_act1b_treasure
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds 62 items into the pool.
World-Standard: true
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Add Act 2 Treasure ↺ Standard
add_act2_treasure
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds 103 items into the pool.
World-Standard: false
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Add Act 3 Treasure ↺ Standard
add_act3_treasure
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds 191 items into the pool.
World-Standard: false
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Trim Treasure Method ↺ Standard
trim_treasure_method
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The standard method of having 1:1 items:locations does not work for BG3. Each option instead lists how many locations or items they add.
Locations are filled with progression first, then useful, and if there is room left, filler.
If there are not enough locations for all of the useful items, they will be trimmed. This option determines how this trimming is done.
- Remove Later Treasure First: Removes treasure items that are found later in the game first. This is the recommended option for a more balanced playthrough.
- Remove Random Treasure: Removes treasure items at random.
World-Standard: 0
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Additional Level Fragments ↺ Standard
additional_level_ups
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
For an easier play through, this adds items to support additional levels into the pool. Not recommended.
Each level up requires 4 fragments, so if you add 40 fragments, there will be 10 additional level ups available.
Logic does not account for these- you are still expected to be able to clear the locations at the expected levels.
World-Standard: 0
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Trap Chance ↺ Standard
traps_percentage
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
What percent of filler items should be traps.
World-Standard: 0
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Local Fill Percent ↺ Standard
local_fill_percent
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
What percent of your filler and trap items are placed in your own world instead of
being shuffled into the multiworld.
Useful with large location counts (containersanity especially), which would otherwise
flood every other player's pool with BG3 lockpicks and healing potions.
Items named in local_items or non_local_items are left alone. Does nothing in a
single player game.
World-Standard: 0
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Enabled Trap List ↺ Standard
enabled_traps
Erweiterte Option · YAML-Wert
Hilfe
Which kinds of traps should be enabled.
World-Standard: ["Bleeding", "Blinded", "Clown", "Confusion", "Monster", "Stun", "Sussur"]
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Block Entrances ↺ Standard
block_entrances
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If true, there will be barriers placed in the world that block advancement until a required item is received. This is currently in testing and may be buggy.
World-Standard: false
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DevDebugOn ↺ Standard
dev_debug_on
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If true, logs debug items in debug.json
World-Standard: false
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