Spiel konfigurieren · YAML-Editor

Balatro konfigurieren

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Balatro · World 0.0.0 · Paket v0.1.9f · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 35 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Goal for this playthrough Beat Decks: Win with the specified amount of Decks Unlock Jokers: Unlock the specified amount of Jokers Beat Ante: Beat the specified Ante (can be higher than 8) Beat Decks on Stake: Win with the specified amount of Decks on the specified Stake (or harder) Win with Jokers on Stake: Win with the specified amount of Jokers on the specified Stake (or harder) Unique Wins: Win with the specified amount of unique combinations of Decks and Stakes

World-Standard: 0

ante_win_goal
Hilfe · Gewichtung möglich

If your goal is 'beat ante,' specify the ante you need to beat. If your goal isn't 'beat ante', you can ignore this setting.

World-Standard: 12

decks_win_goal
Hilfe · Gewichtung möglich

If your goal is 'beat Decks' or 'beat decks on stake', specify the number of wins you need to beat. If your goal isn't "beat decks" or "beat decks on stake", you can ignore this setting

World-Standard: 4

unique_deck_win_goal
Hilfe · Gewichtung möglich

If your goal is 'beat unique decks', specify the number of unique decks you need to beat This setting can be ignored if your goal isn't "beat unique decks

World-Standard: 4

jokers_unlock_goal
Hilfe · Gewichtung möglich

Number of jokers you need to collect to win. If your goal isn't 'unlock jokers' or 'Win with jokers on stake', this setting can be ignored.

World-Standard: 75

required_stake_for_goal
Hilfe

The required stake for your goal. If no stake is specified or the stake specified is not in the playable stakes it will default to the highest playable one. If your goal isn't 'Win with jokers on stake' or 'beat decks on stake', this setting can be ignored.

World-Standard: ["White Stake"]

include_decksMode
Hilfe · Gewichtung möglich

Choose how the playable decks are determined: all: All decks will be playable. choose: Select specific decks to be playable from the options below. number: Specify how many randomly selected decks will be playable.

World-Standard: 0

include_deckChoice
Hilfe

Select which decks will be playable in the game. This option is only considered if Playable Decks is set to choose.

World-Standard: ["Red Deck", "Blue Deck", "Yellow Deck", "Green Deck", "Black Deck", "Magic Deck", "Nebula Deck", "Ghost Deck", "Abandoned Deck", "Checkered Deck", "Zodiac Deck", "Painted Deck", "Anaglyph Deck", "Plasma Deck", "Erratic Deck"]

include_deckNumber
Hilfe · Gewichtung möglich

Specify how many randomly selected decks will be playable. This option is only considered if playable Decks is set to number.

World-Standard: 8

stake_unlock_mode
Hilfe · Gewichtung möglich

Decide how stakes are handled by the Randomizer. unlocked: all stakes are unlocked from the start vanilla: stakes are progressively unlocked (by beating the previous stake) and in the same order as in the base game linear: stakes are progressively unlocked (by beating the previous stake) but in a random order stake_as_item: stakes can be found as items and unlock the stake for every deck stake_as_item_per_deck: stakes can be found as items but only unlock it for a specific deck

World-Standard: 1

include_stakesMode
Hilfe · Gewichtung möglich

Choose how the playable stakes are determined. all: All stakes will be playable. choose: Select specific stakes to be playable from the options below. number: Specify how many randomly selected stakes will be playable.

World-Standard: 1

include_stakesList
Hilfe

Select specific stakes to be playable. Example: ['White Stake','Red Stake','Gold Stake'] This will make those stakes playable and remove the other ones from the game. (Also make sure to capitalize the first letters, it's case sensitive.) This option is only considered if playable Stakes is set to choose.

World-Standard: ["White Stake", "Red Stake"]

include_stakesNumber
Hilfe · Gewichtung möglich

Specify how many randomly selected stakes will be playable. This option is only considered if playable Stakes is set to number.

World-Standard: 2

joker_bundles
Hilfe · Gewichtung möglich

Rather than handling each joker as an individual item, you can group them into bundles for quicker progress and fewer items to manage in the world. When enabled, all 150 jokers will be placed into randomly generated bundles. You can also specify the size of these joker bundles

World-Standard: 0

joker_bundle_size
Hilfe · Gewichtung möglich

Specify the size of Joker Bundles.

World-Standard: 10

remove_or_debuff_jokers
Hilfe · Gewichtung möglich

Choose whether locked jokers should be completely removed or appear in a debuffed state. Set this to true to remove them entirely, or set it to false to have them appear debuffed.

World-Standard: 0

tarot_bundle
Hilfe · Gewichtung möglich

Instead of making every tarot card an individual item, you have the option to put them all in one bundle, that gets placed in the world. There is also the possibility to make custom bundles (not recommended).

World-Standard: 0

custom_tarot_bundles
Hilfe

Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to include every tarot, otherwise it won't work (there is no proper check for this so PLEASE double or triple check yourself). If you have Number of AP consumable items set to greater than 1 you also must include the "Archipelago Tarot". Here is a list of all Tarot cards https://balatrogame.fandom.com/wiki/Tarot_Cards. The Syntax of this is the following: ['The Fool;The Magician;The High Priestess;The Empress;The Emperor', ...] where the bundles are separated by the commas. Make sure to use the right symbols.

World-Standard: ["The Fool;The Magician;The High Priestess;The Empress;The Emperor", "The Hierophant;The Lovers", "The Chariot;Justice;The Hermit;The Wheel of Fortune;Strength;Death", "The Hanged Man;Temperance;The Devil;The Tower;The Star", "The Moon;The Sun;Judgement;The World"]

planet_bundle
Hilfe · Gewichtung möglich

Instead of making every planet card an individual item, you have the option to put them all in one bundle, that gets placed in the world. There is also the possibility to make custom bundles (not recommended).

World-Standard: 0

custom_planet_bundles
Hilfe

Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to include every planet, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also must include the "Archipelago Belt". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Planet_Cards. For the Syntax refer to Custom Tarot Bundles, it's the same here.

World-Standard: []

spectral_bundle
Hilfe · Gewichtung möglich

Instead of making every spectral card an individual item, you have the option to put them all in one bundle, that gets placed in the world. There is also the possibility to make custom bundles (not recommended).

World-Standard: 0

custom_spectral_bundles
Hilfe

Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to include every spectral, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also must include the "Archipelago Spectral". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Spectral_Cards. For the Syntax refer to Custom Tarot Bundles, it's the same here.

World-Standard: []

remove_or_debuff_consumables
Hilfe · Gewichtung möglich

Choose whether locked consumables should be completely removed or appear in a debuffed state. Set this to true to remove them entirely, or set it to false to have them appear debuffed.

World-Standard: 0

decks_unlocked_from_start
Hilfe · Gewichtung möglich

Number of random decks you want to start with.

World-Standard: 1

filler_jokers
Hilfe

Which Jokers are supposed to be filler (every Joker not in this list will be considered a progressive item) Be careful with this option if your goal is "Unlock Jokers" Valid Jokers: "Abstract Joker" "Acrobat" "Ancient Joker" "....." for a full list go to https://balatrogame.fandom.com/wiki/Category:Jokers Example: ['Abstract Joker', 'Acrobat', 'Ancient Joker']

World-Standard: []

ap_consumable_items
Hilfe · Gewichtung möglich

Number of items that can be received by redeeming an AP planet, tarot or spectral card

World-Standard: 100

permanent_filler
Hilfe · Gewichtung möglich

The amount of permanent filler items (like "+1 Hand Size") that is going to be generated. If you set this option to 3 for example it's going to fill the world with 3 "+1 Hand Size", 3 "+1 Joker Slot", etc.

World-Standard: 4

shop_items
Hilfe · Gewichtung möglich

Number of AP Items that will be buyable as vouchers in the shop at each included Stake. So for example if you include 3 Stakes and set this option to 11, then there will be 33 findable Shop Items in your game.

World-Standard: 15

minimum_price
Hilfe · Gewichtung möglich

The minimum price for an AP Item Voucher in the shop

World-Standard: 1

maximum_price
Hilfe · Gewichtung möglich

The maximum price for an AP Item in the shop

World-Standard: 10

trap_amount
Hilfe · Gewichtung möglich

How often traps will appear as filler items No traps: No traps will appear Low traps: 1 in 15 filler items will be traps Medium traps: 1 in 7 filler items will be traps High traps: 1 in 2 filler items will be traps Mayhem: Every filler item will be a trap

World-Standard: 2

deathlink
Hilfe · Gewichtung möglich

When your run ends, everybody will die. When somebody else dies, your run will end.

World-Standard: 0

forceyaml
Hilfe · Gewichtung möglich

Some settings (like death link or remove_or_debuff_jokers etc) can be changed in-game after the fact. If you want to disallow this (for a race for example) set this option to true.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.