Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Goal for this playthrough
Beat Decks: Win with the specified amount of Decks
Unlock Jokers: Unlock the specified amount of Jokers
Beat Ante: Beat the specified Ante (can be higher than 8)
Beat Decks on Stake: Win with the specified amount of Decks on the specified Stake (or harder)
Win with Jokers on Stake: Win with the specified amount of Jokers on the specified Stake (or harder)
Unique Wins: Win with the specified amount of unique combinations of Decks and Stakes
World-Standard: 0
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Required ante to beat ↺ Standard
ante_win_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If your goal is 'beat ante,' specify the ante you need to beat.
If your goal isn't 'beat ante', you can ignore this setting.
World-Standard: 12
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Required decks to win ↺ Standard
decks_win_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If your goal is 'beat Decks' or 'beat decks on stake', specify the number of wins you need to beat.
If your goal isn't "beat decks" or "beat decks on stake", you can ignore this setting
World-Standard: 4
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Required unique deck wins for goal ↺ Standard
unique_deck_win_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If your goal is 'beat unique decks', specify the number of unique decks you need to beat
This setting can be ignored if your goal isn't "beat unique decks
World-Standard: 4
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Required jokers to win ↺ Standard
jokers_unlock_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of jokers you need to collect to win.
If your goal isn't 'unlock jokers' or 'Win with jokers on stake', this setting can be ignored.
World-Standard: 75
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Required Stake for goal ↺ Standard
required_stake_for_goal
Erweiterte Option · YAML-Wert
Hilfe The required stake for your goal.
If no stake is specified or the stake specified is not in the playable stakes it will default to the highest playable one.
If your goal isn't 'Win with jokers on stake' or 'beat decks on stake', this setting can be ignored.
World-Standard: ["White Stake"]
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Playable Decks Mode ↺ Standard
include_decksMode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose how the playable decks are determined:
all: All decks will be playable.
choose: Select specific decks to be playable from the options below.
number: Specify how many randomly selected decks will be playable.
World-Standard: 0
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Include selection of playable decks ↺ Standard
include_deckChoice
Erweiterte Option · YAML-Wert
Hilfe Select which decks will be playable in the game.
This option is only considered if Playable Decks is set to choose.
World-Standard: ["Red Deck", "Blue Deck", "Yellow Deck", "Green Deck", "Black Deck", "Magic Deck", "Nebula Deck", "Ghost Deck", "Abandoned Deck", "Checkered Deck", "Zodiac Deck", "Painted Deck", "Anaglyph Deck", "Plasma Deck", "Erratic Deck"]
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Include number of playable decks ↺ Standard
include_deckNumber
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Specify how many randomly selected decks will be playable.
This option is only considered if playable Decks is set to number.
World-Standard: 8
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Stake Unlock Mode ↺ Standard
stake_unlock_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Decide how stakes are handled by the Randomizer.
unlocked: all stakes are unlocked from the start
vanilla: stakes are progressively unlocked (by beating the previous stake) and in the same order as in the base game
linear: stakes are progressively unlocked (by beating the previous stake) but in a random order
stake_as_item: stakes can be found as items and unlock the stake for every deck
stake_as_item_per_deck: stakes can be found as items but only unlock it for a specific deck
World-Standard: 1
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Playable Stakes Mode ↺ Standard
include_stakesMode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose how the playable stakes are determined.
all: All stakes will be playable.
choose: Select specific stakes to be playable from the options below.
number: Specify how many randomly selected stakes will be playable.
World-Standard: 1
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Include Stakes to have important Locations ↺ Standard
include_stakesList
Erweiterte Option · YAML-Wert
Hilfe Select specific stakes to be playable.
Example: ['White Stake','Red Stake','Gold Stake']
This will make those stakes playable and remove the other ones from the game.
(Also make sure to capitalize the first letters, it's case sensitive.)
This option is only considered if playable Stakes is set to choose.
World-Standard: ["White Stake", "Red Stake"]
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Include number of playable stakes ↺ Standard
include_stakesNumber
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Specify how many randomly selected stakes will be playable.
This option is only considered if playable Stakes is set to number.
World-Standard: 2
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Joker Bundles ↺ Standard
joker_bundles
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Rather than handling each joker as an individual item, you can group them into bundles for quicker progress
and fewer items to manage in the world. When enabled, all 150 jokers will be placed into randomly generated bundles.
You can also specify the size of these joker bundles
World-Standard: 0
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Joker Bundle Size ↺ Standard
joker_bundle_size
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Specify the size of Joker Bundles.
World-Standard: 10
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remove_or_debuff_jokers ↺ Standard
remove_or_debuff_jokers
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose whether locked jokers should be completely removed or appear in a debuffed state.
Set this to true to remove them entirely, or set it to false to have them appear debuffed.
World-Standard: 0
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Tarot Bundle ↺ Standard
tarot_bundle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Instead of making every tarot card an individual item, you have the option to put them all in one bundle,
that gets placed in the world.
There is also the possibility to make custom bundles (not recommended).
World-Standard: 0
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Custom Tarot Bundles ↺ Standard
custom_tarot_bundles
Erweiterte Option · YAML-Wert
Hilfe Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to
include every tarot, otherwise it won't work (there is no proper check for this so PLEASE double or triple check yourself).
If you have Number of AP consumable items set to greater than 1 you also
must include the "Archipelago Tarot". Here is a list of all Tarot cards https://balatrogame.fandom.com/wiki/Tarot_Cards.
The Syntax of this is the following: ['The Fool;The Magician;The High Priestess;The Empress;The Emperor', ...] where the bundles are separated by the commas.
Make sure to use the right symbols.
World-Standard: ["The Fool;The Magician;The High Priestess;The Empress;The Emperor", "The Hierophant;The Lovers", "The Chariot;Justice;The Hermit;The Wheel of Fortune;Strength;Death", "The Hanged Man;Temperance;The Devil;The Tower;The Star", "The Moon;The Sun;Judgement;The World"]
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Planet Bundle ↺ Standard
planet_bundle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Instead of making every planet card an individual item, you have the option to put them all in one bundle,
that gets placed in the world.
There is also the possibility to make custom bundles (not recommended).
World-Standard: 0
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Custom Planet Bundles ↺ Standard
custom_planet_bundles
Erweiterte Option · YAML-Wert
Hilfe Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to
include every planet, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also
must include the "Archipelago Belt". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Planet_Cards.
For the Syntax refer to Custom Tarot Bundles, it's the same here.
World-Standard: []
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Spectral Bundle ↺ Standard
spectral_bundle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Instead of making every spectral card an individual item, you have the option to put them all in one bundle,
that gets placed in the world.
There is also the possibility to make custom bundles (not recommended).
World-Standard: 0
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Custom Spectral Bundles ↺ Standard
custom_spectral_bundles
Erweiterte Option · YAML-Wert
Hilfe Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to
include every spectral, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also
must include the "Archipelago Spectral". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Spectral_Cards.
For the Syntax refer to Custom Tarot Bundles, it's the same here.
World-Standard: []
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remove_or_debuff_consumables ↺ Standard
remove_or_debuff_consumables
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose whether locked consumables should be completely removed or appear in a debuffed state.
Set this to true to remove them entirely, or set it to false to have them appear debuffed.
World-Standard: 0
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Number of starting decks ↺ Standard
decks_unlocked_from_start
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of random decks you want to start with.
World-Standard: 1
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Set jokers as filler ↺ Standard
filler_jokers
Erweiterte Option · YAML-Wert
Hilfe Which Jokers are supposed to be filler (every Joker not in this list will be considered a progressive item)
Be careful with this option if your goal is "Unlock Jokers"
Valid Jokers:
"Abstract Joker"
"Acrobat"
"Ancient Joker"
"....."
for a full list go to https://balatrogame.fandom.com/wiki/Category:Jokers
Example: ['Abstract Joker', 'Acrobat', 'Ancient Joker']
World-Standard: []
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Number of AP consumable items ↺ Standard
ap_consumable_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of items that can be received by redeeming
an AP planet, tarot or spectral card
World-Standard: 100
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Permanent filler amount ↺ Standard
permanent_filler
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The amount of permanent filler items (like "+1 Hand Size") that is going to be generated.
If you set this option to 3 for example it's going to fill the world with 3 "+1 Hand Size", 3 "+1 Joker Slot", etc.
World-Standard: 4
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Number of AP shop Items ↺ Standard
shop_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of AP Items that will be buyable as vouchers in the shop at each included Stake.
So for example if you include 3 Stakes and set this option to 11, then there
will be 33 findable Shop Items in your game.
World-Standard: 15
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Minimum Price of AP Item in shop ↺ Standard
minimum_price
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The minimum price for an AP Item Voucher in the shop
World-Standard: 1
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Maximum Price of AP Item in shop ↺ Standard
maximum_price
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The maximum price for an AP Item in the shop
World-Standard: 10
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Trap Frequency ↺ Standard
trap_amount
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How often traps will appear as filler items
No traps: No traps will appear
Low traps: 1 in 15 filler items will be traps
Medium traps: 1 in 7 filler items will be traps
High traps: 1 in 2 filler items will be traps
Mayhem: Every filler item will be a trap
World-Standard: 2
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Death Link ↺ Standard
deathlink
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When your run ends, everybody will die. When somebody else dies, your run will end.
World-Standard: 0
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Force Yaml ↺ Standard
forceyaml
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Some settings (like death link or remove_or_debuff_jokers etc) can be changed in-game after the fact.
If you want to disallow this (for a race for example) set this option to true.
World-Standard: 0
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