Spiel konfigurieren · YAML-Editor

Autopelago konfigurieren

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Autopelago · World 1.1.1 · Paket 1.1.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 7 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

fill_with_determination
Hilfe · Gewichtung möglich

Either fills the rat with determination, or does nothing. Perhaps both. This option was added early on for technical reasons. It does not directly affect the game.

World-Standard: 0

victory_location
Hilfe · Gewichtung möglich

Optionally moves the final victory location earlier to reduce the number of locations in the multiworld. - **Snakes on a Planet (default):** The game goes all the way to "Moon, The". This gives the longest game. - **Secret Cache:** The game stops at the end of Cool World. This gives the middlest-length game. - **Captured Goldfish:** The game stops at the end of The Sewers. This gives the shortest game.

World-Standard: 0

enabled_buffs
Hilfe

Enables various buffs that affect how the rat behaves. All are enabled by default. - **Well Fed:** Gets more done - **Lucky:** One free success - **Energized:** Moves faster - **Stylish:** Better RNG - **Confident:** Ignore a trap - **Smart:** Next check is progression

World-Standard: ["Confident", "Energized", "Lucky", "Smart", "Stylish", "Well Fed"]

enabled_traps
Hilfe

Enables various traps that affect how the rat behaves. All are enabled by default. - **Upset Tummy:** Gets less done - **Unlucky:** Worse RNG - **Sluggish:** Moves slower - **Distracted:** Skip a "step" - **Startled:** Run towards start - **Conspiratorial:** Next check is trap - **Poison:** Dies

World-Standard: ["Conspiratorial", "Distracted", "Poison", "Sluggish", "Startled", "Unlucky", "Upset Tummy"]

lactose_intolerant
Hilfe · Gewichtung möglich

Replaces all references to lactose-containing products with less offensive ones.

World-Standard: 0

Death Settings · 3 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_delay_seconds
Hilfe · Gewichtung möglich

Has no effect if "Poison" traps are disabled. Otherwise: Sets the delay (in seconds) from a death trigger to when the rat actually "dies". Default: 5 (seconds)

World-Standard: 5

death_item_percentage
Hilfe · Gewichtung möglich

Has no effect if "Poison" traps are disabled. Otherwise: Controls what percentage of trap items added to the pool should be replaced by "poison" items. The percentage is taken from the items that are INTENDED to be traps, so you can disable all other traps and still get the same number of "poison" items as you would otherwise have. Specifically, items with "poison" auras are held back, and then this configured percentage of random trap items are replaced by copies of the items that were held back. Whole numbers only. Default: 2 (percent).

World-Standard: 2

Message Text Replacements · 7 Optionen
msg_impending_doom
Hilfe

What messages the rat can say when it's about to die. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["I don\u0027t feel so good..."]

msg_changed_target
Hilfe

What messages the rat can say when a buff or trap is added to the queue of location checks to send before resuming its normal logic. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). The text {LOCATION} will be replaced with the name of the actual location. If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["Oh, hey, what\u0027s that thing over there at {LOCATION}?", "There\u0027s something at {LOCATION}, I\u0027m sure of it!", "Something at {LOCATION} smells good!", "There\u0027s a rumor that something\u0027s going on at {LOCATION}!"]

msg_enter_go_mode
Hilfe

What messages the rat can say when it first realizes that it can complete its goal. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["That\u0027s it! I have everything I need! The goal is in sight!"]

msg_enter_bk
Hilfe

What messages the rat can say when it first sees that no further location checks are in logic. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["I don\u0027t have anything to do right now. Go team!", "Hey, I\u0027m completely stuck. But I still believe in you!", "I\u0027ve run out of things to do. How are you?", "I\u0027m out of things for now, gonna get a coffee. Anyone want something?"]

msg_remind_bk
Hilfe

What messages the rat can say to occasionally remind the players that it has no further location checks in logic. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["I don\u0027t have anything to do right now. Go team!", "Hey, I\u0027m completely stuck. But I still believe in you!", "I\u0027ve run out of things to do. How are you?", "I\u0027m out of things for now, gonna get a coffee. Anyone want something?"]

msg_exit_bk
Hilfe

What messages the rat can say after one or more location checks become in logic. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["Yippee, that\u0027s just what I needed!", "I\u0027m back! I knew you could do it!", "Sweet, I\u0027m unblocked! Thanks!", "Squeak-squeak, it\u0027s rattin\u0027 time!"]

msg_completed_goal
Hilfe

What messages the rat can say to celebrate victory. Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.

World-Standard: ["Yeah, I did it! er... WE did it!"]

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.