Spiel konfigurieren · YAML-Editor

Astalon konfigurieren

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Astalon · World 0.99.6 · Paket 0.99.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 7 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

difficulty
Hilfe · Gewichtung möglich

Choose how difficult of a playthrough the logic expects. Hard difficulty expects extra jump height with Arias, sticking blocks in walls with Zeek, or hitting magic crystals with Kyuli or Bram.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Select what requirements must be completed before you can finish your goal. Vanilla: Acquire the red, blue, and green gorgon eyes and defeat Medusa Eye Hunt: Acquire a configurable number of gorgon eyes before you can confront Medusa

World-Standard: 0

additional_eyes_required
Hilfe · Gewichtung möglich

How many additional gorgon eyes are required to confront Medusa when playing Eye Hunt. These are on top of the red, blue, and green gorgon eyes, which are always required.

World-Standard: 6

extra_eyes
Hilfe · Gewichtung möglich

How many extra gorgon eyes are added to the item pool, as a percentage of the goal amount.

World-Standard: 33

starting_location
Hilfe · Gewichtung möglich

Choose which location to start in. You will revive here after dying.

World-Standard: 0

Randomization · 14 Optionen
randomize_characters
Hilfe · Gewichtung möglich

Choose how the 5 characters are randomized. Vanilla: Start with the default 3 characters and unlock Zeek and Bram in-game as normal Trio: Start with the default 3 characters and receive Zeek and Bram as items Solo: Start with one random character and receive the rest as items All: Start with all 5 characters Random Selection: Start with a random selection of the characters and receive the rest as items Algus: Start with just Algus and receive the rest as items Arias: Start with just Arias and receive the rest as items Kyuli: Start with just Kyuli and receive the rest as items Bram: Start with just Bram and receive the rest as items Zeek: Start with just Zeek and receive the rest as items

World-Standard: 1

randomize_key_items
Hilfe · Gewichtung möglich

Choose whether to randomize key items that appear in your inventory. Does not include Monster Ball or Gift.

World-Standard: 1

randomize_health_pickups
Hilfe · Gewichtung möglich

Choose whether to randomize the + Max HP pickups found in the world. Does not affect shop upgrades.

World-Standard: 1

randomize_attack_pickups
Hilfe · Gewichtung möglich

Choose whether to randomize the + Attack pickups found in the world. Does not affect shop upgrades.

World-Standard: 1

randomize_white_keys
Hilfe · Gewichtung möglich

Choose whether to randomize white keys and locked white doors. Keys are location checks and door unlocks are received as items.

World-Standard: 0

randomize_blue_keys
Hilfe · Gewichtung möglich

Choose whether to randomize blue keys and locked blue doors. Keys are location checks and door unlocks are received as items.

World-Standard: 0

randomize_red_keys
Hilfe · Gewichtung möglich

Choose whether to randomize red keys and locked red doors. Keys are location checks and door unlocks are received as items.

World-Standard: 0

randomize_shop
Hilfe · Gewichtung möglich

Choose whether to randomize the purchases in Epimetheus's shop. All unique shop upgrades will be randomized, including the three special powers for each character.

World-Standard: 0

randomize_elevator
Hilfe · Gewichtung möglich

Choose whether to randomize the elevator destinations. Finding elevators will complete checks and you will unlock elevator destinations as items.

World-Standard: 0

randomize_switches
Hilfe · Gewichtung möglich

Choose whether to randomize all ground switches, magic crystals, and face switches in the world. Activating a switch will complete a check and the corresponding doors or blocks will toggle from a received item.

World-Standard: 0

randomize_candles
Hilfe · Gewichtung möglich

Choose whether to randomize the reward gained from breaking candles. Breaking a candle the first time will complete a check, restoring and breaking it subsequent times will restore health as normal.

World-Standard: 0

randomize_orb_multipliers
Hilfe · Gewichtung möglich

Choose whether to randomize the orb multipliers gained from destroying the 3 special faces in the world. Received multipliers will be permanently applied and not removed on death when this option is enabled.

World-Standard: 0

shuffle_void_portals
Hilfe · Gewichtung möglich

Choose whether to shuffle which void portals are connected to each other. None: Portals will take you to their vanilla locations Coupled: Returning through a portal will take you to the same place you came from Decoupled: Any portal can take you to any other portal

World-Standard: 0

apex_elevator
Hilfe · Gewichtung möglich

Choose how The Apex elevator is unlocked. Vanilla: available as soon as you get Ascendant Key Included: available when received as an item or reached normally if elevators aren't randomized Removed: will not be available for the whole seed

World-Standard: 0

Quality of Life · 13 Optionen
skip_cutscenes
Hilfe · Gewichtung möglich

Choose whether to skip or shorten cutscenes.

World-Standard: 1

start_with_qol
Hilfe · Gewichtung möglich

Choose whether to start the game with various Quality of Life shop upgrades. Includes Knowledge, Orb Seeker, Map Reveal, Cartography, Gift, and Titan's Ego.

World-Standard: 1

start_with_ascendant_key
Hilfe · Gewichtung möglich

Choose whether to start the seed with Ascendant Key already acquired.

World-Standard: 0

start_with_bell
Hilfe · Gewichtung möglich

Choose whether to start the seed with Athena's Bell already acquired.

World-Standard: 0

cost_multiplier
Hilfe · Gewichtung möglich

Set a multiplier for how many orbs shop purchases cost.

World-Standard: 50

fast_blood_chalice
Hilfe · Gewichtung möglich

Choose when the Blood Chalice health regeneration rate is 5x faster. Off: Regen is always at the vanilla speed Campfires: Regen is faster when near campfires Not Bosses: Regen is faster when not inside a boss room Always: Regen is always at the faster speed

World-Standard: 1

campfire_warp
Hilfe · Gewichtung möglich

Allows you to warp to any campfire you've previously visited.

World-Standard: 1

allow_block_warping
Hilfe · Gewichtung möglich

Allows Zeek to continue carrying a block when using campfire warp. This may allow you to get to things out of logic.

World-Standard: 0

open_early_doors
Hilfe · Gewichtung möglich

Opens some Gorgon Tomb doors by default when using key or switch rando to give you a bigger sphere 1. Has no effect when not using white key, blue key, or switch rando.

World-Standard: 1

cheap_kyuli_ray
Hilfe · Gewichtung möglich

Makes Kyuli's Shining Ray only cost 50 orbs. Recommended when using hard logic and character rando as it can activate crystals.

World-Standard: 0

always_restore_candles
Hilfe · Gewichtung möglich

Restores all candles on every death for free.

World-Standard: 0

scale_character_stats
Hilfe · Gewichtung möglich

Scales character starting attack and defense based on which sphere they're found in.

World-Standard: 1

hint_shop_items
Hilfe · Gewichtung möglich

Automatically create hints for shop items after visiting the shop. Does nothing when shop randomizer is off. Character shop upgrades will only be hinted once the character is unlocked. None: No hints will be created Progression: Hints will only be created for progression items Useful: Hints will be created for progression and useful items All: Hints will be created for all items

World-Standard: 1

Traps & Links · 4 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Set what percentage of the filler in the item pool will be replaced by trap items. Has no effect if no filler items need to be created.

World-Standard: 10

trap_weights
Hilfe

Set how likely each of the traps are when filling the above trap percentage. Has no effect if no filler items need to be created or Trap Percentage is 0.

World-Standard: {"Cutscene Trap": 50, "Dead Maiden Trap": 50, "Oops! All Pils Trap": 50, "Rocks Trap": 50}

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

tag_link
Hilfe · Gewichtung möglich

Determines if the Tag Link is enabled. If enabled, if you have another player's character you will tag to that character as well. If you don't have that character, you will randomly tag to another character. If you only have one character, nothing will happen.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.