Spiel konfigurieren · YAML-Editor

Archipeladoku konfigurieren

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Archipeladoku · World 2026.9.26 · Paket 2026.09.26 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

Enable Death Link. When a player with death link enabled dies all other players that also enabled it die as well. Archipeladoku can only receive death links, not send them. When a death link is received all non-given numbers will be cleared. This can also be toggled in the client from the Debug menu.

World-Standard: 0

Board Options · 10 Optionen
block_size
Hilfe · Gewichtung möglich

The size of a single block (and the width/height of each board). A standard Sudoku is 9. Smaller sizes are easier, larger sizes are more difficult.

World-Standard: 9

boards_per_cluster
Hilfe · Gewichtung möglich

How many boards to put in each cluster of overlapping boards. 1 creates individual boards without clusters, 100 puts all boards into a single big cluster.

World-Standard: 5

number_of_boards
Hilfe · Gewichtung möglich

How many boards to generate. Maximum depend on block size: - 4-9: 100 boards - 12: 64 boards - 16: 36 boards

World-Standard: 5

difficulty
Hilfe · Gewichtung möglich

The overall difficulty level. Solving techniques required: - Beginner: Naked/hidden singles. - Easy: Pointing pairs, box line reduction. - Medium: Naked pairs/triples. - Hard: Hidden pairs/triples. - Very Hard: X-Wing, Swordfish, Y-Wing.

World-Standard: 2

progression
Hilfe · Gewichtung möglich

How blocks are unlocked during the game. - Fixed: Blocks are unlocked by progressive block items in a fixed order. Smoother progression. - Shuffled: Blocks are unlocked by specific block items. More chaotic progression.

World-Standard: "shuffled"

bundle_size
Hilfe · Gewichtung möglich

How many blocks a single progression item unlocks at once. - A value of 1 disables bundling. - The value is clamped to the block size, so a bundle never unlocks more than a whole board's worth of blocks. - For Fixed progression each "Progressive Block" is worth this many unlocks. - For Shuffled progression each bundle is a "Block Bundle" item unlocking this many blocks.

World-Standard: 1

additional_starting_blocks
Hilfe · Gewichtung möglich

How many additional blocks beyond the regular starting board that start unlocked. This removes that many blocks from the item pool, replacing them with filler items.

World-Standard: 0

duplicate_progression
Hilfe · Gewichtung möglich

Percent of progression items that should be duplicated. - For Fixed progression higher values may lead to progression being too fast and as such a lower value is recommended. - For Shuffled progression this can safely be set to 100% to make progression a bit faster. The blocks to duplicate are chosen randomly if not 100%, though each block can only be duplicated once.

World-Standard: 0

disabled_locations
Hilfe

Location types to remove entirely, reducing the number of locations and filler items. Valid values: blocks, rows, columns, boards. If disabling the requested types would leave too few locations for the progression items, some types are automatically re-enabled (a warning is logged). Higher bundle sizes allow disabling more, since they reduce the number of progression items.

World-Standard: []

location_scouting
Hilfe · Gewichtung möglich

How scouting of locations is handled. - Auto: Locations are scouted automatically when fully revealed. - Manual: Locations can be scouted manually. - Disabled: Locations cannot be scouted.

World-Standard: "manual"

Filler Options · 7 Optionen
solve_selected_cell_ratio
Hilfe · Gewichtung möglich

Ratio of Solve Selected Cell filler items to number of boards, in percent.

World-Standard: 100

solve_random_cell_ratio
Hilfe · Gewichtung möglich

Ratio of Solve Random Cell filler items to number of boards, in percent.

World-Standard: 150

remove_random_candidate_ratio
Hilfe · Gewichtung möglich

Ratio of Remove Random Candidate filler items to number of boards, in percent.

World-Standard: 300

disco_trap_ratio
Hilfe · Gewichtung möglich

Ratio of Disco Trap filler items to number of boards, in percent. When received all cells will shift colors for a time.

World-Standard: 20

emoji_trap_ratio
Hilfe · Gewichtung möglich

Ratio of Emoji Trap filler items to number of boards, in percent. When received your numbers will be replaced with emojis for a time.

World-Standard: 20

tunnel_vision_trap_ratio
Hilfe · Gewichtung möglich

Ratio of Tunnel Vision Trap filler items to number of boards, in percent. When received you will only be able to see a small area of the board for a time.

World-Standard: 20

pre_fill_nothings_percent
Hilfe · Gewichtung möglich

Percentage of Nothing items that should be pre-filled, forcing them to be placed in an Archipeladoku game and thus excluding them from other games. Caution: This reduces the number of filler items in the item pool. Having few fillers can lead to increased generation times or even generation failures. As long as you don't remove other filler items this shouldn't be an issue though, even at 100%.

World-Standard: 100

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.