Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Objective ↺ Standard
objective
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
**Kill the Creator:** Get to the final boss (the Creator) and beat all it's forms.
**Obtain secrets and kill the Creator:** like the "Kill the Creator", but need to find all three secret memories
before getting to the Creator.
**Killing the four gods:**, Beat all four enemy gods ("Fallen God", "Mithalan God", "Drunian God", "Lumerean God").
**Gods and Creator:** like "Killing the four gods" but you also have to beat the creator.
World-Standard: 0
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Minibosses to beat ↺ Standard
mini_bosses_to_beat
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The number of minibosses to beat before having access to the goal.
The minibosses are "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime",
"Crabbius Maximus", "Mantis Shrimp Prime" and "King Jellyfish God Prime".
Note that the "Energy Statue" and "Simon Says" are not minibosses.
Also note that if the objective is "killing the four enemy gods" or "Gods and creator", it might be needed to go in the abyss and
bubble cave to kill "King Jellyfish God Prime" and "Mantis Shrimp Prime".
World-Standard: 0
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Big bosses to beat ↺ Standard
big_bosses_to_beat
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The number of big bosses to beat before having access to the creator (the final boss).
The big bosses are "Fallen God", "Mithalan God", "Drunian God", "Lumerean God" and "The Golem".
Has no effect if the objective is "killing the four gods" or "Gods and Creator".
World-Standard: 0
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Turtle Randomizer ↺ Standard
turtle_randomizer
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomize the transportation turtle.
If the objective is "killing the four gods" or "Gods and Creator", the abyss and body turtle will not be randomized.
World-Standard: 2
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Early Energy form ↺ Standard
early_energy_form
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Force the Energy form to be in a location early in the multiworld (or directly in your world if Early and Local is
selected).
World-Standard: 1
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Early Bind song ↺ Standard
early_bind_song
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Force the Bind song to be in a location early in the multiworld (or directly in your world if Early and Local is
selected).
World-Standard: 1
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Light needed to get to dark places ↺ Standard
light_needed_to_get_to_dark_places
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that the sun form or the dumbo pet can be acquired before getting to dark places.
Be aware that navigating in dark places without light is extremely difficult.
You can also force the sun form to be accessible by using the "sun form" option.
World-Standard: 1
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Bind song needed to get sing bulbs under rocks ↺ Standard
bind_song_needed_to_get_under_rock_bulb
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
World-Standard: 1
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Unconfine Home Waters Area ↺ Standard
unconfine_home_water
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Open the way out of the Home Waters area so that Naija can go to open water and beyond without the bind song.
**Via energy door:** Open the energy door between the home waters and the open waters
**Via transturtle:** Remove the rock blocking the home water transturtle.
Note that if you turn this option off, it is recommended to turn on the Early Energy form and Early Bind Song
options.
World-Standard: 0
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Randomize Ingredients ↺ Standard
ingredient_randomizer
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Select if the simple ingredients (that do not have a recipe) should be randomized.
If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
World-Standard: 0
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Dish Randomizer ↺ Standard
dish_randomizer
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize the drop of Dishes (Ingredients with recipe).
World-Standard: 0
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Translate Aquarian ↺ Standard
aquarian_translation
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Translate the Aquarian scripture in the game into English.
World-Standard: 0
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Skip Naija's first vision ↺ Standard
skip_first_vision
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Skip the first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies.
World-Standard: 0
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Hide the goal's requirements ↺ Standard
blind_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Hide the goal's requirements from the help page so that you don't know what is needed to goal.
Note that when you get to the final boss door (or you beat the last gods when the "Killing the four gods"
is selected) you can then see the requirements in the help page.
World-Standard: 0
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Infinite Hot Soup ↺ Standard
infinite_hot_soup
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
As soon as a "hot soup" is received, the user will never run out of this dish.
This option is recommended if using Ingredient randomization since "hot soup" ingredients may become hard to get
and the "hot soup" is necessary to get to some locations.
World-Standard: 1
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Open the body tongue ↺ Standard
open_body_tongue
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Remove the body tongue making the body accessible without going in the sunken city
World-Standard: 0
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Maximum ingredient amount ↺ Standard
maximum_ingredient_amount
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The maximum number of the same ingredients that can be stacked on the ingredient inventory.
World-Standard: 8
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Skip final boss third form ↺ Standard
skip_final_boss_3rd_form
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The Final boss third form (the hide and seek form) can be easy and quite long. So, this option can be used
to skip this form.
Note that you will still need to deliver the final blow to the 3rd form in order to activate the 4th form animation.
World-Standard: 0
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Save heal Naija ↺ Standard
save_healing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When you save, Naija is healed back to full health. If disabled, saving won't heal Naija.
Note that Naija can still heal by sleeping in some beds in the game (including in her home).
World-Standard: 1
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Throne as a location ↺ Standard
throne_as_location
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, sitting on the Mithalas City Castle throne (with the seal on it) will be a location and opening the
door to the Mithalas Cathedral will be an item.
World-Standard: 0
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No progression in hard or hidden locations ↺ Standard
no_progression_hard_or_hidden_locations
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items at hard-to-reach or hard-to-find locations.
Those locations are very High locations (that need beast form, soup and skill to get), every location in the
bubble cave, locations where need you to cross a false wall without any indication, the Arnassi race,
bosses and minibosses.
Useful for those that want a more casual run.
World-Standard: 0
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No progression in Simon says area ↺ Standard
no_progression_simon_says
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the says area.
World-Standard: 0
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No progression in Kelp Forest ↺ Standard
no_progression_kelp_forest
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in Kelp Forest (excluding Simon says area).
Can be useful to get smaller runs.
World-Standard: 0
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No progression in the Veil ↺ Standard
no_progression_veil
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Veil.
Can be useful to get smaller runs.
World-Standard: 0
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No progression in Mithalas ↺ Standard
no_progression_mithalas
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Mithalas (city, castle and cathedral).
Can be useful to get smaller runs.
World-Standard: 0
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No progression in the Energy Temple ↺ Standard
no_progression_energy_temple
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Energy Temple.
Can be useful to get smaller runs.
World-Standard: 0
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No progression in Arnassi Ruins ↺ Standard
no_progression_arnassi_ruins
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Arnassi Ruins.
Can be useful to get smaller runs.
Note that if the Transportation turtle are not randomize, this include Simon Says area.
World-Standard: 0
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No progression in the Frozen Veil ↺ Standard
no_progression_frozen_veil
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Frozen Veil (including Ice Cavern and Bubble Cave).
Can be useful to get smaller runs.
World-Standard: 0
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No progression in the Abyss ↺ Standard
no_progression_abyss
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Abyss.
Can be useful to get smaller runs.
Has no effect if the objective is "killing the four gods".
World-Standard: 0
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No progression in the Sunken City ↺ Standard
no_progression_sunken_city
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Sunken City.
Can be useful to get smaller runs.
Has no effect if the objective is "killing the four gods".
World-Standard: 0
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No progression in the Body ↺ Standard
no_progression_body
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Make sure that there are no progression items in the Body (including the before-boss transturtle room
and the boss location).
Can be useful to get smaller runs.
Has no effect if the objective is "killing the four gods".
World-Standard: 0
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