Spiel konfigurieren · YAML-Editor

Aquaria konfigurieren

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Aquaria · World 1.5.2 · Paket 1.5.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 33 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

objective
Hilfe · Gewichtung möglich

**Kill the Creator:** Get to the final boss (the Creator) and beat all it's forms. **Obtain secrets and kill the Creator:** like the "Kill the Creator", but need to find all three secret memories before getting to the Creator. **Killing the four gods:**, Beat all four enemy gods ("Fallen God", "Mithalan God", "Drunian God", "Lumerean God"). **Gods and Creator:** like "Killing the four gods" but you also have to beat the creator.

World-Standard: 0

mini_bosses_to_beat
Hilfe · Gewichtung möglich

The number of minibosses to beat before having access to the goal. The minibosses are "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus", "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the "Energy Statue" and "Simon Says" are not minibosses. Also note that if the objective is "killing the four enemy gods" or "Gods and creator", it might be needed to go in the abyss and bubble cave to kill "King Jellyfish God Prime" and "Mantis Shrimp Prime".

World-Standard: 0

big_bosses_to_beat
Hilfe · Gewichtung möglich

The number of big bosses to beat before having access to the creator (the final boss). The big bosses are "Fallen God", "Mithalan God", "Drunian God", "Lumerean God" and "The Golem". Has no effect if the objective is "killing the four gods" or "Gods and Creator".

World-Standard: 0

turtle_randomizer
Hilfe · Gewichtung möglich

Randomize the transportation turtle. If the objective is "killing the four gods" or "Gods and Creator", the abyss and body turtle will not be randomized.

World-Standard: 2

early_energy_form
Hilfe · Gewichtung möglich

Force the Energy form to be in a location early in the multiworld (or directly in your world if Early and Local is selected).

World-Standard: 1

early_bind_song
Hilfe · Gewichtung möglich

Force the Bind song to be in a location early in the multiworld (or directly in your world if Early and Local is selected).

World-Standard: 1

light_needed_to_get_to_dark_places
Hilfe · Gewichtung möglich

Make sure that the sun form or the dumbo pet can be acquired before getting to dark places. Be aware that navigating in dark places without light is extremely difficult. You can also force the sun form to be accessible by using the "sun form" option.

World-Standard: 1

bind_song_needed_to_get_under_rock_bulb
Hilfe · Gewichtung möglich

Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.

World-Standard: 1

unconfine_home_water
Hilfe · Gewichtung möglich

Open the way out of the Home Waters area so that Naija can go to open water and beyond without the bind song. **Via energy door:** Open the energy door between the home waters and the open waters **Via transturtle:** Remove the rock blocking the home water transturtle. Note that if you turn this option off, it is recommended to turn on the Early Energy form and Early Bind Song options.

World-Standard: 0

ingredient_randomizer
Hilfe · Gewichtung möglich

Select if the simple ingredients (that do not have a recipe) should be randomized. If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".

World-Standard: 0

dish_randomizer
Hilfe · Gewichtung möglich

Randomize the drop of Dishes (Ingredients with recipe).

World-Standard: 0

aquarian_translation
Hilfe · Gewichtung möglich

Translate the Aquarian scripture in the game into English.

World-Standard: 0

skip_first_vision
Hilfe · Gewichtung möglich

Skip the first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies.

World-Standard: 0

blind_goal
Hilfe · Gewichtung möglich

Hide the goal's requirements from the help page so that you don't know what is needed to goal. Note that when you get to the final boss door (or you beat the last gods when the "Killing the four gods" is selected) you can then see the requirements in the help page.

World-Standard: 0

infinite_hot_soup
Hilfe · Gewichtung möglich

As soon as a "hot soup" is received, the user will never run out of this dish. This option is recommended if using Ingredient randomization since "hot soup" ingredients may become hard to get and the "hot soup" is necessary to get to some locations.

World-Standard: 1

open_body_tongue
Hilfe · Gewichtung möglich

Remove the body tongue making the body accessible without going in the sunken city

World-Standard: 0

maximum_ingredient_amount
Hilfe · Gewichtung möglich

The maximum number of the same ingredients that can be stacked on the ingredient inventory.

World-Standard: 8

skip_final_boss_3rd_form
Hilfe · Gewichtung möglich

The Final boss third form (the hide and seek form) can be easy and quite long. So, this option can be used to skip this form. Note that you will still need to deliver the final blow to the 3rd form in order to activate the 4th form animation.

World-Standard: 0

save_healing
Hilfe · Gewichtung möglich

When you save, Naija is healed back to full health. If disabled, saving won't heal Naija. Note that Naija can still heal by sleeping in some beds in the game (including in her home).

World-Standard: 1

throne_as_location
Hilfe · Gewichtung möglich

If enabled, sitting on the Mithalas City Castle throne (with the seal on it) will be a location and opening the door to the Mithalas Cathedral will be an item.

World-Standard: 0

no_progression_hard_or_hidden_locations
Hilfe · Gewichtung möglich

Make sure that there are no progression items at hard-to-reach or hard-to-find locations. Those locations are very High locations (that need beast form, soup and skill to get), every location in the bubble cave, locations where need you to cross a false wall without any indication, the Arnassi race, bosses and minibosses. Useful for those that want a more casual run.

World-Standard: 0

no_progression_simon_says
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the says area.

World-Standard: 0

no_progression_kelp_forest
Hilfe · Gewichtung möglich

Make sure that there are no progression items in Kelp Forest (excluding Simon says area). Can be useful to get smaller runs.

World-Standard: 0

no_progression_veil
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Veil. Can be useful to get smaller runs.

World-Standard: 0

no_progression_mithalas
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Mithalas (city, castle and cathedral). Can be useful to get smaller runs.

World-Standard: 0

no_progression_energy_temple
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Energy Temple. Can be useful to get smaller runs.

World-Standard: 0

no_progression_arnassi_ruins
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Arnassi Ruins. Can be useful to get smaller runs. Note that if the Transportation turtle are not randomize, this include Simon Says area.

World-Standard: 0

no_progression_frozen_veil
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Frozen Veil (including Ice Cavern and Bubble Cave). Can be useful to get smaller runs.

World-Standard: 0

no_progression_abyss
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Abyss. Can be useful to get smaller runs. Has no effect if the objective is "killing the four gods".

World-Standard: 0

no_progression_sunken_city
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Sunken City. Can be useful to get smaller runs. Has no effect if the objective is "killing the four gods".

World-Standard: 0

no_progression_body
Hilfe · Gewichtung möglich

Make sure that there are no progression items in the Body (including the before-boss transturtle room and the boss location). Can be useful to get smaller runs. Has no effect if the objective is "killing the four gods".

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.