Progression Mode ↺ Standard
progression_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose how the progression of the randomizer should be.
Default: Group
> Singles - Each Stage will be unlocked one by one, as long as you find the Channel Key.
> Group - Alternate between unlocking groups of stages and the bosses in between.
> World - Progression is similar to Group, but the bosses are unlocked along with their preceding stages.
> Quadruples - Each set of Levels will have 4 channels each!
> Open* - All levels except the final two are immediately unlocked, but a certain number amount of keys is needed
to access the next level. The default required is 10 Channel Keys.
> Randomize* - How many levels are unlocked in a set is all up to chance!
* These options can be customized with their respective options below.
World-Standard: 1
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Open Progression Mode Required Keys ↺ Standard
open_progression_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If the chosen Progression Mode is `open`, this option allows the amount of keys required to unlock the endgame
channel to be customized.
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
World-Standard: 10
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Randomize Progression Set Count ↺ Standard
randomize_progression_set_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If the chosen Progression mode is `randomize`, this option allows you to control the amount of channel sets
that will be generated, and by extension, the minimum amount of keys to reach the end (but not post) game.
Leave this at 0 for a more freeform Channel Randomization, or leave it to generation to decide for you.
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
World-Standard: 0
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Randomize Progression Channel Range ↺ Standard
randomize_progression_channel_range
Erweiterte Option · YAML-Wert
Hilfe
If the chosen mode is `randomize`, this option allows you to control the amount of possible channels that can
be included in a set. Leave this empty to let generation decide for you, or specify a maximum and minimum
value for generation to use to randomize for each set. A set value can also be used if only one value is specified.
If a Set Count has been specified, it will be prioritized over this option,
but generation will still attempt to respect this option as much as possible.
<!> WARNING: This option expects *a list of one or two integers*
Format (Range): [min, max]
Format (Set): [value]
Absolute Minimum : 1
Absolute Maximum : 28
World-Standard: []
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Logic Preference ↺ Standard
logic_preference
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose a certain logic preset that determines how difficult the game will be and how much expertise is asked from
the player.
> casual - Gadgets and Morphs are attempted to be given as early as possible
> normal - Gadgets and Morphs are given as needed by a normal playthrough of the game
> hard - Gadgets and Morphs are given as late as possible, where certain occasions may arise
where an unintuitive solution must be used, while still not requiring glitches
> expert - Glitches may often need to be exploited to progress
Default: normal
World-Standard: 1
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Hip Drop Storage Logic ↺ Standard
hip_drop_storage_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determine if Hip Drop Storage should be considered for Logic.
World-Standard: 0
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Prolonged Quad Jump Logic ↺ Standard
prolonged_quad_jump_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determine if using Quad Jumps for extended periods of time should be considered for Logic.
World-Standard: 0
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Goal Target ↺ Standard
goal_target
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose what will count as winning the game.
Default: specter
> specter - Clear Specter's Battle (Vanilla End Game)
> specter_final - Clear Specter's Final Battle (Vanilla Post Game)
> triple_threat - Clear 3 Boss stages
> play_spike - Capture 204 Monkeys
> play_jimmy - Capture 300 Monkeys
> directors_cut - Capture all 20 Monkey Films (Forces Camerasanity to "enabled" if disabled)
> phone_check - Activate all 53 Cellphones (Forces Cellphonesanity to be set to "enabled" if disabled)
> bonus_collector - Buy all 267 of the bonus items in the Shopping Area!
(Forces Shoppingsanity to be set to "enabled" if disabled)
World-Standard: 0
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Goal Target Override ↺ Standard
goal_target_override
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Override the amount of checks required by Goal Target by a percent amount.
This does not affect the "specter" and "specter_final" goals.
Default: 0 (No Override)
Maximum possible counts for each category:
(Use this as basis for what percentage value to enter for this option)
Bosses (Triple Threat): 8
Pipo Monkeys (Play Spike/Play Jimmy): 434, 354 (No Break Room Monkeys)
Pipo Cameras (Director's Cut): 20
Cellphones (Phone Check): 53
Shop Items (Collector): 267
World-Standard: 0
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Post-Game Condition: Pipo Monkeys ↺ Standard
post_game_condition_monkeys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Specify the amount of monkeys required to unlock the final set of channels (Post-Game). This will be reduced
as necessary depending on the channels placed in the post game.
Default: vanilla
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
> disabled - This category will not count towards unlocking the Post-Game Channels
> active - Only enabled Monkeys will count towards unlocking the Post-Game Channels
> vanilla - Monkeysanity Break Rooms will be forced to be set as "enabled" and all monkeys will count towards
unlocking the Post-Game Channels
<!> WARNING: Please make sure at least ONE Post-Game Condition Option is enabled (not 0/disabled).
The multiworld WILL refuse to generate otherwise.
Maximum Value (No Break Room Monkeys): 360
World-Standard: -2
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Post-Game Condition: Bosses ↺ Standard
post_game_condition_bosses
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Specify the amount of bosses required to unlock the final set of channels (Post-Game). This will be reduced
as necessary depending on the channels placed in the post game.
Default: 0
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
<!> WARNING: Please make sure at least ONE Post-Game Condition Option is enabled (not 0/disabled).
The multiworld WILL refuse to generate otherwise.
World-Standard: 0
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Post-Game Condition: Pipo Cameras ↺ Standard
post_game_condition_cameras
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Specify the amount of Pipo Cameras required to unlock the final set of channels (Post-Game).
This will be reduced as necessary depending on the channels placed in the post game. This will also force
Camerasanity to be set as "enabled" if it is disabled, but will respect its other options otherwise.
Default: 0
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
<!> WARNING: Please make sure at least ONE Post-Game Condition Option is enabled (not 0/disabled).
The multiworld WILL refuse to generate otherwise.
World-Standard: 0
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Post-Game Condition: Cellphones ↺ Standard
post_game_condition_cellphones
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Specify the amount of Cellphones required to unlock the final set of channels (Post-Game).
This will be reduced as necessary depending on the channels placed in the post game. This will also force
Cellphonesanity to be set as "enabled"
Default: 0
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
<!> WARNING: Please make sure at least ONE Post-Game Condition Option is enabled (not 0/disabled).
The multiworld WILL refuse to generate otherwise.
World-Standard: 0
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Post-Game Condition: Shop Items ↺ Standard
post_game_condition_shop
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Specify the amount of Shop Items required to unlock the final set of channels (Post-Game).
This will be reduced as necessary depending on the channels placed in the post game. This will also force
Shoppingsanity to be set as "enabled" if it is disabled, but will respect other options otherwise.
Default: 0
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
<!> WARNING: Please make sure at least ONE Post-Game Condition Option is enabled (not 0/disabled).
The multiworld WILL refuse to generate otherwise.
World-Standard: 0
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Post-Game Condition: Channel Keys ↺ Standard
post_game_condition_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Specify the amount of additional Channel Keys required to unlock the final set of channels (Post-Game).
Default: 0
To specify custom values, add it alongside the pre-existing options, copying their format.
Format: value : weight
<!> WARNING: Please make sure at least ONE Post-Game Condition Option is enabled (not 0/disabled).
The multiworld WILL refuse to generate otherwise.
World-Standard: 0
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