Spiel konfigurieren · YAML-Editor

Ape Escape 2 konfigurieren

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Ape Escape 2 · World 1.3.3 · Paket v1.3.3 · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

AP Settings · 1 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Playthrough · 6 Optionen
goal
Hilfe · Gewichtung möglich

Determines your victory condition. - specter: Find your World Keys and complete the "Showdown with Specter!" boss fight. - final_specter: Find your World Keys, catch every monkey in the game and complete the "Final Showdown with Specter!" boss fight.

World-Standard: 0

world_key_behaviour
Hilfe · Gewichtung möglich

Determines the behaviour of "World Key" items. - level: Each "World Key" item will unlock one additional level. - world: Each "World Key" item will unlock all levels up to (and including) the next boss fight. - alternating: "World Key" items will alternate between unlocking all levels leading up to the next boss fight, and unlocking the boss fight itself.

World-Standard: 2

level_shuffle
Hilfe · Gewichtung möglich

Randomises the order of level unlocks. Your final battle with Specter will always be placed at the end of the game. - off: Levels will appear in their default order. - separate: Levels and bosses will be shuffled separately. - mixed: Levels and bosses will be shuffled together.

World-Standard: 0

randomise_starting_room
Hilfe · Gewichtung möglich

Randomises the starting room of each level.

World-Standard: false

music_randomisation
Hilfe · Gewichtung möglich

Randomises the music played throughout the game. - default: Music will not be touched by randomisation. - level: The music track for each level will be randomised. Levels with multiple music tracks will have each track randomised individually. - room: The music track for each individual room will be randomised.

World-Standard: 0

playable_character
Hilfe · Gewichtung möglich

Determines which character you will play as. - hikaru: Play as Hikaru (Jimmy). Pipotchi will tag along to help you out. - kakeru: Play as Kakeru (Spike). You won't have Pipotchi's help.

World-Standard: 0

Locations · 4 Optionen
message_phone_locations
Hilfe · Gewichtung möglich

Adds locations for activating each message phone. *Note that playing as Kakeru will disable message phones.

World-Standard: false

gotcha_box_locations
Hilfe · Gewichtung möglich

Determines how many locations can be obtained through usage of the Gotcha Box. Please be mindful of other players in your world when increasing this number.

World-Standard: 0

gotcha_box_gating
Hilfe · Gewichtung möglich

Determines how new items will be made accessible from the Gotcha Box. To prevent excessive grinding, logic will not always expect you to obtain all accessible items from the Gotcha Box. More items will be logically expected as you progress through the game. - none: All items within the Gotcha Box are accessible from the beginning. This does not mean you are logically expected to immediately obtain them all. - levels: More items will become available from the Gotcha Box as you unlock more levels. - restock_items: More items will become available from the Gotcha Box as you receive "Gotcha Box Restock" items.

World-Standard: 1

gotcha_box_forced_filler_percentage
Hilfe · Gewichtung möglich

Determines a percentage of Gotcha Box locations that will be forced to contain filler items.

World-Standard: 50

Items · 4 Optionen
starting_gadgets
Hilfe

Determines which gadgets you will begin the game with. You may enter "Random" multiple times to receive multiple random gadgets. Starting without the Monkey Net requires that message phone or Gotcha Box locations be enabled. Valid names are: "Random", "Monkey Net", "Stun Club", "Monkey Radar", "Dash Hoop", "Catapult", "Sky Flyer", "R.C. Car", "Bananarang", "Water Cannon", "Electro Magnet", "Power Punch"

World-Standard: ["Monkey Net", "Stun Club"]

extra_world_keys
Hilfe · Gewichtung möglich

Adds extra "World Key" items to the pool, making it easier to unlock new levels.

World-Standard: 0

shuffle_water_net
Hilfe · Gewichtung möglich

Determines whether to lock the Water Net behind receiving an item. If this is enabled and you haven't received the Water Net, then touching water will instantly cause you to lose a Cookie and respawn.

World-Standard: true

shuffle_collectible_filler
Hilfe · Gewichtung möglich

Adds filler items for each unlockable Monkey Fable, Movie, Soundtrack, Comic Strip, Concept Artwork, Secret Photo and Stage Photo.

World-Standard: false

Logic & Tricks · 8 Optionen
logic_difficulty
Hilfe · Gewichtung möglich

Determines the overall difficulty of logic. Certain tricks or glitches can be enabled separately. - normal: You will be logically expected to have a majority of gadgets at your disposal. - hard: You will be logically expected to use gadgets in novel ways. - expert: You will be logically expected to make difficult jumps and use gadgets in unexpected ways. Hip drop attacks and rocket dives may be essential.

World-Standard: 0

hidden_monkey_logic
Hilfe · Gewichtung möglich

If this option is enabled, certain well-hidden monkeys will logically expect the Monkey Radar or See-All Scope. This option is recommended for inexperienced players who do not already know where each monkey is located.

World-Standard: false

damage_boost_logic
Hilfe · Gewichtung möglich

If this option is enabled, intentionally taking damage to pass through fire and other hazards will be logically expected.

World-Standard: true

air_crawl_logic
Hilfe · Gewichtung möglich

If this option is enabled, using the Air Crawl glitch will be logically expected.

World-Standard: false

air_crawl_behaviour
Hilfe · Gewichtung möglich

Determines the behaviour of the "Air Crawl" glitch. - default: You can perform the Air Crawl glitch as normal. - patched: The Air Crawl glitch is impossible to perform. - item: The Air Crawl glitch can be performed after receiving the "Air Crawl" item. - progressive: The Air Crawl glitch can be performed after receiving two "Progressive Catapult" items.

World-Standard: 0

boost_jump_logic
Hilfe · Gewichtung möglich

If this option is enabled, swinging the net as you double jump before swapping to another gadget for increased height will be logically expected.

World-Standard: false

boost_fly_logic
Hilfe · Gewichtung möglich

If this option is enabled, performing a boost jump into the Sky Flyer will be logically expected.

World-Standard: false

long_jump_logic
Hilfe · Gewichtung möglich

If this option is enabled, performing a neutral jump with the Dash Hoop will be logically expected.

World-Standard: false

Traps · 4 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Determines the percentage of filler items that will be replaced with trap items.

World-Standard: 0

lazy_camera_trap_weight
Hilfe · Gewichtung möglich

This trap causes the camera to temporarily stop following you. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

rocket_boots_trap_weight
Hilfe · Gewichtung möglich

This trap causes you to temporarily run at incredible speeds. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

slowness_trap_weight
Hilfe · Gewichtung möglich

This trap causes you to temporarily run incredibly slowly. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.