Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Gold Orb Requirement ↺ Standard
gold_orbs_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How many gold orbs are required for BlackCastle, and thus, to goal
Must be between 0 and 10.
World-Standard: 7
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Difficulty ↺ Standard
difficulty
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The difficulty the game will be set to.
0 = Simple
1 = Regular (recommended)
2 = Difficult
3 = Masterful
4 = Insanity (Masterful + one hit kill)
This game can be VERY difficult, only choose a higher difficulty if you know what you're doing!
World-Standard: 1
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Arcade Behaviour ↺ Standard
arcade_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines the behaviour of the three arcade machines in SkyTown.
OFF - The arcade machines are disabled. 3 hearts are removed from the pool
PURCHASE_ONLY - The arcade machines must be purchased but you don't have to play them to get the check
MUST_WIN - You must purchase the arcade machine AND get the high score to get the check. (Note the JumpBox minigame is quite difficult)
World-Standard: 1
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Easy RainbowDive ↺ Standard
easy_rainbowdive
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Makes the RainbowDive checks easier by significantly reducing the amount of points required for each prize
World-Standard: 0
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Disable All Heart Barriers ↺ Standard
disable_heart_barriers
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Removes all heart barriers from the world, making their checks easier by not requiring you to reach them without taking damage
World-Standard: 0
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Ghost Spawn Chance (Percentage) ↺ Standard
ghost_spawn_rate
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Percentage chance of ghosts spawning, per room. 0 is disabled, 100 means they appear every room.
Note that not all rooms have ghosts enabled in the first place.
Ghosts won't spawn until you find at least 1 gold orb.
In vanilla on Regular, this number would be about 5, for reference.
Must be between 0 and 100.
World-Standard: 5
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Special Boss Music (Percentage) ↺ Standard
special_boss_music
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Percentage chance of using the special insanity boss music when fighting a (non-unique) boss.
Purely cosmetic and has no gameplay effect.
Must be between 0 and 100.
World-Standard: 0
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Enable Unintuitive and Unintended Logic ↺ Standard
hard_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds several difficult jumps into logic.
This assumes a deep knowledge of the game and ability to perform jumps that are either very precise, unintended, or unintuitive.
None of these require damage boosting, as logic always assumes maximum difficulty
World-Standard: 0
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Enable Return to Previous Save Logic ↺ Standard
closed_end_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds into logic locations that require you to return to previous save after getting them, due to them putting you in a dead end without specific items.
This affects three areas specifically: the two checks after the first Grotto boss (usually requiring 2 jump upgrades to leave), the check after the first boss in StoneCastle (usually requiring DiveBomb to leave), and the second half of FireCage (requiring yellow energy to get to the save)
World-Standard: 0
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