Spiel konfigurieren · YAML-Editor

Age Of Mythology Retold konfigurieren

Zum Spielekatalog

Age Of Mythology Retold · World 1.3.7 · Paket 1.3.7 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

pillars_of_the_gods
Hilfe · Gewichtung möglich

Include The Pillars of The Gods campaign. When disabled, those 9 scenarios are unplayable and are removed from the pool.

World-Standard: 0

optional_objectives_are_locations
Hilfe · Gewichtung möglich

Turn each scenario's optional (secondary) objectives into Archipelago locations.

World-Standard: 0

trap_percentage
Hilfe · Gewichtung möglich

Percentage of filler items to replace with traps (0 = no traps, 100 = all filler becomes traps). Traps fire randomly during scenarios. Only filler items are replaced; useful items are never swapped for traps.

World-Standard: 25

Shop · 3 Optionen
gem_shop
Hilfe · Gewichtung möglich

Enable the Gem Shop. When enabled: beating scenarios earns Gems (currency). Spend them in the shop to receive items and hints. Gem Shop is accessible from the AoM AP Launcher window. When disabled: victories award random multiworld items instead of Gems and you can't enter the shop.

World-Standard: 1

wins_to_open_shop
Hilfe · Gewichtung möglich

Number of scenario victories required to open each additional shop tier (only used when Gem Shop is enabled). Shop A is always open. Shop B opens after this many wins. Shop C opens after 2x wins. Shop D opens after 3x wins. Set to 0 to open all shops immediately.

World-Standard: 4

max_progression_items_in_each_shop
Hilfe · Gewichtung möglich

Maximum number of progression items allowed in each non-first shop (Shop B, Shop C, Shop D). Set to 0 to forbid progression items in shops entirely (recommended). Set to 15 to allow every slot in those 3 shops to hold any item. Careful setting this too high as you can't grind gems. If you spend your gems unwisely, you could softlock the seed. (If that happens you can use JUNK FOOD NIGHT to cheat)

World-Standard: 0

Campaigns · 8 Optionen
fott_greek_campaign
Hilfe · Gewichtung möglich

Include the Fall of the Trident: Greek campaign (scenarios 1-10). When disabled, those 10 scenarios are unplayable and are removed from the pool.

World-Standard: 1

fott_egyptian_campaign
Hilfe · Gewichtung möglich

Include the Fall of the Trident: Egyptian campaign (scenarios 11-20). When disabled, those 10 scenarios are unplayable and are removed from the pool.

World-Standard: 1

fott_norse_campaign
Hilfe · Gewichtung möglich

Include the Fall of the Trident: Norse campaign (scenarios 21-30). When disabled, those 10 scenarios are unplayable and are removed from the pool.

World-Standard: 1

new_atlantis_campaign
Hilfe · Gewichtung möglich

Include The New Atlantis campaign. When disabled, those 12 scenarios are unplayable and are removed from the pool.

World-Standard: 0

golden_gift_campaign
Hilfe · Gewichtung möglich

Include The Golden Gift campaign. When disabled, those 4 scenarios are unplayable and are removed from the pool.

World-Standard: 0

relicsanity
Hilfe · Gewichtung möglich

Include Relicsanity locations in the pool. When enabled, every relic in the campaigns becomes its own check — garrisoning a relic in a Temple sends a check to the multiworld. Roughly doubles locations and items in your world.

World-Standard: 0

exclude_scenario_30
Hilfe · Gewichtung möglich

Exclude scenario 30, "All Is Not Lost", from the world. When enabled, all locations in scenario 30 are filler.

World-Standard: 1

max_keys_on_keyrings
Hilfe · Gewichtung möglich

Maximum number of Scenario Keys carried by a Key Ring item. When more than 0, every scenario is locked behind a Scenario Key and one or more Scenario Keys are found on Key Ring items. When you or any other player in the multiworld finds a Key Ring, every Scenario Key on that ring is delivered to you. You begin with one starter Key Ring which includes at least one scenario you can attempt immediately. The remaining rings are shuffled into the item pool. To Turn this Off: 0 — feature disabled; scenarios are not locked behind keys at all. Unlocking a campaign gives you access to all the scenarios in that branch.

World-Standard: 0

Starting Campaign · 1 Optionen
starting_scenarios
Hilfe · Gewichtung möglich

Which civilization block is unlocked at the start? All other enabled campaigns start locked. greek: Scenarios 1-10 (Fall of the Trident: Greek) egyptian: Scenarios 11-20 (Fall of the Trident: Egyptian) norse: Scenarios 21-30 (Fall of the Trident: Norse) new_atlantis: Start with the New Atlantis Campaign. Starting with the Greek block is the easiest.

World-Standard: 0

Final Section · 2 Optionen
final_scenarios
Hilfe · Gewichtung möglich

What unlocks the Final scenario block (scenarios 31-32)? beat_x_scenarios (recommended): Beat the chosen number of scenarios (set via x_scenarios below) to receive the Atlantis Key and open the Final section. always_open: The Final section is available from the start. This can result in a much shorter experience. atlantis_key: The Atlantis Key is shuffled randomly into the item pool. Finding it anywhere opens the Final section.

World-Standard: 0

x_scenarios
Hilfe · Gewichtung möglich

If Final Scenarios (above) is set to beat_x_scenarios, this is how many scenarios must be completed before you receive the Atlantis Key. You may beat any combination of scenarios from any activated campaigns. (46 requires beats all 30 Fall of the Trident, all 12 New Atlantis, and all 4 Golden Gift scenarios) ****Updated to 54 max for PoTG

World-Standard: 12

Random Major Gods · 10 Optionen
random_major_gods
Hilfe · Gewichtung möglich

Randomize the major god for each scenario at generation time. The assigned god determines which techs and minor gods are available. Think on your feet with this turned on.

World-Standard: 1

force_different_god
Hilfe · Gewichtung möglich

When random_major_gods is enabled, forces the random god to never be the vanilla major god for that scenario and makes it more likely to play a civilization different from the vanilla. (e.g. 1. Omens is normally Poseidon, so you'll never play Poseidon on that mission with this on, and Zeus, Hades, and Demeter are much less likely)

World-Standard: 1

shuffle_greek_major_gods
Hilfe · Gewichtung möglich

Include Greek major gods in the random major god pool. Turn this off to never play as the Greeks. Only applies when Random Major gods is enabled.

World-Standard: 1

shuffle_egyptian_major_gods
Hilfe · Gewichtung möglich

Include Egyptian major gods in the random major god pool. Turn this off to never play as the Egyptians. Only applies when Random Major gods is enabled.

World-Standard: 1

shuffle_norse_major_gods
Hilfe · Gewichtung möglich

Include Norse major gods in the random major god pool. Turn this off to never play as the Norse. Only applies when Random Major gods is enabled.

World-Standard: 1

shuffle_atlantean_major_gods
Hilfe · Gewichtung möglich

Include Atlantean major gods in the random major god pool. Turn this off to never play as the Atlanteans. Only applies when Random Major gods is enabled.

World-Standard: 1

shuffle_chinese_major_gods
Hilfe · Gewichtung möglich

Include Chinese major gods in the random major god pool. Turn this off to never play as the Chinese. If you don't have the Chinese DLC, Favored Land won't work for you and some graphics may look wrong. Buy the Chinese DLC for best results, but you can still play as them even if you don't have the DLC. Only applies when Random Major gods is enabled.

World-Standard: 0

shuffle_japanese_major_gods
Hilfe · Gewichtung möglich

Include Japanese major gods in the random major god pool. Turn this off to never play as the Japanese. If you don't have the Japanese DLC, Japanese Experience Points won't work for you and some graphics may look wrong. Buy the Japanese DLC for best results, but you can still play as them even if you don't have the DLC. Only applies when Random Major gods is enabled.

World-Standard: 0

shuffle_aztec_major_gods
Hilfe · Gewichtung möglich

Include Aztec major gods in the random major god pool. Turn this off to never play as the Aztecs. If you don't have the Aztec DLC, Aztec Tonalli favor won't work for you and some graphics may look wrong. Buy the Aztec DLC for best results, but you can still play as them even if you don't have the DLC. Only applies when Random Major gods is enabled.

World-Standard: 0

disable_demeter_freyr
Hilfe · Gewichtung möglich

Remove Demeter and Freyr from the random major god pool. Only applies when Random Major Gods is enabled.

World-Standard: 0

Item Pool · 4 Optionen
extra_final_mission_age_unlocks
Hilfe · Gewichtung möglich

Scenario 32 normally requires 3 Age Unlock items to reach the Mythic Age and build the Wonder. This adds extra copies of whichever civilization's Age Unlock corresponds to the god assigned to scenario 32 (Greek by default, or randomized if Random Major gods is enabled). At the default of 1, there are 4 total copies of that unlock in the pool.

World-Standard: 1

hero_abilities
Hilfe · Gewichtung möglich

Include custom hero special ability items in the item pool? enabled (true): Recommended setting for an exciting, hero-focused campaign. The following items are included: Arkantos: - Arkantos Lifesteal (Arkantos' melee attacks heal him) - Arkantos Petrifying Shout (shout ability petrifies and damages nearby enemies) - Arkantos is a House (Arkantos provides +10 population capacity) - Arkantos Attack Speed (increases melee attack speed) Ajax: - Ajax Stunning Blow (shield bash stuns the target for 10 seconds) - Ajax Smiting Strikes (melee attacks temporarily reduce target's max HP) - Ajax Shield Bash AOE (shield bash hits a wide area) Chiron: - Chiron Poison Arrow (arrows apply a poison damage over time) - Chiron Crippling Fire (arrows slow the target's attack rate significantly) - Chiron Shotgun Special (special shot fires a ton of extra arrows) Amanra: - Amanra Whirlwind Throw (leap attack sends targets flying) - Amanra Army of the Dead (enemies slain by Amanra are reincarnated as allied minions) - Amanra Divine Smite (melee attacks deal +5 divine damage) Odysseus: - Odysseus Entangling Shot (special shot snares the targets' movement for 10 seconds) - Odysseus Swift Escape (ranged attacks cripple the target's speed) - Odysseus Perfect Accuracy (ranged attacks never miss) Reginleif: - Reginleif Frost Strike (javelins progressively freeze the target) - Reginleif +1 Projectile (fire an additional javelin) Kastor (only in pool when New Atlantis campaign is enabled): - Kastor Undermines with Attacks (melee attacks deal large damage over time to buildings) - Kastor Can Summon Soldiers (Kastor can train Hoplites, Spearmen, Berserks, Murmillos, Yari Spearmen, Tlamanih Spearmen, Dao Swordsmen, Prodromos, War Elephants, Jarls, Destroyers, Samurai, Shorn Ones, and Tiger Cavalry) - Kastor is a Manor (Kastor provides +20 population capacity) disabled (false): All above hero ability items are removed from the pool and replaced with filler. Removing these makes the game much harder and less hero-focused.

World-Standard: 1

local_filler_frequency
Hilfe · Gewichtung möglich

Percentage of filler items that will be placed locally in your own world instead of the shared multiworld pool. 0 = all filler goes into the shared pool (default, fully multiworld). 75 = up to 75% of filler items are guaranteed to stay in your own game. Has no effect in single-player games (all items are local anyway).

World-Standard: 0

gems_as_filler
Hilfe · Gewichtung möglich

Allow Gems to be used as filler items. Normally Gems are awarded only by Victory locations. When enabled, the world may also pad filler slots with Gems. Has no effect when the Gem Shop is disabled.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.