Spiel konfigurieren · YAML-Editor

ANIMAL WELL konfigurieren

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ANIMAL WELL · World 0.5.4 · Paket 0.5.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 15 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

What you need to do to beat the game. Fireworks requires you to get the 4 flames and defeat the Manticore. The House Key is placed in its vanilla location. Egg Hunt requires you to collect the amount of eggs you need to open the 4th Egg Door, then open the chest inside.

World-Standard: 1

eggs_needed
Hilfe · Gewichtung möglich

How many Eggs you need to open the 4th Egg Door. The amount of Eggs you need for the other 3 doors will scale accordingly. This is intentionally locked at 64 until we can figure it out client-side.

World-Standard: 64

key_ring
Hilfe · Gewichtung möglich

Have one keyring which unlocks all normal key doors instead of individual key items. Note: Due to how consumable key logic works, if this option is not enabled, you logically require all 6 keys to open any of the key doors.

World-Standard: 1

matchbox
Hilfe · Gewichtung möglich

Have one matchbox which can light all candles instead of individual match items. Note: Due to how consumable item logic works, if this option is not enabled, you logically require all 9 matches to light any of the candles.

World-Standard: 1

candle_checks
Hilfe · Gewichtung möglich

Lighting each of the candles sends a check.

World-Standard: 0

bunnies_as_checks
Hilfe · Gewichtung möglich

Include the secret bunnies as checks. Exclude Tedious removes the Mural, Dream, UV, and Floor is Lava bunnies. The Disc Spike bunny will not be a check unless you have multiple disc hops or you have both precise tricks and wheel tricks enabled.

World-Standard: 0

bunny_warps_in_logic
Hilfe · Gewichtung möglich

Include the songs that warp you to Bunny spots in logic. If you have Bunnies as Checks enabled, this option is automatically enabled.

World-Standard: 0

fruitsanity
Hilfe · Gewichtung möglich

All 115 fruits send a check after being eaten. Tip: Attempting to eat a fruit 3 times will eat it even if you have full health.

World-Standard: 0

exclude_song_chests
Hilfe · Gewichtung möglich

Exclude the Wheel chest and Office Key chests, so that you don't have to play their songs. They will contain either filler or traps.

World-Standard: 1

random_final_egg_location
Hilfe · Gewichtung möglich

Choose whether the 65th Egg is shuffled into the multiworld item pool or placed in its vanilla location, requiring opening the 4th Egg Door to access it. This option is forced on if you have the egg hunt goal selected.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. You can toggle this in the Client by using /deathlink, or in your host.yaml.

World-Standard: 0

wheel_hopping
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

weird_tricks
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

Logic Options · 8 Optionen
tanking_damage
Hilfe · Gewichtung möglich

Include tricks which require you to voluntarily take damage in order to perform them in logic. You may be expected to take up to three points of damage to perform tricks enabled by this option.

World-Standard: 0

bubble_jumping
Hilfe · Gewichtung möglich

Include using the standard Bubble Wand and chaining bubble jumps together in logic. Short Chains means you may be expected to chain a few bubble jumps in a row. Long Chains means you may be expected to chain an unlimited number of bubble jumps in a row.

World-Standard: 1

disc_hopping
Hilfe · Gewichtung möglich

Include jumping onto the disc without letting it bounce off of a wall first in logic. Single means doing it once from the ground. Multiple means having to chain them in midair.

World-Standard: 0

wheel_tricks
Hilfe · Gewichtung möglich

Include some tricks that involve using the wheel in unconventional ways. Simple means toggling wheel midair to "double jump", or mashing against walls to climb them. Advanced also adds more complicated tech, such as braking on walls or climbing walls out of jumps. Note: Tricks using wheel desyncs or wrong warps are not ever considered logical.

World-Standard: 0

ball_throwing
Hilfe · Gewichtung möglich

Include using the ball to hit switches or buttons not "designed" for it in logic. Off means the ball will rarely be used for anything other than breaking blocks, spikes, or guard shields. Simple means the ball can be used to hit easy targets without any real rebound, setup, or movement. Most "yoyo chute" buttons are included here. Advanced means hitting your target may require bouncing off a wall or moving while throwing to adjust momentum/angle. Expert includes more complicated tricks including those that require specific setups or getting lucky.

World-Standard: 1

flute_jumps
Hilfe · Gewichtung möglich

Include sliding off of the edge of a platform while pulling out the flute so that you can jump mid-air while playing the flute.

World-Standard: 0

obscure_tricks
Hilfe · Gewichtung möglich

Include solutions to puzzles that are obscure or hard to understand in logic. These tricks won't be harder to perform than other tricks in logic once you know them.

World-Standard: 0

precise_tricks
Hilfe · Gewichtung möglich

Include solutions to puzzles that are mechanically difficult to execute in logic. These tricks may require large amounts of attempts to get right, and there may be a higher than usual cost for failure.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.