Spiel konfigurieren · YAML-Editor

A Hat in Time konfigurieren

Zum Spielekatalog

A Hat in Time · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

Amount of forgiven deaths before sending a Death Link. 0 means that every death will send a Death Link.

World-Standard: 0

dw_death_link_amnesty
Hilfe · Gewichtung möglich

Amount of forgiven deaths before sending a Death Link during Death Wish levels.

World-Standard: 5

General Options · 13 Optionen
EndGoal
Hilfe · Gewichtung möglich

The end goal required to beat the game. Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location. Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7 will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels. Requires DLC2 content to be enabled. Seal the Deal: Reach and complete the Seal the Deal death wish main objective. Requires Death Wish content to be enabled.

World-Standard: 1

ShuffleStorybookPages
Hilfe · Gewichtung möglich

If enabled, each storybook page in the purple Time Rifts is an item check. The Compass Badge can track these down for you.

World-Standard: 1

ShuffleDirectorTokens
Hilfe · Gewichtung möglich

If enabled, causes the Conductor/DJ Grooves tokens found in Chapter 2 levels to become item checks. NOTE: This also includes the time bonus pickups from Train Rush, since the level doesn't have any tokens.

World-Standard: 0

ShuffleAlpineZiplines
Hilfe · Gewichtung möglich

If enabled, Alpine's zipline paths leading to the peaks will be locked behind items.

World-Standard: 0

ShuffleSubconPaintings
Hilfe · Gewichtung möglich

If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings. These items are progressive, with the order of Village-Swamp-Courtyard.

World-Standard: 0

ShuffleActContracts
Hilfe · Gewichtung möglich

If enabled, shuffle Snatcher's act contracts into the pool as items

World-Standard: 1

MinPonCost
Hilfe · Gewichtung möglich

The minimum number of Pons that any item in the Badge Seller's shop can cost.

World-Standard: 75

MaxPonCost
Hilfe · Gewichtung möglich

The maximum number of Pons that any item in the Badge Seller's shop can cost.

World-Standard: 300

BadgeSellerMinItems
Hilfe · Gewichtung möglich

The smallest number of items that the Badge Seller can have for sale.

World-Standard: 4

BadgeSellerMaxItems
Hilfe · Gewichtung möglich

The largest number of items that the Badge Seller can have for sale.

World-Standard: 8

LogicDifficulty
Hilfe · Gewichtung möglich

Choose the difficulty setting for logic. For an exhaustive list of all logic tricks for each difficulty, see this Google Doc: https://docs.google.com/document/d/1x9VLSQ5davfx1KGamR9T0mD5h69_lDXJ6H7Gq7knJRI/edit?usp=sharing

World-Standard: -1

NoPaintingSkips
Hilfe · Gewichtung möglich

If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings.

World-Standard: 0

CTRLogic
Hilfe · Gewichtung möglich

Choose how you want to logically clear Cheating the Race.

World-Standard: 0

Act Options · 11 Optionen
ActRandomizer
Hilfe · Gewichtung möglich

If enabled, shuffle the game's Acts between each other. Light will cause Time Rifts to only be shuffled amongst each other, and Blue Time Rifts and Purple Time Rifts to be shuffled separately.

World-Standard: 1

StartingChapter
Hilfe · Gewichtung möglich

Determines which chapter you will be guaranteed to be able to enter at the beginning of the game.

World-Standard: 1

LowestChapterCost
Hilfe · Gewichtung möglich

Value determining the lowest possible cost for a chapter. Chapter costs will, progressively, be calculated based on this value (except for the final chapter).

World-Standard: 5

HighestChapterCost
Hilfe · Gewichtung möglich

Value determining the highest possible cost for a chapter. Chapter costs will, progressively, be calculated based on this value (except for the final chapter).

World-Standard: 25

ChapterCostIncrement
Hilfe · Gewichtung möglich

Lower values mean chapter costs increase slower. Higher values make the cost differences more steep.

World-Standard: 4

ChapterCostMinDifference
Hilfe · Gewichtung möglich

The minimum difference between chapter costs.

World-Standard: 4

FinalChapterMinCost
Hilfe · Gewichtung möglich

Minimum Time Pieces required to enter the final chapter. This is part of your goal.

World-Standard: 30

FinalChapterMaxCost
Hilfe · Gewichtung möglich

Maximum Time Pieces required to enter the final chapter. This is part of your goal.

World-Standard: 35

FinaleShuffle
Hilfe · Gewichtung möglich

If enabled, chapter finales will only be shuffled amongst each other in act shuffle.

World-Standard: 0

ActPlando
Hilfe

Plando acts onto other acts. For example, "Train Rush": "Alpine Free Roam" will place Alpine Free Roam at Train Rush.

World-Standard: {}

ActBlacklist
Hilfe

Blacklist acts from being shuffled onto other acts. Multiple can be listed per act. For example, "Barrel Battle": ["The Big Parade", "Dead Bird Studio"] will prevent The Big Parade and Dead Bird Studio from being shuffled onto Barrel Battle.

World-Standard: {}

Item Options · 12 Optionen
StartWithCompassBadge
Hilfe · Gewichtung möglich

If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world (instead of just Relics). Recommended if you're not familiar with where item locations are.

World-Standard: 1

CompassBadgeMode
Hilfe · Gewichtung möglich

closest - Compass Badge points to the closest item regardless of classification important_only - Compass Badge points to progression/useful items only important_first - Compass Badge points to progression/useful items first, then it will point to junk items

World-Standard: 1

RandomizeHatOrder
Hilfe · Gewichtung möglich

Randomize the order that hats are stitched in. Time Stop Last will force Time Stop to be the last hat in the sequence.

World-Standard: 1

YarnAvailable
Hilfe · Gewichtung möglich

How much yarn is available to collect in the item pool.

World-Standard: 50

YarnCostMin
Hilfe · Gewichtung möglich

The minimum possible yarn needed to stitch a hat.

World-Standard: 4

YarnCostMax
Hilfe · Gewichtung möglich

The maximum possible yarn needed to stitch a hat.

World-Standard: 8

MinExtraYarn
Hilfe · Gewichtung möglich

The minimum number of extra yarn in the item pool. There must be at least this much more yarn over the total number of yarn needed to craft all hats. For example, if this option's value is 10, and the total yarn needed to craft all hats is 40, there must be at least 50 yarn in the pool.

World-Standard: 10

HatItems
Hilfe · Gewichtung möglich

Removes all yarn from the pool and turns the hats into individual items instead.

World-Standard: 0

UmbrellaLogic
Hilfe · Gewichtung möglich

Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful

World-Standard: 0

MaxExtraTimePieces
Hilfe · Gewichtung möglich

Maximum number of extra Time Pieces from the DLCs. Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56.

World-Standard: 16

YarnBalancePercent
Hilfe · Gewichtung möglich

How much (in percentage) of the yarn in the pool that will be progression balanced.

World-Standard: 20

TimePieceBalancePercent
Hilfe · Gewichtung möglich

How much (in percentage) of time pieces in the pool that will be progression balanced.

World-Standard: 35

Arctic Cruise Options · 6 Optionen
EnableDLC1
Hilfe · Gewichtung möglich

Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift. DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!

World-Standard: 0

Tasksanity
Hilfe · Gewichtung möglich

If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled.

World-Standard: 0

TasksanityTaskStep
Hilfe · Gewichtung möglich

How many tasks the player must complete in Tasksanity to send a check.

World-Standard: 1

TasksanityCheckCount
Hilfe · Gewichtung möglich

How many Tasksanity checks there will be in total.

World-Standard: 18

ShipShapeCustomTaskGoal
Hilfe · Gewichtung möglich

Change the number of tasks required to complete Ship Shape. If this option's value is 0, the number of tasks required will be TasksanityTaskStep x TasksanityCheckCount, if Tasksanity is enabled. If Tasksanity is disabled, it will use the game's default of 18. This option will not affect Cruisin' for a Bruisin'.

World-Standard: 0

ExcludeTour
Hilfe · Gewichtung möglich

Removes the Tour time rift from the game. This option is recommended if you don't want to deal with important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages when your goal is Time's End.

World-Standard: 0

Nyakuza Metro Options · 7 Optionen
EnableDLC2
Hilfe · Gewichtung möglich

Shuffle content from Nyakuza Metro (Chapter 7) into the game. DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!

World-Standard: 0

MetroMinPonCost
Hilfe · Gewichtung möglich

The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths.

World-Standard: 50

MetroMaxPonCost
Hilfe · Gewichtung möglich

The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths.

World-Standard: 200

NyakuzaThugMinShopItems
Hilfe · Gewichtung möglich

The smallest number of items that the thugs in Nyakuza Metro can have for sale.

World-Standard: 2

NyakuzaThugMaxShopItems
Hilfe · Gewichtung möglich

The largest number of items that the thugs in Nyakuza Metro can have for sale.

World-Standard: 4

BaseballBat
Hilfe · Gewichtung möglich

Replace the Umbrella with the baseball bat from Nyakuza Metro. DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed.

World-Standard: 0

NoTicketSkips
Hilfe · Gewichtung möglich

Prevent metro gate skips from being in logic on higher difficulties. Rush Hour option will only consider the ticket skips for Rush Hour in logic.

World-Standard: 0

Death Wish Options · 11 Optionen
EnableDeathWish
Hilfe · Gewichtung möglich

Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion. DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!

World-Standard: 0

DWTimePieceRequirement
Hilfe · Gewichtung möglich

How many Time Pieces that will be required to unlock Death Wish.

World-Standard: 15

DWShuffle
Hilfe · Gewichtung möglich

An alternative mode for Death Wish where each contract is unlocked one by one, in a random order. Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence. If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence. Disabling candles is highly recommended.

World-Standard: 0

DWShuffleCountMin
Hilfe · Gewichtung möglich

The minimum number of Death Wishes that can be in the Death Wish shuffle sequence. The final result is clamped at the number of non-excluded Death Wishes.

World-Standard: 18

DWShuffleCountMax
Hilfe · Gewichtung möglich

The maximum number of Death Wishes that can be in the Death Wish shuffle sequence. The final result is clamped at the number of non-excluded Death Wishes.

World-Standard: 25

DWEnableBonus
Hilfe · Gewichtung möglich

In Death Wish, add a location for completing all of a DW contract's bonuses, in addition to the location for completing the DW contract normally. WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS! ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld! Using Peace and Tranquility to auto-complete the bonuses will NOT count!

World-Standard: 0

DWAutoCompleteBonuses
Hilfe · Gewichtung möglich

If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish. This option will have no effect if bonus checks (DWEnableBonus) are turned on.

World-Standard: 1

DWExcludeAnnoyingContracts
Hilfe · Gewichtung möglich

Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear. Excluded Death Wishes are automatically completed as soon as they are unlocked. This option currently excludes the following contracts: - Vault Codes in the Wind - Boss Rush - Camera Tourist - The Mustache Gauntlet - Rift Collapse: Deep Sea - Cruisin' for a Bruisin' - Seal the Deal (non-excluded if goal, but the checks are still excluded)

World-Standard: 1

DWExcludeAnnoyingBonuses
Hilfe · Gewichtung möglich

If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool. Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective. This option currently excludes the following bonuses: - So You're Back From Outer Space - Encore! Encore! - Snatcher's Hit List - 10 Seconds until Self-Destruct - Killing Two Birds - Zero Jumps - Bird Sanctuary - Wound-Up Windmill - Vault Codes in the Wind - Boss Rush - Camera Tourist - The Mustache Gauntlet - Rift Collapse: Deep Sea - Cruisin' for a Bruisin' - Seal the Deal

World-Standard: 1

DWExcludeCandles
Hilfe · Gewichtung möglich

If enabled, exclude all candle Death Wishes.

World-Standard: 1

DeathWishOnly
Hilfe · Gewichtung möglich

An alternative gameplay mode that allows you to exclusively play Death Wish in a seed. This has the following effects: - Death Wish is instantly unlocked from the start - All hats and other progression items are instantly given to you - Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start - All chapters and their levels are unlocked, act shuffle is forced off - Any checks other than Death Wish contracts are completely removed - All Pons in the item pool are replaced with Health Pons or random cosmetics - The EndGoal option is forced to complete Seal the Deal

World-Standard: 0

Trap Options · 4 Optionen
TrapChance
Hilfe · Gewichtung möglich

The chance for any junk item in the pool to be replaced by a trap.

World-Standard: 0

BabyTrapWeight
Hilfe · Gewichtung möglich

The weight of Baby Traps in the trap pool. Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance.

World-Standard: 40

LaserTrapWeight
Hilfe · Gewichtung möglich

The weight of Laser Traps in the trap pool. Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location.

World-Standard: 40

ParadeTrapWeight
Hilfe · Gewichtung möglich

The weight of Parade Traps in the trap pool. Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement.

World-Standard: 20

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.